Need a a few items for my Fighter/Assassin
Need a a few items for my Fighter/Assassin
Hey, I am trying to design a few basic magical items for my fighter/assassin but I am a little lost.
I know I want a sword and a dagger but I do not know what I want them to do. I really like the idea of a drain life type of thing on the dagger but something more consistent then on a nat 20.
As the sword, I am not to worried about it, something basic but cruel.
I know I want a sword and a dagger but I do not know what I want them to do. I really like the idea of a drain life type of thing on the dagger but something more consistent then on a nat 20.
As the sword, I am not to worried about it, something basic but cruel.
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Lord Dynel
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Make the drain like a static thing, but not too powerful, unless it's a powerful game.
For example, say that on a hit the target has to make a Constitution check, at CB + damage dealt or lose 1 point of Con temporarily. Dagger does 1d4 damage plus Str modifier, so you're looking at some decent checks to be made.
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For example, say that on a hit the target has to make a Constitution check, at CB + damage dealt or lose 1 point of Con temporarily. Dagger does 1d4 damage plus Str modifier, so you're looking at some decent checks to be made.
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Do you want the items to make you better at killing as in for combat or to make you a better assassin?
If you want a pure combat increase, then sword of wounding is already a magic item. Hit with it, and the opponent continues to take damage. This increases each time you hit them.
Not liking that, then I'd suggest a sword of dancing so it can fight alongside you and you can then draw another weapon and keep attacking. The more times you can hit an opponent, the more likely you are to hurt them and kill them.
If that is not good enough, then you may consider a bane weapon which deals additional damage against a particular type of foe; in the case of an assassin, I'd assume you want a humanoid bane sword.
None of these work for you? Then you can go with something not in the books, like a sword of slaughter which might give a +1 attack (as in the extra attack class ability) and increase damage by one damage die (d6 becomes 2d6, d10 becomes 2d10) etc, making it quite potent.
Assuming you don't want something to make you more deadly in straight combat, you might consider an effect that radiates a silence effect when drawn, so you can more readily sneak up on someone...
Knowing more about what you want would help with what to suggest. Just being a fighter-assassin doesn't mean anything.
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Serl's Corner
If you want a pure combat increase, then sword of wounding is already a magic item. Hit with it, and the opponent continues to take damage. This increases each time you hit them.
Not liking that, then I'd suggest a sword of dancing so it can fight alongside you and you can then draw another weapon and keep attacking. The more times you can hit an opponent, the more likely you are to hurt them and kill them.
If that is not good enough, then you may consider a bane weapon which deals additional damage against a particular type of foe; in the case of an assassin, I'd assume you want a humanoid bane sword.
None of these work for you? Then you can go with something not in the books, like a sword of slaughter which might give a +1 attack (as in the extra attack class ability) and increase damage by one damage die (d6 becomes 2d6, d10 becomes 2d10) etc, making it quite potent.
Assuming you don't want something to make you more deadly in straight combat, you might consider an effect that radiates a silence effect when drawn, so you can more readily sneak up on someone...
Knowing more about what you want would help with what to suggest. Just being a fighter-assassin doesn't mean anything.
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Serl's Corner
I guess more information would help. I am sorry, sometimes I am up late and I get tired, haha.
As for the dagger? I am thinking it would definitely help in Assassination and be a more Vampiric Dagger, kind of like the one Artemis carries in the Drizzt series. It could even have the Life Stealer ability as well, but I want something truly effective for every strike, etc.
As for the sword, it would be more combat oriented. I really like the Sword of slaughter idea, that is awesome. I do like it more of a +2 though.
As for the dagger? I am thinking it would definitely help in Assassination and be a more Vampiric Dagger, kind of like the one Artemis carries in the Drizzt series. It could even have the Life Stealer ability as well, but I want something truly effective for every strike, etc.
As for the sword, it would be more combat oriented. I really like the Sword of slaughter idea, that is awesome. I do like it more of a +2 though.
A sword that gave two extra attacks per round would be incredibly powerful... it have a +2 bonus to hit, but I would, as DM, never allow it to effectively triple your attacks in a round.
OK, so what you're looking for the dagger is something stolen/inspired out of White Plume Mountain -- Blackrazor, but as a dagger. Each hit heals the wielder by the damage done; if the wielder doubles his HP total, he gains +1 level which lasts for one day. If the wielder does not gain at least 1 temporary level per day, he loses 3 levels until he restores them through use of the dagger.
Basically, it sounds like you want artifact-level magic items. I could help with that, but every artifact would have its downsides, and you may not like it... power comes with consequence.
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Serl's Corner
OK, so what you're looking for the dagger is something stolen/inspired out of White Plume Mountain -- Blackrazor, but as a dagger. Each hit heals the wielder by the damage done; if the wielder doubles his HP total, he gains +1 level which lasts for one day. If the wielder does not gain at least 1 temporary level per day, he loses 3 levels until he restores them through use of the dagger.
Basically, it sounds like you want artifact-level magic items. I could help with that, but every artifact would have its downsides, and you may not like it... power comes with consequence.
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Serl's Corner
- Go0gleplex
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I'd probably add in a requirement for the sword of slaughter that it needs to kill something each day either to maintain its power or to prevent it from turning on its user (time to invest in a lot of chickens and rabbits). I'm a real tightwad when it comes to magic items...particularly powerful ones.
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_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Ya, no that makes sense. We could do something else besides the sword of slaughter. I do not need something that combat oriented.
That dagger idea is pretty cool though. Maybe we could keep working on one item at the time.
We could start with the dagger first. I am digging the Vamperic Idea though or even some kind of universal bane enchantment would be cool.
That dagger idea is pretty cool though. Maybe we could keep working on one item at the time.
We could start with the dagger first. I am digging the Vamperic Idea though or even some kind of universal bane enchantment would be cool.
- Go0gleplex
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Stygian iron dagger +2, vampiric strike (heals user a number of hp equal to damage inflicted with successful rear or flank attack. On a natural 20, will drain 1 level from target should target fail its CON save, healing user double the hit points inflicted by the strike.) be a buttload of gold to create though.
Short sword +1, Blood Blade (drinks the blood of its victim doing 1d3 points additional damage per hit. Only effective against creatures with blood.) cost...a bit more than a normal +1 sword.
The sword could be a long sword or whatever...just dropped it in to call it something. It would not be effective vs undead, constructs, oozes, or plants. Extra oomphs for the weapons without being overly powered.
I didn't do the costs because I'm too lazy to want to deal with it tonite.
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
Short sword +1, Blood Blade (drinks the blood of its victim doing 1d3 points additional damage per hit. Only effective against creatures with blood.) cost...a bit more than a normal +1 sword.
The sword could be a long sword or whatever...just dropped it in to call it something. It would not be effective vs undead, constructs, oozes, or plants. Extra oomphs for the weapons without being overly powered.
I didn't do the costs because I'm too lazy to want to deal with it tonite.
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
I have been doing some brainstorming myself. Let me know what you think.
Stygian Dirk (Mithral)
Base Damage: 1d4+6
* +5 to attack/damage [non magical enhancement]
* Vamperic Strike: User heals the damage dealt
* Life Stealer: On a attack roll of 20, will drain 1 level from target should target fail its CON save, healing user double the hit points inflicted by the strike.
Retribution (Sword, Long)
Base Damage: 1d8+5
* +4 Defending
* Terror: Upon uttering a command word, the wielder of the swords cloths and visage transforms into a illusion horrific form. All within 30ft. radius that fail a Charisma save suffers from the Fear spell.
Stygian Dirk (Mithral)
Base Damage: 1d4+6
* +5 to attack/damage [non magical enhancement]
* Vamperic Strike: User heals the damage dealt
* Life Stealer: On a attack roll of 20, will drain 1 level from target should target fail its CON save, healing user double the hit points inflicted by the strike.
Retribution (Sword, Long)
Base Damage: 1d8+5
* +4 Defending
* Terror: Upon uttering a command word, the wielder of the swords cloths and visage transforms into a illusion horrific form. All within 30ft. radius that fail a Charisma save suffers from the Fear spell.
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Lord Dynel
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Those aren't too shabby, sir. The dagger is definitely kick-ass.
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
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LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
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- Go0gleplex
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The dagger is minor artifact level in power IMO. As a CK, I'd assign it a downside power right off the bat...if I allowed it.
The sword is on my upper limits of allowed powerful. But...I'm not your CK, so....
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
The sword is on my upper limits of allowed powerful. But...I'm not your CK, so....
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
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- Go0gleplex
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Re-looking at it, the real change from my earlier suggestion is the increase from +2 to +5. You just broke out the vampiric strike into two abilities instead of the one umbrella power.
So, probably nothing too severe on the downside...like -1 to CHA as the user takes on a cadaverous appearance...or begins to smell of rotting meat.
"Gee, is it just me or does that guy look a bit under fed?" (or like Lurch from the Adams Family)
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
So, probably nothing too severe on the downside...like -1 to CHA as the user takes on a cadaverous appearance...or begins to smell of rotting meat.
"Gee, is it just me or does that guy look a bit under fed?" (or like Lurch from the Adams Family)
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."