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Conversion Document
Posted: Sat Jul 03, 2010 11:47 pm
by Peter
Here is a document of tables i use to convert D&D stuff into C&C.
EDIT: MERGED With C&C Rules Compilation Lite.
http://dl.dropbox.com/u/6141913/Castles ... 20Lite.doc
It is mostly based on this post
http://www.goodman-games.com/forums/vie ... &sk=t&sd=a , with additions as i run into them. Any suggestions or additions are welcome.
Posted: Sun Jul 04, 2010 9:02 pm
by Treebore
Thats pretty handy! It doesn't do things exactly like I do them, but definitely good, solid starting guidlines for someone just starting.
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Posted: Mon Jul 05, 2010 5:14 am
by Peter
Any additions or modifications you'd like to add? I'd like to perfect this document and add it as an appendix in my rules compilation.
Posted: Mon Jul 05, 2010 7:15 am
by Ace of Swords
I convert stuff from many different sources.
D&D,AD&D, 2nd ed, 3/3.5, d20, and HackMaster.
A rule of thumb with hit dice I use for my conversions.
1/4 to 1/2 HD = d4 hd
1-1 HD = d6 hd
HD to HD+1 = d8
HD +2 to +3 =d10 hd
+4 or more to HD = d12 hd
Posted: Mon Jul 05, 2010 12:11 pm
by serleran
Another general rule of thumb is that HD is based on the creature type:
Constructs get d10s
Extraplanar, dragons, and most undead have d12
Animals use d8.
Somewhere I think I go over this... maybe in Creature Crucible.
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Serl's Corner
Posted: Mon Jul 05, 2010 12:54 pm
by Peter
Quote:
I convert stuff from many different sources.
D&D,AD&D, 2nd ed, 3/3.5, d20, and HackMaster.
A rule of thumb with hit dice I use for my conversions.
1/4 to 1/2 HD = d4 hd
1-1 HD = d6 hd
HD to HD+1 = d8
HD +2 to +3 =d10 hd
+4 or more to HD = d12 hd
Thanks, I see you round all partials and bonuses to the nearest hit die. A small problem with that. Let's say you convert a squirrel with a 1/4 d8 HD, and you round it to a d4. You now have a squirrel with the same HP as a Kobold. I'll add it as the creature becomes a giant version of the former monster. Also I compared some 3e monsters to the SRD versions, and they drop the bonuses to HD, so I'll add the rest for anything pre-3e.
Quote:
Another general rule of thumb is that HD is based on the creature type:
Constructs get d10s
Extraplanar, dragons, and most undead have d12
Animals use d8.
Somewhere I think I go over this... maybe in Creature Crucible.
Those don't always stick for converting. Example: War Horses have d10s. Great document tho.
Posted: Mon Jul 05, 2010 2:06 pm
by serleran
That is why it is a general rule, not an exact one. When converting from d20, the average HP of the AD&D counterpart was considered more important, and the amount of HD. So, a creature with an average of 32 HP, but with the attack ability of a 7 HD monster would need d8 (4.5 average x 7 = 31.5); if it were a weaker monster, it might use d12 to retain the same basic HP value but make it a 5 HD monster instead...
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Serl's Corner
Posted: Tue Jul 06, 2010 1:09 am
by Lord Dynel
Yeah, like serl said, not all things covert exactly with a "Conversion Document." Just do what's best for you.
I'd have squirrels with more hit pints than kobolds, personally.
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