Thief/Rogue percentage skills

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Steerpike
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Thief/Rogue percentage skills

Post by Steerpike »

Our first session of C&C went very well - seems to be a hit.

One player is playing a thief and has, ever since 3e came along, lamented the loss of the 1e/2e percentage system for thief skills. We thought this might be a good opportunity to bring them back since he enjoys them so much. I realize this would take these skills away from the SIEGE engine for resolution. Has anyone tried this? If so, how did you implement it and how did it work out?

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Buttmonkey
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Post by Buttmonkey »

I've never done it, but I don't see any reason why you can't just import the 1e thief skills charts wholesale. When playing C&C modules, you are going to see challenge levels for things like locks and traps that you will need to take into account, but there would be no conversion issues when running your own stuff.
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Relaxo
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Post by Relaxo »

I think a good rule of thumb is ever + or -1 =5%...

this is assuming the d20 ... 20 = 100% just divide the 100 by 20.

should work out, if a Challenge Level to pick a lock is +4, that's -20% on his roll.(if I recall 2e correctly, you'd penalize or add bonus to the thief's roll, and try to get UNDER their skill % total, right? If not, the +1 = 5% will still work, just do it correctly.
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Post by Treebore »

Relaxo wrote:
I think a good rule of thumb is ever + or -1 =5%...

this is assuming the d20 ... 20 = 100% just divide the 100 by 20.

should work out, if a Challenge Level to pick a lock is +4, that's -20% on his roll.(if I recall 2e correctly, you'd penalize or add bonus to the thief's roll, and try to get UNDER their skill % total, right? If not, the +1 = 5% will still work, just do it correctly.

I agree.
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gideon_thorne
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Re: Thief/Rogue percentage skills

Post by gideon_thorne »

Steerpike wrote:
Our first session of C&C went very well - seems to be a hit.

One player is playing a thief and has, ever since 3e came along, lamented the loss of the 1e/2e percentage system for thief skills. We thought this might be a good opportunity to bring them back since he enjoys them so much. I realize this would take these skills away from the SIEGE engine for resolution. Has anyone tried this? If so, how did you implement it and how did it work out?

Multiply the base siege engine numbers and progressions by 5%. Gets you to exactly the same place, but you can roll it via percentages instead.
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Post by Lord Dynel »

What Relaxo and Peter and said would work quite well. I'd also feel the charts from the older books (blasphemy!) would work quite well. I keep everything SIEGE, but if it would keep a player happy, then that's all that matters.
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Relaxo
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Post by Relaxo »

Cool! I was guessing and now I feel smart!
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Post by gideon_thorne »

Lord Dynel wrote:
What Relaxo and Peter and said would work quite well. I'd also feel the charts from the older books (blasphemy!) would work quite well. I keep everything SIEGE, but if it would keep a player happy, then that's all that matters.

I actually wrote something up to this effect on these boards a while back. But the entire thread seemed to have vanished, and I even had it stickied.
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Post by Maliki »

Lord Dynel wrote:
What Relaxo and Peter and said would work quite well. I'd also feel the charts from the older books (blasphemy!) would work quite well. I keep everything SIEGE, but if it would keep a player happy, then that's all that matters.

I tend to agree, If I was to do this, I'd simply port the chart over as is.
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Post by Lord Dynel »

gideon_thorne wrote:
I actually wrote something up to this effect on these boards a while back. But the entire thread seemed to have vanished, and I even had it stickied.

Is this something you mihgt be able to resurrect/reconstruct?
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Jason Vey
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Post by Jason Vey »

I'd just drop in the 2e version, perhaps with an extra 20 or 30 points added on to make them more competent at first level. Gives customizability.

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Relaxo
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Post by Relaxo »

Porting over teh 1e chart sounds the simplest, but I like the 2nd ed customizability so every rogue isn't hte same.
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Post by Lord Dynel »

Relaxo wrote:
Porting over teh 1e chart sounds the simplest, but I like the 2nd ed customizability so every rogue isn't hte same.

I highly agree with using the 2nd Edition over 1st Edition for the reason of the customization ability. Like you said, it would allow for different rogues with different specalties.
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Post by gideon_thorne »

Lord Dynel wrote:
Is this something you mihgt be able to resurrect/reconstruct?

I could. I even saved it in a file, somewhere. I just need to dig it out again.
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Post by serleran »

gideon_thorne wrote:
I could. I even saved it in a file, somewhere. I just need to dig it out again.

Allow me one little bit of assistance:
Link

/lurks.
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gideon_thorne
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Post by gideon_thorne »

serleran wrote:
Allow me one little bit of assistance:
Link

/lurks.

Ya, that. Thanks dude.

I re stickied the topic too so folks wont lose track of it.
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Post by Lord Dynel »

Thanks for the link...I'll have to look at that in detail.

And I knew serl couln't stay away. Like moths to a flame...

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Post by Zudrak »

gideon_thorne wrote:
Ya, that. Thanks dude.

I re stickied the topic too so folks wont lose track of it.

I remember that topic. Good stuff. I'm going to talk to my sister, the party thief, about maybe trying this. My game is C&C with a whole bunch of 1e, 2e, and 3e ideas sprinkled in. I always enjoyed the 1e/2e thief way of doing things as much as the SIEGE engine so maybe Friday's game she can try this?

Thanks to Pete for posting it and Serl for unearthing it.
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