Class and a Half XP question

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koralas
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Class and a Half XP question

Post by koralas »

Hrm, while working on the framework for C&C in MapTool, I am entering class statistics. (FYI I have an OpenOffice.org workbook with formula's, allowing entry quickly, and converting the input to JSON data objects.)

When looking at Class and a Half, I got to wondering on the XP requirements. The rules state...
Quote:
Experience points needed for level advancement are determined by

adding the XP of the principle class to one half the XP of the supporting

class.

Does this mean (as I think it does) for a Fighter/Wizard, take 100% of the XP for, say, level 6 Fighter, and 50% of the XP for level 6 Wizard? Or does it mean take 100% of the XP for level 6 Fighter, and 50% XP of level 3 Wizard? This would make a huge difference...

Consider at 50% of equal level...

Level....FighterXP....WizardXP....TotalXP

..2(1)..........2001.........1300......3301

..3(1)..........4001.........2600......6601

..4(2)..........8501.........5200.....13701

..5(2).........17001.......10400.....27401

..6(3).........34001.......21250.....55251

While at 50% of secondary class level...

Level....FighterXP....WizardXP....TotalXP

..2(1)..........2001..............0......2001

..3(1)..........4001..............0......4001

..4(2)..........8501.........1300......9801

..5(2).........17001........1300.....18301

..6(3).........34001........2600.....36601

Obviously the first chart makes class and a half pretty brutal with XP, while the second chart almost makes it look to low, especially since when you pickup the first level Wizard, it doesn't cost any XP. Over all I think I prefer the second method, but might move the XP chart down one level, so to become a 1st level Wiz (2nd level character) you need 1300 XP, then another 1300XP while you "maintain" the abilities (3rd level character), then 2600 to make 2nd level Wizard at char level 4, and another 2600 to "maintain" at char level 5, then 5200 to gain 3rd level Wizard... so the chart would be...

Level....FighterXP....WizardXP....TotalXP

..2(1)..........2001.........1300......3301

..3(1)..........4001.........1300......5301

..4(2)..........8501.........2600.....11101

..5(2).........17001........2600.....19601

..6(3).........34001........5200.....39201

Though, I would like to include the official response for the base framework.

Thanks!

Scott

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moriarty777
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Post by moriarty777 »

Experience requirement would be 100% of the primary class and 50% of the secondary class of that same level.

Thus a 4th level Fighter/Wizard would need 13,702. He would have the abilities of a 4th level fighter but the abilities of a 2nd level wizard and is considered a 4th level character. This also means that a 1st level Fighter/Wizard would not be casting any spells until he hits 2nd level.

M
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Troll Lord
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Post by Troll Lord »

Koralas,

Hello,

Yes this means 100% exper. for the principle class and 50 for the equal level of the supporting class...ie, 100% for 6th level fighter and 50% for 6th level wizard. This roghly requires about one and a half times the ex points of a single class character. The cost is steep but it is meant to be. Combined class characters are more powerful and versatileand will likely earn a bit more exp than single class characters. Having a steep cost serves 2 purposes: it keeps the class and a half guy from leaving the others behind and it limits the potential abuse from guys like me.
Mark
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Post by Lord Dynel »

Yeah, at first, I didn't like the class-and-a-half that much, but that I remembered how powerful multi-class characters were from 1st Edition AD&D. I think it's pretty good method.
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Post by AGNKim »

Troll Lord wrote:
Koralas,

Hello,

Yes this means 100% exper. for the principle class and 50 for the equal level of the supporting class...ie, 100% for 6th level fighter and 50% for 6th level wizard. This roghly requires about one and a half times the ex points of a single class character. The cost is steep but it is meant to be. Combined class characters are more powerful and versatileand will likely earn a bit more exp than single class characters. Having a steep cost serves 2 purposes: it keeps the class and a half guy from leaving the others behind and it limits the potential abuse from guys like me.
Mark

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Post by Aladar »

Our group really likes the Class and a Half. Gives them a chance to do other stuff when they need to.

Right now I have two players in my group running a Ranger Primary with Druid supporting and a Bard Primary with Illusionist supporting. Both players are happy with their character concepts. The advancement may be a little slower than the single class guys, but the additional abilities seem to be worth it.
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Post by Breakdaddy »

AGNKim wrote:
Yay Mark is on the forums! Now get yer own log in, Sandy!

Holy shazznok! There aint enough room on these here forums for Mark Freakin' Sandy!!!!!
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Post by anglefish »

Aladar wrote:
Our group really likes the Class and a Half. Gives them a chance to do other stuff when they need to.

Right now I have two players in my group running a Ranger Primary with Druid supporting and a Bard Primary with Illusionist supporting. Both players are happy with their character concepts. The advancement may be a little slower than the single class guys, but the additional abilities seem to be worth it.

You'd think that with 13 classes, there'd be enough classes to go around.
I have two player thrilled because one thief now has enough hit points (fighter supporting) to be the be daring and crazy and a Fighter who feel that her duelist concept is well supported by her Rogue half class.

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Post by seskis281 »

anglefish wrote:
You'd think that with 13 classes, there'd be enough classes to go around.
I have two player thrilled because one thief now has enough hit points (fighter supporting) to be the be daring and crazy and a Fighter who feel that her duelist concept is well supported by her Rogue half class.

I really like class & half - one of my players is currently running a Ranger primary with Monk supporting. - he is Conwell Runner, Aihrdan Ranger
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Post by Lord Dynel »

That's an interesting combo, John.
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Post by moriarty777 »

Monk + Assassin = Ninja

Played an 'oriental' themed character in a friend's Forgotten Realms campaign using C&C a couple of years back. Was a lot of fun.

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Post by serleran »

I like cleric-illusionist. See, my god is real... or is it?
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Post by Lord Dynel »

serleran wrote:
I like cleric-illusionist. See, my god is real... or is it?

Heh...the god of illusions is just that.

I'm kind of itching to try a ranger-assassin or a ranger-bard.
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Post by hedgeknight »

I love the Ranger/Druid combo - they just support each other so much.
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Post by Lord Dynel »

hedgeknight wrote:
I love the Ranger/Druid combo - they just support each other so much.

Yeah, even moreso in C&C, I feel. There's quite a wide difference that makes each class an awesome compliment to the other.
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