Taking a ranger out of the woods
Taking a ranger out of the woods
I'm just wondering if anyone has played/used a ranger in a primarily urban environment, and how/if they've adjusted the skills and abilities.
I'm just getting started playing an urban ranger, with the caveat that he used to be part of a secret police type organization. I'm going to try and convince my CK to let me use DEX as the class prime, and the other two primes (since he is human) are WIS and CHA. I'm thinking of a shadowy, almost private detective type character, who, through his ability to track people, his underworld connections, and his ability to get along with people, used his skills to hunt down threats to the government, and occassionally remove said threat.
Any thoughts or suggestions would be greatly appreciated.
~Fryte
I'm just getting started playing an urban ranger, with the caveat that he used to be part of a secret police type organization. I'm going to try and convince my CK to let me use DEX as the class prime, and the other two primes (since he is human) are WIS and CHA. I'm thinking of a shadowy, almost private detective type character, who, through his ability to track people, his underworld connections, and his ability to get along with people, used his skills to hunt down threats to the government, and occassionally remove said threat.
Any thoughts or suggestions would be greatly appreciated.
~Fryte
Re: Taking a ranger out of the woods
Fryte wrote:
I'm just wondering if anyone has played/used a ranger in a primarily urban environment, and how/if they've adjusted the skills and abilities.
I'm just getting started playing an urban ranger, with the caveat that he used to be part of a secret police type organization. I'm going to try and convince my CK to let me use DEX as the class prime, and the other two primes (since he is human) are WIS and CHA. I'm thinking of a shadowy, almost private detective type character, who, through his ability to track people, his underworld connections, and his ability to get along with people, used his skills to hunt down threats to the government, and occassionally remove said threat.
Any thoughts or suggestions would be greatly appreciated.
~Fryte
I would trade off some of his skills for Rogue Abilities.
Instead of Survival (with a city slant), he should be able to Pick Locks, what good is a detective that can't get where he isn't supposed to go?
I don't have my book with me right now. So, I will have to figure out the rest later.
_________________
Earned the following:
50 Useless Trivia Points from Serleran
Just make a new charaters class, to fit what you want. That is basically what you are goign to end up with it sems to me
ken
_________________
Gygax is to Gaming what Kirby was to comics
Alas poor Elric I was a thousand times more evil than you
Slice N Dice: Game and Pizza Parlour
WWBYD What would Brigham Young do ?
http://www.geocities.com/J_Elric_Smith/Index.html
ken
_________________
Gygax is to Gaming what Kirby was to comics
Alas poor Elric I was a thousand times more evil than you
Slice N Dice: Game and Pizza Parlour
WWBYD What would Brigham Young do ?
http://www.geocities.com/J_Elric_Smith/Index.html
- gideon_thorne
- Maukling
- Posts: 6176
- Joined: Thu Mar 30, 2006 8:00 am
- Contact:
Re: Taking a ranger out of the woods
Sounds more like a thief/bounty hunter with an urban tracking (shadowing) skill to me.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
_________________
"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach
personally, I'd keep it the same - tracking, why in a city, this is the process of asking people if they have seen so-and-so walking by, looking at puddles in the street and seeing wet foot marks heading east, or seeing the torn edge of a cloak at the top of the fence.
Traps - setting and finding common traps that people would put on or in buildings - collapsing stairs, the good'ol rug over the hole in the floor, or the hair on the door knob which will get knocked down when you try and turn the door handle...
Poisions - common city poisions and regional poisons, not strictly limited to wilderness - like lead poisioning and mercury poisioning etc...
Favoured enemies - denezins that normally roam the sewer systems of large cities, or better yet, human affiliations - say the assassins guild or the thieves guild as 2 examples. you only get a bonus when fighting them
Survival - it takes a special kind of person who knows where to sleep at night and not get roused by the watch - or which midden heaps to root through to find decent food to eat...
All in all, large cities and urban areas are IMO an ecosystem the same as different outdoors areas.
I do the same thing for Dwarves and underground areas. My dwarven rangers are wicked cool in dungeons, but suck in the wilderness, they know all about the poisons in mushrooms for example... anyway - you get the point...
IMO, you don't need to change rangers at all, just need to change the definition of the skills...
Cheers,
J.
Traps - setting and finding common traps that people would put on or in buildings - collapsing stairs, the good'ol rug over the hole in the floor, or the hair on the door knob which will get knocked down when you try and turn the door handle...
Poisions - common city poisions and regional poisons, not strictly limited to wilderness - like lead poisioning and mercury poisioning etc...
Favoured enemies - denezins that normally roam the sewer systems of large cities, or better yet, human affiliations - say the assassins guild or the thieves guild as 2 examples. you only get a bonus when fighting them
Survival - it takes a special kind of person who knows where to sleep at night and not get roused by the watch - or which midden heaps to root through to find decent food to eat...
All in all, large cities and urban areas are IMO an ecosystem the same as different outdoors areas.
I do the same thing for Dwarves and underground areas. My dwarven rangers are wicked cool in dungeons, but suck in the wilderness, they know all about the poisons in mushrooms for example... anyway - you get the point...
IMO, you don't need to change rangers at all, just need to change the definition of the skills...
Cheers,
J.
Re: Taking a ranger out of the woods
Fryte wrote:
I'm just wondering if anyone has played/used a ranger in a primarily urban environment, and how/if they've adjusted the skills and abilities.
I'm just getting started playing an urban ranger, with the caveat that he used to be part of a secret police type organization. I'm going to try and convince my CK to let me use DEX as the class prime, and the other two primes (since he is human) are WIS and CHA. I'm thinking of a shadowy, almost private detective type character, who, through his ability to track people, his underworld connections, and his ability to get along with people, used his skills to hunt down threats to the government, and occassionally remove said threat.
Any thoughts or suggestions would be greatly appreciated.
~Fryte
Welcome Fryte.
Some nice ideas here and interesting. You might want to have a look at the assassin class as well. I see him as easy to update to a modern setting and have him be some sort of government specialist who would certainly have the threat "removal" skills, as well as case target, hide and move silently.
Or if nothing else you could borrow some of those abilities for the ranger.
Enjoy the game!
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
jman5000 wrote:
personally, I'd keep it the same...
I'm the aforementioned CK in this. And I agree with you, jman5000, although Iw as also considering leveraging Fryte towards the Assassin,especially based on the secret organization the character was once a part of.
The world is a ripoff of the Thirty Years' War, and can be found here.
the fighter with a cha prime would also make for a cool city type character - the local thug, dock worker or blue collar brute who just 'knows' the ins and outs of his city and can find anything.. he's gotz the connections dontcha know?!?!
Canting crew is good for these kinds of things - seeing how a 'typical' underclass is built and the different types of 'rogues' which populate it... not all of them are theives...
Anyway, though I wouldn't consider myself an experienced player or CK by any stretch of the imagination, I haven't yet seen a situation in which good team work could not overcome any 'class' based limitations in certain situations.
Cheers,
J.
Canting crew is good for these kinds of things - seeing how a 'typical' underclass is built and the different types of 'rogues' which populate it... not all of them are theives...
Anyway, though I wouldn't consider myself an experienced player or CK by any stretch of the imagination, I haven't yet seen a situation in which good team work could not overcome any 'class' based limitations in certain situations.
Cheers,
J.
No, but I did play a ranger on a Ship! It was a "sea ranger". Instead of tracking, he knew the migratory patters of whales! He was a whaler, who wore blue leather armor made from blue whale skin! This was with different rules, though, not C&C. He was hlllarious to play...
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.
-
baran_i_kanu
- Ungern
- Posts: 67
- Joined: Mon May 15, 2006 7:00 am
serleran wrote:
I would not have the class be a ranger, for one, but some sort of mage-thief. Simon Washbourne, I believe, made a class similar to this... but I don't recall offhand where it is. Called "Crowner" or something.
It's first up in his netbook of classes.
http://www.geocities.com/legendsofthela ... lasses.pdf
Some very interesting and imminently stealable classes there for anyone who hasn't read it yet.