Hello all. I'm still tinkering with running the world of Azeroth with the C&C ruleset. Some classes can be used right out of the box, but a couple require additions or tweaks for my purposes.
What does everyone think of the following new wizard spells, which are representations of Warcraft spells interpreted for C&C?
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MAGE ARMOR, Level 1 wizard
Casting Time: 1
Range: Touch
Duration: 1 hour/level
Save: None (h)
Spell Resistance: Yes
Components: V, S, M
This spell creates a tangible field of force around the target, giving the creature touched a +4 deflection bonus to their armor class.
The material component for this spell is a small piece of iron.
FROST ARMOR, Level 2 wizard
Casting Time: 1
Range: Touch
Duration: 1 turn/level
Save: None (h)
Spell Resistance: Yes
Components: V, S, M
This spell functions like Mage Armor, except that any creature that strikes the subject in melee must succeed at a Constitution save or be chilled, reducing movement speed by 50%.
The material component for this spell is a small piece of iron that has been submerged in cold water for at least an hour some time in the past week.
MANA BURN, Level 5 wizard
Casting Time: 1
Range: 50 feet
Duration: Instant
Save: Wisdom negates
Spell Resistance: Yes
Components: V, S
This spell detonates the magical energy of its targets stored spells. On a failed save, the target loses a spell of the highest level it has remaining as though it were cast and takes 1d6 damage per level of that spell. The caster of mana burn can detonate no spell of a level that he could not cast himself. In no case can a spell of higher than 7th level be detonated by this spell.
The material component for Mana Burn is a fractured of flawed quartz worth at lest 5gp per level of spell to be detonated.
BLIZZARD, Level 4 wizard
Casting Time: 1
Range: 150 feet
Duration: 1 round/2 levels
Save: Constitution to resist the cold damage
Spell Resistance: No
Components: V, S, M
Blizzard summons a localized and extremely violent ice storm in an cylinder 20 feet in diameter and 50 feet high. Heavy ice and sleet beat down upon within this area, causing 2d10 damage per round. Half of this damage comes from the impact of the falling material, and the other half comes from the bitterly intense cold.
The material component for this spell is a small glass vial of water, which is crushed in the casters hand during casting.
FLAMESTRIKE, Level 4 wizard
Casting Time: 1
Range: 150 feet
Duration: Instant
Save: Dexterity half
Spell Resistance: No
Components: V, S, M
Flamestrike creates a violent explosion of flame that begins at the ground level and rushes upward, filling a cylinder 20 feet in diameter and extending 50 feet high. Creatures caught in the spells area of effect take 5d10 points of damage.
The material component for this spell is a small big of coal.
FROSTBOLT, Level 2 wizard
Casting Time: 1
Range: 50 feet
Duration: Instant
Save: Constitution half
Spell Resistance: Yes
Components: V, S
Frostbolt sends a projectile of primal cold at the target. The caster must make a ranged touch attack to hit. If successful, the target takes 1d8 points of damage, plus 1 per caster level (maximum 1d8+10).
FIREBOLT, Level 2 wizard
Casting Time: 1
Range: 50 feet
Duration: Instant
Save: Constitution half
Spell Resistance: Yes
Components: V, S
Firebolt sends a projectile of primal flame at the target. The caster must succeed at a ranged touch attack to hit. If successful, the target takes 1d8 points of damage, plus one per caster level (maximum 1d8+10).
FROSTFIRE BOLT, Level 3 wizard
Casting Time: 1
Range: 50 feet
Duration: Instant
Save: Constitution half
Spell Resistance: Yes
Components: V, S
Frostfire Bolt sends a projectile of opposing fire and cold energies hurtling at the target. The caster must succeed at a ranged touch attack to hit. If successful, the target takes 2d8 points of damage, plus one per caster level (maximum 2d8+10).
If a target is resistant to cold, Frostfire Bolt deals fire damage. Likewise, if a target is resistant to fire, it deals cold damage. If a target is resistant to both or neither, the damage is half frost and half fire.
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That's all I plan to do to the wizard spell list, since everything else works just fine. Is any of this out of balance with the rest of the spells on the wizard spell list? Is there anything I should've done differently to capture the flavor of mages a little better?
New C&C spells to represent some Warcraft mage spells
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Digital_Thaumaturgy
- Skobbit
- Posts: 15
- Joined: Sat Jul 18, 2009 7:00 am
Looks good! How long does the Chill effect on the Frost Armor last when the save is failed?
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The Ruby Lord, Earl of the Society
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- gideon_thorne
- Maukling
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Re: New C&C spells to represent some Warcraft mage spell
I'm tickled by the "Mage Armor" spell, since it actually came out a fair long time before WoW did. I believe its a 2e spell actually.
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"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
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"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach
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Digital_Thaumaturgy
- Skobbit
- Posts: 15
- Joined: Sat Jul 18, 2009 7:00 am
Treebore wrote:
Looks good! How long does the Chill effect on the Frost Armor last when the save is failed?
Nice catch! I'll have to think about that... Maybe 1d3 rounds?
gideon_thorne wrote:
I'm tickled by the "Mage Armor" spell, since it actually came out a fair long time before WoW did. I believe its a 2e spell actually.
Well, that's just me being lazy and not wanting to make Mana Shield work like it should. "Better to borrow from brilliance than to create mediocrity" and all that.
Those are some pretty cool spells. You should post them in the Society's Grimoire Crusadus forum.
R-
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Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind
R-
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Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind
Castles & Crusades: What 3rd Edition AD&D should have been.
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TLG Forum Moderator
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