Quick & Dirty C&C Middle-Earth work

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
User avatar
bulletmeat
Ungern
Posts: 64
Joined: Wed May 10, 2006 7:00 am

Quick & Dirty C&C Middle-Earth work

Post by bulletmeat »

My wife wanted to play a Middle-Earth game and likes the C&C rules. I am trying to keep the classes primarily as is with a few name changes here and there. Of course the magic classes are the big ones but I wanted to get some opinions on them:

Druid --> Wizard

-(animal shape ability can only be used when PC not seen)

Cleric --> Elvish Wizard

evil Cleric --> Necromancer

Wizard --> Sorcerer

Illusionist --> ? (maybe hobbit wizards)

Generally all fly/transport spells are nixed and scrying spells need magic crystals/seeing stones. Spells that bring in something from nowhere need a little piece to initiate it (create food & water needs a small crumb and drips of water, fire spells need somekind of fuel) until a magic user creates a wizard's staff/wand (9th level).

P.S. on the druid's weapon proficiency it says scimitar, swords. Anyone know exactly what swords beside scimitar?
_________________
Fry: Well, thanks to the internet, I'm now bored with sex.

User avatar
bulletmeat
Ungern
Posts: 64
Joined: Wed May 10, 2006 7:00 am

Post by bulletmeat »

Oh yeah, happy new year.
_________________
Fry: Well, thanks to the internet, I'm now bored with sex.

jaguar451
Ulthal
Posts: 457
Joined: Fri Mar 14, 2008 7:00 am

Post by jaguar451 »

There have been a couple of starts on this (http://www.freeyabb.com/phpbb/viewtopic ... llordgames and http://www.freeyabb.com/phpbb/viewtopic ... llordgames), but I haven't seen anything go too far....

And a 'Magican' class (http://akraticwizardry.blogspot.com/200 ... magic.html) that might provide ideas for a different caster to reflect the lower magic world of LOTR. And/or the Witch from http://home.rr.com/lorddynel

And of course the most important reference: http://www.shamusyoung.com/twentysidedtale/?p=612

Happy New Year, BTW.

User avatar
Omote
Battle Stag
Posts: 11560
Joined: Wed May 03, 2006 7:00 am
Location: The fairest view in the park, Ohio.
Contact:

Re: Quick & Dirty C&C Middle-Earth work

Post by Omote »

bulletmeat wrote:
P.S. on the druid's weapon proficiency it says scimitar, swords. Anyone know exactly what swords beside scimitar?

No one is really sure, perhaps you may want to ask in the Keeper Advice section for a clear, official answer. I would just delete the word sword from that list IMO.

~O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<

yell0w_lantern
Hlobane Orc
Posts: 138
Joined: Sun Nov 12, 2006 8:00 am

Post by yell0w_lantern »

I would get rid of Wizard and Cleric in favor of Illusionist and Druid. Then limit damaging spells (yeah, movement spells, too).

The idea of "corruption points" from MERP 2E was good - basically, if you use magic for selfish ends then there's a risk of becoming an evil NPC.

Magic is really subtle (read limited) as it can violate the natural order.

I would also recommend organizing the classes for men a;ong cultural lines. The West is generally considered an anathema to lesser men who are savages. So Dunlendings, Easterlings, Variags and Haradrim could produce barbarians but Gondor would not.

Half-elves and Edain can be rangers.

Beornings could be barbarians, druids and fighters

Pretty much no monks.

Hobbits can be fighters or rogues.

Paladins would either not exist or would be restricted as rangers. Most other Gondorian warrors would be fighters or knights.

Post Reply