Feedback on new spell (MY PLAYERS STAY OUT!)
Posted: Sun Jun 28, 2009 7:33 pm
Hey, everybody -- I'm about to have my PCs start to confront their nemesis -- Alaric the illusionist. He went and kidnapped the party assassin's girlfriend as sureity that the party would start to give him all the magical goodies from Castle Greyhawk they came across -- as with all good PC parties, their response was "sod that -- let's hunt him down and make him pay".
I'd whipped up this spell for Alaric to aid in his survivability, but I wanted to get some feedback on it. Let me know what you think!
Thanks!
Alaric's Timeshifting
Level 6 Illusionist
CT 1
R: 40 ft.
AoE: 40 ft. diameter
D: 1 rd./level
SV: Save v. Spell negates
SR: yes
Comp: V, S, M
By means of this spell, the caster causes all living beings in the area of effect to move imperceptibly slower than they normally would, enough time to throw off their balance and speed.
When the spell is cast, the caster names a number that is lower than his initiative count -- that number becomes the initiative count for the other living creatures in the area of effect, regardless of friend or foe.
The material focus of the spell is an hourglass or egg timer turned upside down as the spell is cast. The glass is not consumed in the casting.
Lore: Alaric the Haughty was a potent yet secretive illusionist in the Free City of Greyhawk, interested in clawing his way to the pinnacle of magely power in the Flanaess -- harboring insane, unattainable notions of even toppling names like Mordenkainen and Bigby if possible. His first line of defense was never being seen -- he mastered the creation of wax golems, automatons that he could control remotely and use as doubles and cat's paws when he needed to interact with humanity.
In the remote possibility that he would come to blows personally, Alaric researched a spell that he could use to level the playing field, by insuring he would always act first in combat situations, usually affording time for escape.
I'd whipped up this spell for Alaric to aid in his survivability, but I wanted to get some feedback on it. Let me know what you think!
Thanks!
Alaric's Timeshifting
Level 6 Illusionist
CT 1
R: 40 ft.
AoE: 40 ft. diameter
D: 1 rd./level
SV: Save v. Spell negates
SR: yes
Comp: V, S, M
By means of this spell, the caster causes all living beings in the area of effect to move imperceptibly slower than they normally would, enough time to throw off their balance and speed.
When the spell is cast, the caster names a number that is lower than his initiative count -- that number becomes the initiative count for the other living creatures in the area of effect, regardless of friend or foe.
The material focus of the spell is an hourglass or egg timer turned upside down as the spell is cast. The glass is not consumed in the casting.
Lore: Alaric the Haughty was a potent yet secretive illusionist in the Free City of Greyhawk, interested in clawing his way to the pinnacle of magely power in the Flanaess -- harboring insane, unattainable notions of even toppling names like Mordenkainen and Bigby if possible. His first line of defense was never being seen -- he mastered the creation of wax golems, automatons that he could control remotely and use as doubles and cat's paws when he needed to interact with humanity.
In the remote possibility that he would come to blows personally, Alaric researched a spell that he could use to level the playing field, by insuring he would always act first in combat situations, usually affording time for escape.