d20 SRD versus 1st edition to settle 'rules gaps'
- slimykuotoan
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d20 SRD versus 1st edition to settle 'rules gaps'
Seems like many people turn to the d20 SRD to fill in gaps in C&C rules.
I for one would rather turn to AD&D whenever possible, feeling like d20 shouldn't have automatic authority over my games.
Just a preference
I got so sick of things like: deflection bonuses don't stack with such and such a bonus, and etcetera, that was so inherent in the rules glut that 3.5 was for me.
Any thoughts?
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I for one would rather turn to AD&D whenever possible, feeling like d20 shouldn't have automatic authority over my games.
Just a preference
I got so sick of things like: deflection bonuses don't stack with such and such a bonus, and etcetera, that was so inherent in the rules glut that 3.5 was for me.
Any thoughts?
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For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
I prefer to look at the rules that C&C does offer, compare that with the intent of the game as espoused within its pages and foreword, and then look at how I want my game to play.... and then I think of other ways to handle whatever "gap" there might be. If that means looking at another game, then so be it -- it does not mean the way I want to implement the idea is the same.
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- DangerDwarf
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C&C is based off the SRD, so it makes sense to use the SRD to craft rules to fill in gaps. Of course a healthy bit of common sense also needs to be applied, so I envision how the rule might look in OD&D and write that way if possible.
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- Julian Grimm
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I do both. In my personal games I usually refer back to AD&D2e for things I need expansion on. When writing something for public consumption I usually refer to the SRD and work from there.
The reasoning is just a CYA rule. Since pre-D20 is not open to use I prefer not to cross an IP gray area and get myself or anyone else in trouble.
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The reasoning is just a CYA rule. Since pre-D20 is not open to use I prefer not to cross an IP gray area and get myself or anyone else in trouble.
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Lord Skystorm
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
It depends. 1E didn't have deflection bonus', natural armor, or any guide lines for stacking such bonus', 3E does.
3E also defines a lot of terms like shaken, stirred, on the rocks, over easy, etc... 1E does not.
Plus the 3E SRD makes it easy because its simply copy/paste and its in my house rules document, for 1e I would actually have to type it out.
So for me 3E is superior in what it covers and is easiest to use because of the SRD making it a simple copy/paste and maybe edit a bit.
However there are definite things I like to go to prior editions for, but again not 1E. Like I prefer the power scale of monsters in 2E, monsters were too whimpy in 1E, and are largely equally too whimpy in C&C, with notable exceptions like the Dragons and the Beholder (Prysmal Eye) is down right eeeevvvilll!! For most magic items and spells I prefer C&C, but I often find myself going back to 1E for specific spells, items, potion immiscability (sp?), magic items and occasionally even for monsters, but most often for inspiration.
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3E also defines a lot of terms like shaken, stirred, on the rocks, over easy, etc... 1E does not.
Plus the 3E SRD makes it easy because its simply copy/paste and its in my house rules document, for 1e I would actually have to type it out.
So for me 3E is superior in what it covers and is easiest to use because of the SRD making it a simple copy/paste and maybe edit a bit.
However there are definite things I like to go to prior editions for, but again not 1E. Like I prefer the power scale of monsters in 2E, monsters were too whimpy in 1E, and are largely equally too whimpy in C&C, with notable exceptions like the Dragons and the Beholder (Prysmal Eye) is down right eeeevvvilll!! For most magic items and spells I prefer C&C, but I often find myself going back to 1E for specific spells, items, potion immiscability (sp?), magic items and occasionally even for monsters, but most often for inspiration.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
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Sounds obvious to me! -Gm Michael
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- Julian Grimm
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On spells I used to want to default back to AD&D but I found that the SRD spells fit C&C better and needed less alterations than the AD&D spells. Of course, this is more taste as I loved how casters felt in 3e over how they felt in AD&D.
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Julian Grimm wrote:
On spells I used to want to default back to AD&D but I found that the SRD spells fit C&C better and needed less alterations than the AD&D spells. Of course, this is more taste as I loved how casters felt in 3e over how they felt in AD&D.
Yeah, my only real problem with 3E spells is the elimination of save or die spells.
Plus Time Stop in C&C is bad ass! It stops the whole world!
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
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- Julian Grimm
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I have to admit, I'm not so keen on save or die. I know the importance of it but, like level drains, I think there are other ways to go about it and make the game better. Again a taste issue that not everyone will agree on.
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Julian Grimm wrote:
I have to admit, I'm not so keen on save or die. I know the importance of it but, like level drains, I think there are other ways to go about it and make the game better. Again a taste issue that not everyone will agree on.
The reason I do not have a problem with it is there are plenty of spells to protect against the "save or die", Death Ward being one of the most obvious.
Since I am fair enough to not use such spells against them until they are able to have such spells at their command to protect themselves, if they aren't using them, too bad.
As for level drain, yeah, I have a house rule for that.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
I tend to use common sense first, 2e guidelines second and then the SRD last. But I'll listen to any good reasons why things should work a different way.
R-
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Personally, I tend to fill in the "gaps" (things like hirelings, mass combat, sailing, building structures, etc.) with the D&D Rules Cyclopedia rather than either 1st Edition AD&D or the SRD. It seems to me that the fast pace and freewheeling nature of Classic D&D means its sub-systems seem to mesh better with C&C. Also, the RC has guidelines for almost everything in one book, which makes it like the Swiss Army Knife of game rulebooks.
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Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.
clavis123 wrote:
Personally, I tend to fill in the "gaps" (things like hirelings, mass combat, sailing, building structures, etc.) with the D&D Rules Cyclopedia rather than either 1st Edition AD&D or the SRD. It seems to me that the fast pace and freewheeling nature of Classic D&D means its sub-systems seem to mesh better with C&C. Also, the RC has guidelines for almost everything in one book, which makes it like the Swiss Army Knife of game rulebooks.
Lately I have been using both the RC and pieces of Unearthed Arcana for domain building and gaining henchmen/men at arms.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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anonymous
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Aneoth of Ironwood
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The D&D Rules Cyclopedia ROCKS!
I use C&C (with house rules) and use D&D and AD&D for filling gaps.
I own a number of D20 Adventures.
But I have never actually played any 3.x Edition (And never even thought about buying any 4th Edition) and though I have never used any of those D20 adventures (not as they were meant to be played.... using 3.x rules)
I have used several D20 adventures for C&C and AD&D.
I use C&C (with house rules) and use D&D and AD&D for filling gaps.
I own a number of D20 Adventures.
But I have never actually played any 3.x Edition (And never even thought about buying any 4th Edition) and though I have never used any of those D20 adventures (not as they were meant to be played.... using 3.x rules)
I have used several D20 adventures for C&C and AD&D.
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Tenser's Floating Disk wrote:
Aren't the gaps the whole point? If you look to rulebooks to fill them in, you may as well choose GURPS or RuneQuest.
That was my thought. The gaps are there for a purpose, sort of. When every mechanical aspect of the game is questioned and answered with a ton of rules you get the mess that 3e was. At that point the games becomes about covering rules, and not playing the game.
We started playing D&D with Mentzer Basic D&D, and by FAR that game did not cover anywhere near the rules C&C does. We got through it and never did we complain that the game was incomplete.
With C&C, when you play the game cetain ruling situations will come up. As you experience the game you get the sense of other codified rules that will cover the questions you might have later. Experience IN PLAYING C&C will answer your questions. And if it doesn't clearly do so, ask you CK. That's what they are there for.
~O
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- Julian Grimm
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I'm not saying the game is fully incomplete but there are things that I feel should have been in there or that I want. Some examples are equipment descriptions, what I feel are incomplete spell lists and specialist wizards. These are things I have returned to 3.X or AD&D for.
Of course, I have to say we prefer playing C&C as sort of a lite d20 rather than playing closer to AD&D. I know, this coming from a guy who used to say that C&C was it's own game but, I have my preferences. *shrug*
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Of course, I have to say we prefer playing C&C as sort of a lite d20 rather than playing closer to AD&D. I know, this coming from a guy who used to say that C&C was it's own game but, I have my preferences. *shrug*
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
- Omote
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Everybody has their preferences, and that is not a fault at all. However, through 4 printings now it's pretty safe to say that TLG has made the C&C game the way they wanted (for the most part). Now, it's time for us to implement the rules systems we like and just play the game.
Just play. Just play.
~O
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Just play. Just play.
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Julian Grimm wrote:
Of course, I have to say we prefer playing C&C as sort of a lite d20 rather than playing closer to AD&D.
Same here. I see C&C as more of a 3rd edition Lite than anything (and I think that is a good thing).
To answer the original post, my house rules are based on the 3e rules that I like (initiative, etc.). By and large, there isn't much about C&C I want to modify (granted, I haven't been able to play it much yet).
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Just to clarify my original post, the technique I described referred to the errata process. My house rules are a different story.
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It depends on the "gap", like I saw not defining armor stacking as broken, I do not want someone putting on armor, shield, bracers, rings, cloaks, amulets of natural armor and then casting Protection From Evil, Divine Armor, Enhance Dexterity, etc... and having a AC of 50+, so I defined and limited the stacking so getting into the 30's is about it.
Same thing with Polymorphing, so I house ruled it, and it is largely the same as 3E, but for the record I had this house rule about 10 years before they did it in 3E. Which also keeps the Druid's Wildshape from getting too crazy as well.
I also changed up Teleport a bit so it isn't quit as big a headache as it is "by the book", but it will still be a headache , just not as bad of one.
So my filling in the "gaps"" is fixing things I know are broken from the many high level games I have ran over the decades. People like being Superman, but that is only fun for so long, its much more fun being Batman or Daredevil, where its still a challenge, for the long run.
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Same thing with Polymorphing, so I house ruled it, and it is largely the same as 3E, but for the record I had this house rule about 10 years before they did it in 3E. Which also keeps the Druid's Wildshape from getting too crazy as well.
I also changed up Teleport a bit so it isn't quit as big a headache as it is "by the book", but it will still be a headache , just not as bad of one.
So my filling in the "gaps"" is fixing things I know are broken from the many high level games I have ran over the decades. People like being Superman, but that is only fun for so long, its much more fun being Batman or Daredevil, where its still a challenge, for the long run.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
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Lord Dynel
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I'm definitely in the camp of , "the 'gaps' are there for a reason," as I tend to think that a given situation isn't going to handle itself the same way, every time. That's one thing that was taught with 3rd Edition and it has been a hard thing to "unlearn" with my players. Every task, everything, has a DC associated with it. Beat that DC and "poof!" you're golden. I know a DM could throw that out, or adjust it as needed (which I did, often) but also comes the days of player entitlement, and that hit my group, hard. But seeing how they all come from the "bygone days" (I say with sarcasm ) of rule adjudication, they seem to have adapted well.
All that said, there are some times when an established answer or ruling needs to occur and stand. I tend to look at older editions first, and in this order: 1st Edition, 2nd Edition, then Basic. Sometimes, if I'm in the "C&C feels a lot more like 2nd Edition today" moods, the first two choices flip. If I'm not satisified with an adjudication, I will reference 3rd. When all else fails, I rule it how I see fit.
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All that said, there are some times when an established answer or ruling needs to occur and stand. I tend to look at older editions first, and in this order: 1st Edition, 2nd Edition, then Basic. Sometimes, if I'm in the "C&C feels a lot more like 2nd Edition today" moods, the first two choices flip. If I'm not satisified with an adjudication, I will reference 3rd. When all else fails, I rule it how I see fit.
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LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
I came into C&C by accident- My forst Hard Covers were a gift from Steve at Gen Con
I hated the game due to its lack of fiddly charactor tailoring and a lack of choice over all.
I have found the books irratating as hell... Drives me really bloody nuts alot of the time.
But what I found was a groupof Great guys that love to rp... Ihave made Some of themost solid friendships on these boards - its why I kept playing the game.
I have come to understand some of the reasons why the game is as it is, but there are still thingd missing and well - Never mind.
I enjoy being able to make my own house rules and tailor the game to suit me.
Alot of the rules trouble we find could - in most instances be reduced to a seige check - but for someof us - we like a more defined parameter.
I have fallen back on alot of 3e xxxx rules critters as well as 1e stuff and even stuff from games Like Lejendary Adventures and Hackmaster for inspiration and in an attempt to craft a game That I enjoy-
Thing is there are not many games that allow forthat level of flexibility - and so though I hate alot about it I realize that it is a core that I can draw fromand create great games.
Hells bells it is growing onme....
its why nearly all my rpg money has goneinto the troll lords coffers.
Martin
I hated the game due to its lack of fiddly charactor tailoring and a lack of choice over all.
I have found the books irratating as hell... Drives me really bloody nuts alot of the time.
But what I found was a groupof Great guys that love to rp... Ihave made Some of themost solid friendships on these boards - its why I kept playing the game.
I have come to understand some of the reasons why the game is as it is, but there are still thingd missing and well - Never mind.
I enjoy being able to make my own house rules and tailor the game to suit me.
Alot of the rules trouble we find could - in most instances be reduced to a seige check - but for someof us - we like a more defined parameter.
I have fallen back on alot of 3e xxxx rules critters as well as 1e stuff and even stuff from games Like Lejendary Adventures and Hackmaster for inspiration and in an attempt to craft a game That I enjoy-
Thing is there are not many games that allow forthat level of flexibility - and so though I hate alot about it I realize that it is a core that I can draw fromand create great games.
Hells bells it is growing onme....
its why nearly all my rpg money has goneinto the troll lords coffers.
Martin