Swap Heads - A Twisted New Spell
Posted: Fri Feb 26, 2010 7:47 pm
Here's a spell that just begs to be abused by twisted CKs and players. Have fun!
SWAP HEADS Level 6 wizard
Allows the caster to safely swap the heads (and most physical abilities) of two creatures.
CT: 20 min. | R: 2 Creatures | D: Permanent
SV: None | SR: Yes | Comp: V, S, M, F
By means of this strange and potent spell a wizard is able to surgically transpose the heads of any two creatures that are no more than one category different in size. For example the heads of two people can be swapped (both Medium sized), or those of a dog (Small sized) and a person (Medium sized). The heads of a horse (Large sized) and a fly (Small sized), could not be swapped, unless one was magically altered in size beforehand. The new body does not need to be the same gender or age as the old one. Due to the peculiar magic of the spell, both heads must actually be swapped. The caster cannot simply throw one head away and let a donor body die, for example.
Once a head is placed upon a new body it acquires the Armor Class, Hit Dice, Movement, Strength, Dexterity, and Constitution of its new form, but keeps its own Intelligence, Wisdom, and Charisma. Any natural attacks or abilities possessed by the new body can also be used, but not those which rely upon senses or features based in the head (i.e., Darkvisions or an enhanced sense of smell). Likewise, any natural attacks once possessed will obviously be lost if the new body does not possess them, but special abilities and senses that reside in the head are retained.
Certain evil (or insane) wizards use this spell to create bizarre human-animal hybrids for use as slaves, or merely for their own twisted amusement. Sometimes, the spell is used as a reward, replacing an old or weak body with that of a hapless (but healthy) victim. There are horrible stories of entire families that were the subject of some wizard's sick joke, waking up to the shock of having their heads attached to the wrong bodies. Tales also tell of variations on the Swap Heads spell, allowing for the transplantation of other limbs and appendages.
A caster cannot use the Swap Heads spell on their own body. Those who wish to attain better bodies in this way must have the aid of an equally powerful wizard.
The spell requires a full 20 minutes of uninterrupted work, during which time the wizard surgically removes the heads, and places them upon their new bodies. The wounds heal instantly, leaving only thin red lines as evidence. The spell does not restrain the subjects in any way, so some other means must be used to make unwilling subjects submit it its effects. The spell can easily be used on slumbering subjects, however.
The Arcane Focus is a specially prepared and inscribed knife which costs no less than 5,000 gp to create. The Material Component is a alchemical salve that must be applied to the blade, worth 1,000 gp.
_________________
The Engine of Oracles: Creations For Gaming
http://engineoforacles.wordpress.com/
SWAP HEADS Level 6 wizard
Allows the caster to safely swap the heads (and most physical abilities) of two creatures.
CT: 20 min. | R: 2 Creatures | D: Permanent
SV: None | SR: Yes | Comp: V, S, M, F
By means of this strange and potent spell a wizard is able to surgically transpose the heads of any two creatures that are no more than one category different in size. For example the heads of two people can be swapped (both Medium sized), or those of a dog (Small sized) and a person (Medium sized). The heads of a horse (Large sized) and a fly (Small sized), could not be swapped, unless one was magically altered in size beforehand. The new body does not need to be the same gender or age as the old one. Due to the peculiar magic of the spell, both heads must actually be swapped. The caster cannot simply throw one head away and let a donor body die, for example.
Once a head is placed upon a new body it acquires the Armor Class, Hit Dice, Movement, Strength, Dexterity, and Constitution of its new form, but keeps its own Intelligence, Wisdom, and Charisma. Any natural attacks or abilities possessed by the new body can also be used, but not those which rely upon senses or features based in the head (i.e., Darkvisions or an enhanced sense of smell). Likewise, any natural attacks once possessed will obviously be lost if the new body does not possess them, but special abilities and senses that reside in the head are retained.
Certain evil (or insane) wizards use this spell to create bizarre human-animal hybrids for use as slaves, or merely for their own twisted amusement. Sometimes, the spell is used as a reward, replacing an old or weak body with that of a hapless (but healthy) victim. There are horrible stories of entire families that were the subject of some wizard's sick joke, waking up to the shock of having their heads attached to the wrong bodies. Tales also tell of variations on the Swap Heads spell, allowing for the transplantation of other limbs and appendages.
A caster cannot use the Swap Heads spell on their own body. Those who wish to attain better bodies in this way must have the aid of an equally powerful wizard.
The spell requires a full 20 minutes of uninterrupted work, during which time the wizard surgically removes the heads, and places them upon their new bodies. The wounds heal instantly, leaving only thin red lines as evidence. The spell does not restrain the subjects in any way, so some other means must be used to make unwilling subjects submit it its effects. The spell can easily be used on slumbering subjects, however.
The Arcane Focus is a specially prepared and inscribed knife which costs no less than 5,000 gp to create. The Material Component is a alchemical salve that must be applied to the blade, worth 1,000 gp.
_________________
The Engine of Oracles: Creations For Gaming
http://engineoforacles.wordpress.com/