movement

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doomed_bishop
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movement

Post by doomed_bishop »

I know I already asked a similar question, but I want more information about it. Its all about the movement.

If I understand it clearly, we can walk, jog or running during a full movement. But, if we want to attack, we can only walk half the movement rate (15 feet for human, for instance), except if we charging (30 feet to 60 feet, in this case).

So, there is my question! How you deal with somebody who wants to attack at 20 feet (or any distance between 15 and 30 feet)?

Maybe I miss a rule?

Well thx for help!

D-B

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Go0gleplex
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Post by Go0gleplex »

Round to the nearest half increment one could. Thereby 20 would be considered 15 for purposes. 25 would be considered 30 for purposes, unless of course they are small and only get 20 at full move anyhow.

Personally, this is one of those rules that I basically ignore and go with a common sense approach.
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serleran
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Post by serleran »

You can move up to half your movement and still attack. This means if half your movement is 30 feet, you can move 1, 2, 5, 11, 13, 22, 27 or even 30 feet... as long as it is less than or equal to half normal rate. More than this is considered a charge and you suffer the penalties for a charge.
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doomed_bishop
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Post by doomed_bishop »

serleran wrote:
This means if half your movement is 30 feet, you can move 1, 2, 5, 11, 13, 22, 27 or even 30 feet... as long as it is less than or equal to half normal rate.

Exact, but if 30 feet is normal rate, 15 is half, and in this case, the minimum for charging is 30 feet. So, we still have a gap here ...
Quote:
Round to the nearest half increment one could. Thereby 20 would be considered 15 for purposes. 25 would be considered 30 for purposes, unless of course they are small and only get 20 at full move anyhow.

Ya this is not a bad idea, i'll maybe try it...

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zombiehands
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Post by zombiehands »

I don't think there is a gap there. If my target is less than move and more than 1/2 move away. I cannot charge or move and attack. I must either move next to him and attack next round or cover 1/2 the distance and wait to move and attack next round. Or I could move 1/2 move and throw something at him.

I think that rule is realistic. Closing for melee can be difficult without giving your opponent the advantage.

To me that is "old" school gamming tatics.
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Go0gleplex
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Post by Go0gleplex »

No...not really a gap. Just a break point.

As you say, the normal movement is 30, then as Serl is saying, you can move any increment less than or equal to 15 without penalty. If you were to move greater than 15 feet, then you would be considered to be charging, so the movement of 20 feet plus an attack would be considered a charge action, all penalties apply. You end up with leftover footage from the charge is all.
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Baron Grignak Hammerhand of the Pacifica Provinces-

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"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
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doomed_bishop
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Post by doomed_bishop »

Quote:
so the movement of 20 feet plus an attack would be considered a charge action, all penalties apply. You end up with leftover footage from the charge is all.

Humm i disagree with this interpretation of the rule (i don't say that i'll don't do that, or that is not logic to me). The way i understand it, to charge, you have to jog or run at a minimum of normal movement rate ... so 30 feet
Quote:
I don't think there is a gap there. If my target is less than move and more than 1/2 move away. I cannot charge or move and attack. I must either move next to him and attack next round or cover 1/2 the distance and wait to move and attack next round. Or I could move 1/2 move and throw something at him.

I think that rule is realistic. Closing for melee can be difficult without giving your opponent the advantage.

That's how i see it (by the book). I found this quite inconsistant, but maybe you are right

Lord Dynel
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Post by Lord Dynel »

I took the book to mean this:

(for a 30' character)

Move 1' to 15' = can attack

Move 16' to 30' = cannot attack

Move more that 30' but no more than 60' = charging (+2 attack, -4 AC)

I assume it was the Trolls intention to rule that if you wanted to move 23' in one round that you can, but you cannot attack moving that far under normal (walking) power. I don't know if I would agree, though. I would probably change it to something like this:

(for a 30' character)

Move 1' to 15' = can attack

Move 16' to 30' = cannot attack
Move more that 15' and want to attack but no more than 60' = charging (+2 attack, -4 AC)

I would give the player an option over 15' if he wants to charge or not. If he wants to move that 23' and atack in the same round, he has to charge...or he can move 23' and wait till next round.
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doomed_bishop
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Post by doomed_bishop »

Quote:
I would give the player an option over 15' if he wants to charge or not. If he wants to move that 23' and atack in the same round, he has to charge...or he can move 23' and wait till next round.

i was thinking (maybe) to give him, if the player attack at 23', the same penalities of charging, without the bonus ... So, if he really want to strike the same round, he can, but ....

Lord Dynel
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Post by Lord Dynel »

doomed_bishop wrote:
i was thinking (maybe) to give him, if the player attack at 23', the same penalities of charging, without the bonus ... So, if he really want to strike the same round, he can, but ....

That might work, too.
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