Amazing Adventures: Day of the Worm
Amazing Adventures: Day of the Worm
Day of the Worm, the first adventure module for AA, has scored TWO five-star reviews over at DriveThruRPG within days of its release!!!
WOOHOO!!!!
WOOHOO!!!!
Re: Amazing Adventures: Day of the Worm
It looks SWEET!
I just got it yesterday and will take a look after I read the adventure in the core book.
if my review is 5 stars, I'll review it too, and if not, I'll keep my opinion to myself.
I just got it yesterday and will take a look after I read the adventure in the core book.
if my review is 5 stars, I'll review it too, and if not, I'll keep my opinion to myself.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Re: Amazing Adventures: Day of the Worm
Ummm... I'm sure it's a great adventure but I have to say, it sounds like a title for bad soft porn sci fi movie.
"The worthy GM never purposely kills players' PCs. He presents opportunities
for the rash and unthinking players to do that all on their own.” -- E. G. G.
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Castles & Crusades Society Member
Re: Amazing Adventures: Day of the Worm
How does the adventure connect with the adventure in the back of the core book?
- Sir Ironside
- Lore Drake
- Posts: 1597
- Joined: Sat May 02, 2009 7:00 am
Re: Amazing Adventures: Day of the Worm
I didn't get that impression at all. I think the adventure, in the book, is an introductory adventure and this module is separate from that. Maybe the first in a series?anglefish wrote:How does the adventure connect with the adventure in the back of the core book?
"Paranoia is just another word for ignorance." - Hunter S. Thompson
Re: Amazing Adventures: Day of the Worm
Day of the Worm is a direct sequel to the adventure in the core book and assumes you have run that adventure. However, DotW can be used on its own as a standalone module with a tiny bit of tweaking (which is covered in the module's text). I don't know that it's going to be the first in a series, though I can't say for certain that I'll never use some of the NPCs again.
I was a bit disappointed, personally, in some of the editing and layout choices, but the module runs quite well (at least, it did for my home group). There's no keying done on the two maps (the unlabeled map is supposed to be the tomb; you could place the encounter areas anywhere in there, really). It was based off of this map, which is the one I used when I ran at home:
http://www.touregypt.net/images/touregy ... esvit3.jpg
The aircraft hangar, I used the following map when I ran it at home:
http://www.wbdg.org/images/media_img.ph ... =643&h=475
I've been trying to get Steve to approve another module which is truly standalone and quite different--it's a location-based adventure entitled "Temple of the Red God."
I was a bit disappointed, personally, in some of the editing and layout choices, but the module runs quite well (at least, it did for my home group). There's no keying done on the two maps (the unlabeled map is supposed to be the tomb; you could place the encounter areas anywhere in there, really). It was based off of this map, which is the one I used when I ran at home:
http://www.touregypt.net/images/touregy ... esvit3.jpg
The aircraft hangar, I used the following map when I ran it at home:
http://www.wbdg.org/images/media_img.ph ... =643&h=475
I've been trying to get Steve to approve another module which is truly standalone and quite different--it's a location-based adventure entitled "Temple of the Red God."
Re: Amazing Adventures: Day of the Worm
Jason,
Thanks for the links to the maps you used. Those in the adventure are pretty much useless (IMO). Might as well not even include them. At least with yours I've some idea of what each room is used for.
Thanks for the links to the maps you used. Those in the adventure are pretty much useless (IMO). Might as well not even include them. At least with yours I've some idea of what each room is used for.
Re: Amazing Adventures: Day of the Worm
Yeah, I guess I'm going to have to really brush up my personal map-making skills for these manuscripts, which sucks because I'm horrible at doing it...
Re: Amazing Adventures: Day of the Worm
Jason,
PM Pat aka Moriarty. he's a good mapper.
PM Pat aka Moriarty. he's a good mapper.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Re: Amazing Adventures: Day of the Worm
I like the name. Is there a threequel called The Nightcrawler?
Re: Amazing Adventures: Day of the Worm
I got it coming in the mail now...Cant wait.
Re: Amazing Adventures: Day of the Worm
I read the pdf today and I LOVE IT!
It's a great adventure! It makes buying the game to run this one adventure worth it!
5 stars
A+
But it SO needs anohter proFread.
It's a great adventure! It makes buying the game to run this one adventure worth it!
5 stars
A+
But it SO needs anohter proFread.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
- old school gamer
- Red Cap
- Posts: 283
- Joined: Sun Oct 08, 2006 7:00 am
Re: Amazing Adventures: Day of the Worm
Yeahh, I notticedd that as welll.
Re: Amazing Adventures: Day of the Worm
Man, you guys are rough!
Where/what are the typos you noticed?
Where/what are the typos you noticed?