Magic Item Creation...Help!
Posted: Wed May 12, 2010 4:40 pm
Ok, so just for practice, I figured I'd give a shot at creating a wondrous item, but have ended up a bit confused. Yeah, I know I could just wing it, or choose another way of doing it. But I don't want to do that, I simply want to use the M&T rules for it (i'm using 2nd printing). Any help out there would be appreciated. Here is the story so far:
A 9th Level Wizard is commissioned to create a wondrous item that will surround a small keep (120' x 120') with an Alarm spell. (1st Level Druid Spell). He is intent on casting it on an ornate Candelabra. The master of the keep while touching the bottom of the Candelabra with a Copper piece can speak the command word and this creates, in modern terms, and electronic pass - in this case magical pass - that will allow the possessor of the magically imbued copper piece to not set off the Alarm. The master of the keep can negate all magic coppers at any time, and can turn the Alarm spell on or off at his leisure. The coppers if detect magic are used will radiate if they are active.
Ok. So that's the concept. I figure I've got a couple of ways of doing this. The first is by price.
STEP 1
The Candelabra is made of gold so, according to the M&T chart on page 96 that makes it worth about 1,000 gp.
STEP 2
Now as the requirements for creating this Magic Gold Candelabra are a having a laboratory like one makes potions in. Meaning the laboratory will cost 1,000 gps per spell level. As the spell Im using is a 1st Level Druid spell, Ill need to spend 1,000 gp.
STEP 3
As the Wizard doesn't have Alarm spell in his repertoire, he'll have to hire a Druid. I figure this falls under the realm of pricing needing to be done by the Castle Keeper. So finding a Druid and getting her to do it would be about 1,000 gp when it's all said and done a donation to the environmental care of the Druids wilderness area plus expenses.
So this hired Druid must be at least 3rd level (1st Level Spell x 3 = 3 or 3rd Level)
STEP 4
Now to actual cost of casting the Spell. For that we look at the "CALCULATING MAGIC ITEM GOLD PIECE VALUES" chart on page 89 of M&T. There I find two relevant entries:
1. Command word: Spell level x caster level x 750 gp
2. Use-activated: Spell level x caster level x 1,000 gp
Command Word: (Alarm -1st Lvl) x (3rd Level Druid) x 750gp = 6750 gp
Use-activated: (Alarm -1st Lvl) x (3rd Level Druid) x 1,000 gp = 3,000 gp
I'm assuming for the Wizards & Illusionists, the "ritual creation spell' that M&T is referring to is the 5th Level Spell "Permanency." I have not been able to find anything for the Clerics & Druids though.
Question 1:Was this ever included? Sure I can make one up, but wanted to know the official Troll stance on this.
Question 2: Does the casting of Permanency cost anything? What I mean by that as it is a spell being cast on the item, like Alarm, does the wizard have to pay for it like I did for the command word and use activated. Right now the way I read it is no. The only cost for Permanency is the 12 hours casting time and in the spell description, the caster will lose 1 point of constitution for a month permanent if the caster fails his savings throw.
Question 3: As the Alarm Spell is for a 50 radius, how do I expand it for a 120 radius and link it to the Keep? Since the chart on page 89 doesnt cover these things, My initial guess would be to be to triple the cost of the Alarm spell (50 x 3 = 150).
Question 4: When creating a potion your required to have components at 200 gp per level and the laboratory cost. When making an item do you need to have components at 200 gp per level or simply the laboratory?
CASTING TIME
The actual above paragraph they are referring Ive included below:
Basically, Ive got a 1st Level Druid spell which can be cast by a 1st Level Druid but Im required to have a caster 3 x the actual level of the spell in this case a 3rd Level Druid. I assume based on the reading of this that the level of ability refers to a 1st Level Druid (not 3rd) so the actual time would be 1 week (as Im not using XPs) + 12 hours for the Permanency Spell.
Anyway, my final guess at what it should be is this:
Cost & Time Estimate
Gold for the Candelabra..1,000 gp
Laboratory...1,000 gp
Hireling Druid.1,000 gp
Command Word x 320,250 gp
Use-activated x 3.9,000 gp
Total Cost32,250 gp
Time Estimate.7.5 Days or 180 hours
Again, I welcome your feedback and insight. Yes I can simply do whatever I want as the CK and just wing it or give a good swag for the sake of the game. My whole point is Im looking for some official rules clarification in the process of Magic Item Creation. Thanks!
_________________
R is among the most menacing of sounds. Thats why they call it murder, not muckduck. DWIGHT SHRUTE, The Office
A 9th Level Wizard is commissioned to create a wondrous item that will surround a small keep (120' x 120') with an Alarm spell. (1st Level Druid Spell). He is intent on casting it on an ornate Candelabra. The master of the keep while touching the bottom of the Candelabra with a Copper piece can speak the command word and this creates, in modern terms, and electronic pass - in this case magical pass - that will allow the possessor of the magically imbued copper piece to not set off the Alarm. The master of the keep can negate all magic coppers at any time, and can turn the Alarm spell on or off at his leisure. The coppers if detect magic are used will radiate if they are active.
Ok. So that's the concept. I figure I've got a couple of ways of doing this. The first is by price.
STEP 1
The Candelabra is made of gold so, according to the M&T chart on page 96 that makes it worth about 1,000 gp.
STEP 2
Now as the requirements for creating this Magic Gold Candelabra are a having a laboratory like one makes potions in. Meaning the laboratory will cost 1,000 gps per spell level. As the spell Im using is a 1st Level Druid spell, Ill need to spend 1,000 gp.
STEP 3
Monsters & Treasure, 2nd Printing wrote:
Any special materials or unique items (such a special armor construction or weapon make) must be priced by the Castle Keeper.
As the Wizard doesn't have Alarm spell in his repertoire, he'll have to hire a Druid. I figure this falls under the realm of pricing needing to be done by the Castle Keeper. So finding a Druid and getting her to do it would be about 1,000 gp when it's all said and done a donation to the environmental care of the Druids wilderness area plus expenses.
Monsters & Treasure, 2nd Printing wrote:
The creators caster level must be at least three times the enhancement bonus or spell-like effect of the item created... (page 88)
So this hired Druid must be at least 3rd level (1st Level Spell x 3 = 3 or 3rd Level)
STEP 4
Now to actual cost of casting the Spell. For that we look at the "CALCULATING MAGIC ITEM GOLD PIECE VALUES" chart on page 89 of M&T. There I find two relevant entries:
1. Command word: Spell level x caster level x 750 gp
2. Use-activated: Spell level x caster level x 1,000 gp
Command Word: (Alarm -1st Lvl) x (3rd Level Druid) x 750gp = 6750 gp
Use-activated: (Alarm -1st Lvl) x (3rd Level Druid) x 1,000 gp = 3,000 gp
Monsters & Treasure, 2nd Printing wrote:
In the case of unique magical item creation, wizards, illusionists, clerics, and druids must acquire a ritual creation spell. The spell is knowable at the level the ability to create magic items becomes available. Wizards and illusionists must discover or purchase the spell, while clerics and druids must simply pray for it. This spell must be cast upon the item being created as the last act of the process and consumes 12 hours of casting time. (page 88)
I'm assuming for the Wizards & Illusionists, the "ritual creation spell' that M&T is referring to is the 5th Level Spell "Permanency." I have not been able to find anything for the Clerics & Druids though.
Question 1:Was this ever included? Sure I can make one up, but wanted to know the official Troll stance on this.
Question 2: Does the casting of Permanency cost anything? What I mean by that as it is a spell being cast on the item, like Alarm, does the wizard have to pay for it like I did for the command word and use activated. Right now the way I read it is no. The only cost for Permanency is the 12 hours casting time and in the spell description, the caster will lose 1 point of constitution for a month permanent if the caster fails his savings throw.
Question 3: As the Alarm Spell is for a 50 radius, how do I expand it for a 120 radius and link it to the Keep? Since the chart on page 89 doesnt cover these things, My initial guess would be to be to triple the cost of the Alarm spell (50 x 3 = 150).
Question 4: When creating a potion your required to have components at 200 gp per level and the laboratory cost. When making an item do you need to have components at 200 gp per level or simply the laboratory?
CASTING TIME
Monsters & Treasure, 2nd Printing wrote:
The ritual and spell casting times are high. The method is like that mentioned above except time is measured in weeks, not days. (page 88)
The actual above paragraph they are referring Ive included below:
Monsters & Treasure, 2nd Printing wrote:
The time required for this method is short. The material must be purchased and a ritual performed. The time required is one day plus a number of days equal to the level of the ability being imparted upon the item. (page 88)
Basically, Ive got a 1st Level Druid spell which can be cast by a 1st Level Druid but Im required to have a caster 3 x the actual level of the spell in this case a 3rd Level Druid. I assume based on the reading of this that the level of ability refers to a 1st Level Druid (not 3rd) so the actual time would be 1 week (as Im not using XPs) + 12 hours for the Permanency Spell.
Anyway, my final guess at what it should be is this:
Cost & Time Estimate
Gold for the Candelabra..1,000 gp
Laboratory...1,000 gp
Hireling Druid.1,000 gp
Command Word x 320,250 gp
Use-activated x 3.9,000 gp
Total Cost32,250 gp
Time Estimate.7.5 Days or 180 hours
Again, I welcome your feedback and insight. Yes I can simply do whatever I want as the CK and just wing it or give a good swag for the sake of the game. My whole point is Im looking for some official rules clarification in the process of Magic Item Creation. Thanks!
_________________
R is among the most menacing of sounds. Thats why they call it murder, not muckduck. DWIGHT SHRUTE, The Office