ChaosImp wrote:
I believe if the subject makes its save vs. phantasmal killer they can no longer be affected by it,so it won't be able to do that sort of damage to the target.
IMP
Unlike spells such as Minor and Major Image, which state that if a victim succeeds at an Int check to disbelieve, then they are not affected by the illusion, Phantasmal Killer has no such qualifier on disbelieving the spell. In fact the word disbelieve does not appear in the spell description, it states the victim must succeed at an Int check or die, if the check is successful, the victim still takes 4d6 damage. Further, Phantasmal Killer has a flat duration of 1 round/level, unlike the other illusions which are concentration plus X rounds. So unlike the other illusions that state if you disbelieve you are no longer affected, this spell infers the possibility of either...
a. Fail your Int save and the target dies
-or-
b. Make your Int save and the target takes 4d6 damage
From that you can deduce the following...
a. If you fail your save, you are dead, no need for a duration of the spell
-and-
b. If you succeed, you take damage and the spell continues for the duration (1 round/level)
In other words, why list a duration of the spell if you succeed at your save and it is effectively dispelled, but if you fail your save you die? Neither case would need a duration, it would be an instantaneous effect. Also, and take this to the next logical step, since the creature will chase down the victim, and is able to pass any barrier except anti-magic zones, including a minor globe of invulnerability, the description continues to imply that if you succeed at the save, the Phantasmal Killer continues to pursue the target. Continuing, the Phantasmal Killer itself cannot be harmed, thus if the character is still alive (having made it's save) it can attack the creature, but can do it no harm; additional proof of the spell still being active.
Earlier editions of the game (read D&D not C&C since there is only one edition of C&C ) varied in the listed duration. In 1st/2nd Edition the duration was 1 round/level, and the rules did state that the target had one chance to disbelieve the illusion (this would require a specific statement of disbelieving, not just the mere fact the spell is cast, much like any illusion). If that one attempt was successful, then the spell is terminated at that point, if not, the full duration is utilized. The save was a special save against the intelligence score, with various modifiers, roll under Int with modifiers applied and you disbelieve it. (Note, it did not use the INT modifier in this instance, but rather the WIS modifier) Further, the creature did have to make attack rolls (counted as a 4HD creature), if it hit, the character died, period, no further save against death. However, in 3.xE, the duration was instantaneous, the victim got a save automatically to disbelieve, if failed a save vs. fort to determine if he dies or suffers 3d6 damage.
It is possible something was left out of the spell description to make it more in line with earlier editions, the duration as listed is a misprint, or perhaps the spell was meant to be as deadly as it is. As written, and presented in the C&C PHB, the spell is just that deadly. Magic in C&C is much deadlier than in other editions of the game; however if this is a misprint or missing information, then I am sure the Trolls will correct it with some errata... In fact I hope they see this post and can chime in!
Ok, now I will also give the one portion of the spell that seems a obscure. The first sentence of the last paragraph states that "if the illusionist casting the spell is killed before the effect reaches the target, the spell ends". This is an odd statement given the following...
a. What is the "effect", the death of the target or the target being damaged? (I would argue, based on the spell title, that the death of the target is the effect)
b. The range of the spell is 50', and there is no description of the creature appearing anywhere but in the mind of the victim, so it would, upon casting, be on top of the victim and attacking
c. No statistics of any kind are presented for the creature, no movement rate, and more importantly, no BtH, so it would be inferred that the creature moves with the target (being nothing more that a figment of his imagination), and the spell description does not state that the creature must roll to hit (thus no BtH, again because the creature only exists in the target's mind, he perceives himself being struck when the creature attacks)
These three puzzles introduced in that one sentence can be a basis towards an argument for only one save is needed and the spell is terminated.
Ultimately, the CK and Players should make a determination on this, and apply it consistently. C&C is best served when the group of friends playing the game inject their own house rules into it, to make it a game that they enjoy playing. However, if one wishes to run a game at a convention, or more specifically a tournament, a much more rigid set of rules is needed, i.e. the "A" in AD&D, and why it was much more codified than "O"D&D or BECMI(for those who like me, sometimes take a little longer to get it, BECMI is the suite of D&D rules published under the following sets - Basic, Expert, Companion, Masters, Immortals; sadly to say it took me a day or two after first seeing that, quite some time ago, to dawn on me what it meant). For such settings, ruling as written in the books is necessary, or a listing of modified rules is required to be distributed. However, since you are at a Con with limited time frames, such lists should be kept short so it does not eat into the time slot. But here, as I tend to do at times, I digress...