Is the range for the Silence spell correct?
- Coleston the Cavalier
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Is the range for the Silence spell correct?
I'm looking at the PHB p. 93 (3rd printing). Is the range really 450 feet?
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- moriarty777
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It appears to be.
Since a lot of these are based on the SRD, I took a look at the spell equivalent in 3.x called 'Silence'
It gives a range of 400 ft + 40 ft per level. Of course this isn't the radius of the spell -- just up to how far you can target a spot.
A lot of other spells in C&C that have a long range also have a range of up to 450 ft which leads me to believe that the range is pretty standard.
M
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Since a lot of these are based on the SRD, I took a look at the spell equivalent in 3.x called 'Silence'
It gives a range of 400 ft + 40 ft per level. Of course this isn't the radius of the spell -- just up to how far you can target a spot.
A lot of other spells in C&C that have a long range also have a range of up to 450 ft which leads me to believe that the range is pretty standard.
M
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CKDad
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There's a number of other spells with really long ranges that can be used outdoors to do some very interesting things to player parties. For some reason, many players assume that any hostile party is going to be pretty close-in.
Silence in particular has interesting implications for large-scale battles, since it has great range and a decent area of affect for a relatively low-level spell.
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Silence in particular has interesting implications for large-scale battles, since it has great range and a decent area of affect for a relatively low-level spell.
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"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
Range is different than area of effect. Range simply allows the spell to cast up to that distance. Area of effect covers how much area it effects. For example, a tactical nuke might have 5000 mile range, but it affects a 100 mile radius (or whatever.)
Spells in fantasy games have often had enormous outdoor ranges -- AD&D 1st edition, for example, made a distinction between outdoor and dungeon use. C&C does not.
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Spells in fantasy games have often had enormous outdoor ranges -- AD&D 1st edition, for example, made a distinction between outdoor and dungeon use. C&C does not.
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Yeah, if the AoE was 450 feet...
The range is pretty darn handy. A effected individual or group would have a hard time spotting where it came from. Fortunately it is often hard for the caster to spot anything at that range as well, depending on terrain, of course.
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The range is pretty darn handy. A effected individual or group would have a hard time spotting where it came from. Fortunately it is often hard for the caster to spot anything at that range as well, depending on terrain, of course.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
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Sounds obvious to me! -Gm Michael
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- Omote
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The range of 450' is correct as per the C&C Players Handbook, 4th printing.
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CKDad
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serleran wrote:
Range is different than area of effect. Range simply allows the spell to cast up to that distance. Area of effect covers how much area it effects.
Entirely correct and I did distinguish between the two, though perhaps not adequately. The ability to silence a 15' radius area from beyond bowshot, as a second level spell, is pretty sweet. Want to silence look-outs? Cut off the enemy commander in the middle of his "St. Crispian's Day" speech? Disrupt the operations of the enemy wizard? All you need is a third-level cleric to have a shot!
Quote:
For example, a tactical nuke might have 5000 mile range, but it affects a 100 mile radius (or whatever.
And then there's the Davey Crockett! http://en.wikipedia.org/wiki/Davy_Crock ... _device%29
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Spells in fantasy games have often had enormous outdoor ranges -- AD&D 1st edition, for example, made a distinction between outdoor and dungeon use. C&C does not.
I'd forgotten about that "feature" of 1st edition. Consigning that to the ash-heap of history was definitely a good move.
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CKDad wrote:
Entirely correct and I did distinguish between the two, though perhaps not adequately. The ability to silence a 15' radius area from beyond bowshot, as a second level spell, is pretty sweet. Want to silence look-outs? Cut off the enemy commander in the middle of his "St. Crispian's Day" speech? Disrupt the operations of the enemy wizard? All you need is a third-level cleric to have a shot!
One thing folks in a former game group I was part of did was to cast silence spells on weapons and armour.
Put a silence spell on an arrow, for example, along with invisibility, and it makes the perfect stealth missile.
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