Mace of Disruption

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ChaosImp
Hlobane Orc
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Mace of Disruption

Post by ChaosImp »

Hello

Looking for some help here, I can't seem to find my 2nd Ed dungeon masters guide and I need the powers of a Mace of Disruption. I do have the C&C version and at the risk of sounding like a heretic... I'm not too fond of it. One of the reasons is the multiple disruptions when hitting one undead a few more standing near could be destroyed. Anyways if someone could post the % chance from skeleton to lich it would be appreciated.

Cheers

IMP
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serleran
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Post by serleran »

Skeletons, zombies, ghouls, shadows, wights, and ghasts = automatically destroyed

wraith = 5% save

mummy = 20% save

spectre = 35% save

vampire = 50% save

ghost = 65% save

lich = 80% save

everything else affected = 95% save

I'm also not a real big fan of the mace of disruption in C&C.. I prefer them to be malleable in strength, like empowered with clerical turning effects and not a "save vs. destruction" type thing -- that is, the wielder makes the difference, not the creature smoted.
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Lord Dynel
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Post by Lord Dynel »

Interestingly enough, I hadn't read the C&C version until this thread.

I must say, that's an interesting take on it.

If one wanted to use the Mace closer to the C&C version, I would suggest simply removing the strength check vs. destruction (as I agree with serl on that) and the ability to affect multiple undead (only affect the one hit). What I woud do is have the mace force a turn check with each hit on the target undead and if the check is successful it's destroyed (if not already killed by the hit). This would plow through some undead, though.
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ChaosImp
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Post by ChaosImp »

Thank you guy's !!

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western watcher
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Post by western watcher »

I would allow the mace's disruption ability to destroy undead to work only on a natural 20. I would also keep the chance for the undead to make a saving throw to avoid destruction.
Scream and charge is not a tactic.

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