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Amazing Adventures Pre Orders Now Open! 
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Grey Elf Troll
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Post Amazing Adventures Pre Orders Now Open!
[EDIT]
PRE-ORDERS ARE NOW OPEN!

http://www.trolllord.com/cnc/aa_preorder.html

They're doing a kickstarter-style pre-order scheme with this, and there's some awesome swag in the levels. Please, show your support--these pre-orders are going to fund the game and help get us out in time for Gen Con!

[/EDIT]

Hi, everyone,

Thought this deserved its own thread.

First, Pulp Siege is officially re-titled to Amazing Adventures: a Siege Engine pulp roleplaying game.

Second....

PLAYTEST IS DONE AND THE MANUSCRIPT FINALIZED.

Sort of. I sent the completed, playtested manuscript off last night to Steve, Christina, and Pete. It now moves to editing (and presumably minor revisions), layout, art, and all that good stuff.

So after all this wait...it's coming soon!

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Tue Apr 12, 2011 1:18 am
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Excellent!! :)

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Tue Apr 12, 2011 1:36 am
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
SUPER SWEET!
Congrats, dude!
Can't wait to see it!

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Tue Apr 12, 2011 4:24 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Nor can I ;). I'm anxiously awaiting Christina's first round of edits.

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Mon Apr 18, 2011 3:38 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Looking forward to this. Everything sounds pretty sweet! :D

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Sat May 21, 2011 8:07 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
BEGIN!

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Sat May 21, 2011 8:46 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Sorry, been away from the forums for a while, and just discovered this game is on the anvil! :D

But (copied from the Anvil information)
Quote:
Eight brand new character classes: Arcanist, Gadgeteer, Gumshoe, Hooligan, Mentalist, Pugilist, Raider, and Socialite
(emphasis mine).... I'm not too sure exactly what the Hooligan class is all about! Any chance of a bit of an explanation, as I assume it's not a character who shouts abuse and fights at soccer matches!

Cheers, and looking forward to this when it finally hits the shelves (any idea when btw?)
D.


Sun May 22, 2011 11:07 am
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
!Bump!
I don't normally bump threads, but I REALLY want to know what the 'hooligan' character class represents! All the other classes represent clear pulp tropes/ 'stereotypes', but 'hooligan' just doesn't feel like a character class to me. So any summary of what the class represents?

Cheers
D


Tue May 31, 2011 5:25 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Long before Hooligan was used as a term for obsessive soccer fans, it was used to reference any sort of ne'er-do-well character. The Hooligan would represent everything from the cat burglar who robs museums for fun, all the way down to the street thug / gang enforcer. The Hooligan is a rebel without a cause, or, to put it in simple D&D/C&C terms...a rogue.

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Tue May 31, 2011 6:08 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
As a guy who knows zero about soccer, I had no idea that "Hooligan" was anything other than a ruffian. I had no idea of the soccer connotation.

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Tue May 31, 2011 6:17 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Quote:
Long before Hooligan was used as a term for obsessive soccer fans, it was used to reference any sort of ne'er-do-well character. The Hooligan would represent everything from the cat burglar who robs museums for fun, all the way down to the street thug / gang enforcer. The Hooligan is a rebel without a cause, or, to put it in simple D&D/C&C terms...a rogue.


This is sort of what I assumed, but as a UK gamer, personally I wish another name had been chosen - too much media association this side of the Atlantic.

D.


Tue May 31, 2011 8:08 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Grey wrote:
Quote:
Long before Hooligan was used as a term for obsessive soccer fans, it was used to reference any sort of ne'er-do-well character. The Hooligan would represent everything from the cat burglar who robs museums for fun, all the way down to the street thug / gang enforcer. The Hooligan is a rebel without a cause, or, to put it in simple D&D/C&C terms...a rogue.


This is sort of what I assumed, but as a UK gamer, personally I wish another name had been chosen - too much media association this side of the Atlantic.

D.


Apologies, but that factor just wasn't on my radar. I don't say that to be rude, though I could see how online without body and verbal context it could be taken that way, so if it comes off as such, I apologize.

In the end, the term "hooligan" is very much something you'd read (quite often) in a 1930s pulp noir, potboiler, or hard-boiled detective story, and what you see in the pulps was always my guiding star when I put this together. It's something you'd hear Sam Spade say, or a gangster crime-boss.

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Tue May 31, 2011 11:54 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Believe me, absolutely no need to apologize :D Thanks for outlining why the name was used:
Quote:
It's something you'd hear Sam Spade say
Can't argue with that reasoning! ;)

Cheers,
D.


Wed Jun 01, 2011 8:50 am
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Post about perfect timing
Hello,

I am just starting to get into reading Steampunk, and was looking for a possible system to run an adventure.


Looking forward to this.

Wolfram


Wed Jun 08, 2011 10:51 am
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Mmm, steampunk/ pulp games (with just a smattering of Cthulhu!).....now that sounds interesting. Just wondering if the vehicle rules include airships?

D


Thu Jun 09, 2011 5:49 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
We have already discussed the possibility of a steampunk sourcebook.

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Fri Jul 01, 2011 5:45 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
The Grey Elf wrote:
We have already discussed the possibility of a steampunk sourcebook.


Oooohhh got my attention again!

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Thu Jul 07, 2011 1:53 am
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Planned sourcebooks (especially steampunk :D) ! Sounds great that this is going to be supported; but any news on how the core game is going? Is it (hopefully) going to see the light of day soon?
D.


Fri Jul 15, 2011 5:33 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
I will buy it for sure, hoping that it will be better supported than Starsiege (a really good product).


Fri Jul 15, 2011 6:37 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Grey wrote:
This is sort of what I assumed, but as a UK gamer, personally I wish another name had been chosen - too much media association this side of the Atlantic.
D.


I strongly agree.


Fri Jul 15, 2011 6:38 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
WHEN CAN I GET MY SWEATY LITTLE PAWS ON THIS THING ALREADY?

:D

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Sat Jul 16, 2011 12:53 am
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Relaxo, I feel your pain! :D
Quote:
WHEN CAN I GET MY SWEATY LITTLE PAWS ON THIS THING ALREADY?

I remember reading that this was going to be a GenCon release, but since the quickstart didn't make free RPG day and I've had no reply to a query on the "in development" thread, I'm not convinced we'll be seeing Amazing Adventures any time soon (which makes me sad :( , I've been looking forward to this since I first heard about it nearly 3 years ago....)


Sat Jul 16, 2011 3:25 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Grey wrote:
Relaxo, I feel your pain! :D
Quote:
WHEN CAN I GET MY SWEATY LITTLE PAWS ON THIS THING ALREADY?

I remember reading that this was going to be a GenCon release, but since the quickstart didn't make free RPG day and I've had no reply to a query on the "in development" thread, I'm not convinced we'll be seeing Amazing Adventures any time soon (which makes me sad :( , I've been looking forward to this since I first heard about it nearly 3 years ago....)

Sigh. People are so quick to doom cry and naysay.

The Free RPG Day thing was my fault. Between grad school and trying to get the manuscript in order I dropped the ball on getting a quick start package done. I figured you all would rather have the GAME than a quick start set.

As for Gen Con, no, it looks like it's not going to make Gen Con. That being said, this "We're not seeing it any time soon" is baseless.

I received the first round of edits from Christina this week and returned my comments to her. We're moving forward on edits, and so far to my delight they've been pretty minor. Pete is moving full speed ahead on artwork and layout. I've seen some of his art for the project and it's stellar. He's already, I believe, got a mock layout in place ready for the final text.

Believe me when I say that Amazing Adventures is indeed moving forward and moving forward full steam. The only thing that's unfortunate was that edits were delayed by a month or two due to some unavoidable personal circumstances (and seeing as how that's private, I won't say whose, what they were, or any more than that), which has caused the hiccup in the Gen Con release. But everything is resolved, now, and we're on track.

The reason it took so long to get where it is NOW is because Steve and I wanted to do it right. There were a lot of economic reasons why the Trolls didn't want to just get it together and throw it out there--and I'm frankly glad they chose to take the time to get it right. but they're 100% behind the game, and it's going to be great.

We went back and forth for over a year trying to hammer out ideas on the best way to release the book. At one point it was going to be a boxed set. At another it was going to be four releases, each one mimicking one of the old pulps. Finally we came back to the original idea, which was a big, one volume extravaganza. This seemed the best because it gets the entire game into everyone's hands right out of the gate, and we can then move forward on support materials like adventures, sourcebooks (there's already talk--just talk, mind--of a steampunk sourcebook), and all that other good stuff.

So there you have it. I should probably be more vocal here about keeping you all up to date, but anyone who has been through a graduate program while working full time can sympathize with where I've been the past 2 years. Not an excuse, but a reason. I graduate in two weeks, so hopefully that'll change :).

Hope that clears the air a bit and keeps everyone's excitement for the project going.

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Sun Jul 17, 2011 5:55 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Great news Jason, Thanks for taking time out of your busy workload for the update.

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Sun Jul 17, 2011 6:30 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Fisrtly, apologies for sounding so negative - by "any time soon" I meant in the next few weeks/ couple of months (around Gen Con release schedules); re-reading my own post makes me realise that this sounded a bit whiney!
I really am looking forward to this, and realise that production can be held up for a whole range of reasons (personal and professional). I'm afraid patience for something I am so looking forward to has never been a great virtue of mine ;) and I felt pessimistic following the Free RPG change and no news for some time...
So, many thanks Jason for taking the time to outline such a thorough update (and best wishes for graduation! Studying, working and producing games is quite a feat!). Here's hoping that the rest of the editing and production schedule goes smoothly :D
Cheers
D.


Mon Jul 18, 2011 8:03 am
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
No worries, Grey. Just wanted to nip it in the bud before one "I fear we won't see it anytime soon" turns into people all over the net going, "IT'S VAPORWARE! I SAW IT RIGHT ON THEIR FORUMS!!!"

...which sadly, I've seen happen all too often.

Also, sorry about the "In Development" thread. Honestly, I completely forgot that thread was there, or I'd be checking it more often!

...and also, Breakdaddy said I was being a dick. Which wasn't my intent.

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Mon Jul 18, 2011 7:24 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Breakdaddy said what?! I can't believe he would say something so rude. For that, I will force him to drink multiple pitchers of beer at GenCon. That will learn 'im!


Mon Jul 18, 2011 9:24 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
Ah, Piper, I expect it will be him who is forcing us to drink multiple pitchers at Gen Con. For such is his way. He may also be engaging in elocution both rude and inappropriate whilst the libations pour!

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Tue Jul 19, 2011 11:16 pm
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
I need to get it to finally live out my lifelong fantasy of being a femme socialite with shades of commanding... or something. Anyway, really, I want to replicate Cadillacs and Dinosaurs. Or maybe some Thundercats.


Wed Jul 20, 2011 6:26 am
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Post Re: Amazing Adventures: Pulp Siege Retitle complete!
OK, so editing etc. ongoing....patience, patience...
OK Jason, any chance of a couple of sneak peak characters?
I know you posted Rick O'Connell (the Mummy films) on the previous thread, but I would love to see either some more archetypal characters statted up for Amazing Adventures or some of the playtest characters (I personally would like to see an example of a "Hooligan" :) )
I love to see teaser characters to get a feel for a new game!
Cheers
...patience, patience, patience............


Thu Jul 21, 2011 4:39 pm
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