Regenerating Body Parts....

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LordSeurek
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Regenerating Body Parts....

Post by LordSeurek »

Last week, two of my players had limbs severed. Lucky for them, there are 2 Rings of Regeneration floating around.

I am not clear from the Regenerate spell as to how long it would take for these limbs to grow back via the Ring. One had his hand chopped off at the wrist while the other lost his leg from the knee down.

Would it take like a few minutes, few hours, day? ......

Even if there is a sensible house rule on it, I'll take it.

L.S.
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Treebore
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Post by Treebore »

Well, in cases like this I always refer to the 3E SRD (C&C is an OGL product, after all!):

So here is their version of the spell:
http://www.d20srd.org/srd/spells/regenerate.htm

and here is their version of the Ring:
http://www.d20srd.org/srd/magicItems/ri ... generation

I think I would have it take a little longer than 2d10 rounds if the limb is lost, probably change it to minutes, and I think I would want the loss of a limb to be a little more inconvenient, so I would also change it from 1 round to 1 full minute if you still have the limb to attach. For both the spell and the ring.
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Post by LordSeurek »

Cool. Many thanks Tree!
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Post by Go0gleplex »

Of course...they would need to have been wearing the ring(s) at the time of the amputation for them to grow back (at least in my games), which I believe to be the intent of the item...could be wrong though.
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Post by Ace of Swords »

Go0gleplex is spot on.

Regeneration rings should not heal wounds that happen before they are worn.

If they could, one regen ring could replace every healer in a party.

As long as one member survves a fight, regen everyone else back.

Make the amputees seek out a person to cast regenerate on them.

Then you can milk their gold stashes.

By the way how did they get bits chopped off?

House rule crits? or..... inquiring minds want to know.

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Post by Treebore »

He uses crit tables, I forget where he got them from.

As for the ring:

"If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell." -D20 SRD

Seems we are all in agreement.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Post by Ace of Swords »

Yes lets all agree !

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Post by LordSeurek »

Yeah, they were crits from a 3E table that I use in my FR c&c game. Hmmm, they have to be wearing it at the time eh. I'll have to check up on that, thanks!

L.S.
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Post by Wulfgarn »

ok so what must be done is that the ring needs to be put on the character and then a section of the limb they want regenerated would need to be removed. The ring would then regenerate the limb as it has no way of "Knowing " that the limb was not full when the new wound was made.

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Post by Treebore »

I can see the confusion, but doing that makes the ring too over powered. Defining it that way would make it the "Ring of Unlimited Regeneration" spells.

So to keep it at its intended power, and to work with the description as is, I explain it as since the ring does not have an intelligent caster behind it the Ring takes a "scan" of your body when it is put on and only restores it to that "image" whenever it is changed due to limb/organ loss.

The spell, when cast by a living spell caster, has the expectations of the caster with which to restore a limb lost long ago. IE the spell caster is telling the spell that there is actually supposed to be an arm/leg/organ there, where as the ring can only reference its "scan" it does when it is put on.

Plus it can only save the one scan, so it changes its reference every time its put on a new person.

So that is how I explain it to keep the ring from being an uber munchkin item.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Go0gleplex »

As stated once upon a time in Sage Advice...Skip Williams (and I know this has little to do with C&C, but is relevant to the conversation at hand) that the ring will ONLY work to restore the wearer to their condition at the time they put the ring on. Thus if there was already a limb amputated the magic of the ring would not regrow the entire limb since as far as the magic is concerned, that limb did not exist before. This was to prevent those very type of abuses of the magic item...and there were a more than a few folks that got inventive in trying to exploit this particular magic item.

So no, wearing the ring and then cutting off a part of the remaining lost limb would not restore the limb.
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Post by Ace of Swords »

I think the regeneration ring is one of the most misunderstood/abused magic items ever.

In my games , you will not see one of these.

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Post by serleran »

You could easily create a variant, like a ring of restoring which would allow the bearer to return, slowly, to their original state... barring, of course, complete transformative effects such as petrification, permanent shape chage, death or entry to undeath. Perhaps have it heal 1-3 HP / turn, one 1 pound of flesh per week.
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Post by Go0gleplex »

Serl's probably got the best answer to this particular issue. Simply make a new magic item to achieve those goals...heck, you could even do magic prosthesis like the Silver Arm from the Dragonlance Saga. Though a dispel magic could play merry ho ho with it at times. (evil laughter)
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Post by LordSeurek »

Good responses. Yeah, agree with Tree and Googleplex on this one. Serl, I like your idea about the new ring.

Many thanks all!

L.S.
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