Greetings from Southern California
Posted: Tue Oct 16, 2007 7:53 pm
Hello all -- I'm a longtime gamer who ran many an AD&D session back in highschool/college days, along with a smattering of other RPGs. I was always the DM/GM and ran the show. Really had a good crew for a number of years. After marriage, kids, etc., didn't get to roleplay much.
However, my two sons are now of the age and interested (12yo and 9yo) along with a nephew who just returned from Army training. So we got the makings of another crew of various ages (from 9yo to 40).
I was disappointed in the direction AD&D went, just got too convoluted. After a fairly extensive internet search of RPGs that have a good system but not too complicated so as to not discourage the younger players, I stumbled across C&C.
This game sounds like it hearkens back to the "glory days" of AD&D -- back to 1st and 2nd edition. Different system, of course, but same feel, from what I've gathered by reading some posts and testimonials.
I'm curious what the forum visitors--CKs and players alike have to say about C&C. I'm sure most if not all will sing its praises, otherwise why would you lurk in the forum? Are there particular things I should look out for, either with anticipation (like the upcoming CK Guide) or to be wary off (any pitfalls/problems to avoid)?
Any advice, suggestions, testimonials, warnings, are encouraged and I will be very grateful for your input. C&C looks pretty good, I'd like to get a new campaign set up soon. I've ordered the PHB, M&T, plus the I1-I3 modules for starters. If all goes well I'll be checking out some more modules, designing my own scenarios, etc., like I used to do way back when.
Thanks!
However, my two sons are now of the age and interested (12yo and 9yo) along with a nephew who just returned from Army training. So we got the makings of another crew of various ages (from 9yo to 40).
I was disappointed in the direction AD&D went, just got too convoluted. After a fairly extensive internet search of RPGs that have a good system but not too complicated so as to not discourage the younger players, I stumbled across C&C.
This game sounds like it hearkens back to the "glory days" of AD&D -- back to 1st and 2nd edition. Different system, of course, but same feel, from what I've gathered by reading some posts and testimonials.
I'm curious what the forum visitors--CKs and players alike have to say about C&C. I'm sure most if not all will sing its praises, otherwise why would you lurk in the forum? Are there particular things I should look out for, either with anticipation (like the upcoming CK Guide) or to be wary off (any pitfalls/problems to avoid)?
Any advice, suggestions, testimonials, warnings, are encouraged and I will be very grateful for your input. C&C looks pretty good, I'd like to get a new campaign set up soon. I've ordered the PHB, M&T, plus the I1-I3 modules for starters. If all goes well I'll be checking out some more modules, designing my own scenarios, etc., like I used to do way back when.
Thanks!