dunbruha wrote:
But, as mentioned, "Shadow" spells are only quasi-real. So to be consistent with the other "Shadow" spells, it would only heal 20% of the hit points. A Cure Light Wounds spell would then do 20% of 1d8 hit points of healing. Maybe a Greater Cure Light Wounds spell would heal 40% of 1d8.
I agree - cs, that is a very good explanation for illusionist healing. And if it works, by all means, run with it. But in this case, I have to agree with dunbruha - going along with the "Plane of Shadow" explanation would only bug me and my players because of the long-standing knowledge that spells drawn from "shadow magic" are only, as dunbruha stated, "quasi-real."
And yeah, Relaxo, I think it would be a little more bookeeping, but in my opinion it does the same thing as they do now - increase the recipeint's hit point total. I would remove the INT save from the spell, as the target would eventually realize the healing was not real (which would explain the later removal of the temp hit points). And the temporary hit points wouldn't fix anything - the character would technically be at the same hit point total at the casting with only the "illusion" of them being okay. Being injured would still have to be addressed or it could cause serious problems later. To me, this exemplifies the illusionist - he's helping the cause, even if it just confounds the situation a bit.
CharlieRock wrote:
The only complication would be to work out if they stack with actual hit points.
For example:
I had 10 hp and lost 3. I got "real healed" for all three but before that I was "illusion healed". So now I have 13 hp with 3 disappearing when the duration runs out.
Exactly, Charlie. I don't think it would be too bad. But I understand it is only my opinion. I'm probably in the minority, but I feel this is a better (at least for me) explanation of illusionist healing - by the very fact that it's just that...an illusion. The almost dead fighter who had 90 hit points is needed to fight a little bit more. The illusionist casts Heal, knowing full well that he could be spelling the death of his friend. But without that "healing", they'd all be dead. The illusionist "tricks" the fighter's mind into thinking he's all healed up so he can save the day. But the party will need to address this situation as soon as possible. Now I understand that, as temporary hit points, should Heal (the illusionist version) be 9th level? Probably not. But I've read the Magic section of the rules and I have yet to be able to come to terms with, and accept, them.
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