Hello
Looking for some help here, I can't seem to find my 2nd Ed dungeon masters guide and I need the powers of a Mace of Disruption. I do have the C&C version and at the risk of sounding like a heretic... I'm not too fond of it. One of the reasons is the multiple disruptions when hitting one undead a few more standing near could be destroyed. Anyways if someone could post the % chance from skeleton to lich it would be appreciated.
Cheers
IMP
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"Vae, p**o deus fio:"
Mace of Disruption
Skeletons, zombies, ghouls, shadows, wights, and ghasts = automatically destroyed
wraith = 5% save
mummy = 20% save
spectre = 35% save
vampire = 50% save
ghost = 65% save
lich = 80% save
everything else affected = 95% save
I'm also not a real big fan of the mace of disruption in C&C.. I prefer them to be malleable in strength, like empowered with clerical turning effects and not a "save vs. destruction" type thing -- that is, the wielder makes the difference, not the creature smoted.
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Serl's Corner
wraith = 5% save
mummy = 20% save
spectre = 35% save
vampire = 50% save
ghost = 65% save
lich = 80% save
everything else affected = 95% save
I'm also not a real big fan of the mace of disruption in C&C.. I prefer them to be malleable in strength, like empowered with clerical turning effects and not a "save vs. destruction" type thing -- that is, the wielder makes the difference, not the creature smoted.
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If it matters, leave a message at the beep.
Serl's Corner
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Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
Interestingly enough, I hadn't read the C&C version until this thread.
I must say, that's an interesting take on it.
If one wanted to use the Mace closer to the C&C version, I would suggest simply removing the strength check vs. destruction (as I agree with serl on that) and the ability to affect multiple undead (only affect the one hit). What I woud do is have the mace force a turn check with each hit on the target undead and if the check is successful it's destroyed (if not already killed by the hit). This would plow through some undead, though.
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
I must say, that's an interesting take on it.
If one wanted to use the Mace closer to the C&C version, I would suggest simply removing the strength check vs. destruction (as I agree with serl on that) and the ability to affect multiple undead (only affect the one hit). What I woud do is have the mace force a turn check with each hit on the target undead and if the check is successful it's destroyed (if not already killed by the hit). This would plow through some undead, though.
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
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western watcher
- Mist Elf
- Posts: 45
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- Location: Fort Smith