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Specialized- focused Knacks
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Lurker
Greater Lore Drake
Joined: Thu Jan 18, 2007 8:00 am Posts: 3851 Location: Oklahoma
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 Specialized- focused Knacks
A quick question, how would you handle it when someone wants a specialized knack?
As an example, normally they select knack for shooting, so would have +3 for all firearm shots. However, what if they wanted to be good with a pistol, not so much with a rifle ? Would you count it as a power with a liability ? So for the normal cost of the knack, they would get +6 for the shot with the pistol, but only the dex mod and base skill for a shot with a rifle?
I can see this being a question every once in a while in a ‘normal’ victorious game, but not being too big of an effect. However, I can see it being a big item in the future “Star wars” victorious where you have one person taking knack pilot - star fighter (or even more specifically X wing), and then another taking knack pilot – tramp freighter .
_________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor C&C Society
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Tue Dec 13, 2016 1:39 am |
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Rigon
Clang lives!
Joined: Mon May 01, 2006 7:00 am Posts: 7141 Location: Conneaut Lake, PA
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 Re: Specialized- focused Knacks
I would allow the knack to be specific. So, they could have Knack (Firearm: Pistol) that would only be applied to rolls with a pistol and no other firearms. They would get the normal Knack bonus.
R-
_________________ Castles & Crusades: What 3rd Edition AD&D should have been. TLG Forum Moderator House Rules & Whatnots My Game Threads
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Tue Dec 13, 2016 1:57 pm |
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DMMike
Unkbartig
Joined: Wed Dec 14, 2011 10:38 pm Posts: 868
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 Re: Specialized- focused Knacks
***Usual caveat that your GM is the final arbiter and anything I say is just in my home game!*** I'd have that character get the Firearms skill and then Knack: Pistol, sort of what R. said above but detailed. On a side note, I was listening to the podcast System Mastery last night reviewing Champions 4E. In most SH games players inevitably try to Min/Max; not saying that's what Lurker meant, it just came to mind. Anyway. that's why I have so much set to GM fiat. If GMs want to do the Knack to pistol only as +6 then go ahead. I'd note that doing that will make that normal game pretty abnormal around level 6 or so!  GM (Abbey-Normal) Mike
_________________ The Save for Half Podcast: Old School RPGs Reviewed http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind http://www.victoriousrpg.com
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Tue Dec 13, 2016 9:48 pm |
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Lurker
Greater Lore Drake
Joined: Thu Jan 18, 2007 8:00 am Posts: 3851 Location: Oklahoma
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 Re: Specialized- focused Knacks
And the above post answers that Rgr on min maxing. I never understood the though behind it - & I doubt anyone in the group we are in now would do it (to excess). However, back a few years ago when I played in SW d6 game there were 2 players that min/maxed EVERYTHING ... So, I try and figure out how to work around it. And, that said, rgr on the +6 putting things out of wack Rgr on Abbey-normal , that is my favorite quote for one of my (and especially my dad's before he passed) movie ! It fits me to a T !!!
_________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor C&C Society
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Wed Dec 14, 2016 1:41 am |
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DMMike
Unkbartig
Joined: Wed Dec 14, 2011 10:38 pm Posts: 868
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 Re: Specialized- focused Knacks
Ah, the world will miss Gene Wilder.  Anyhoo, someone once asked me what the difference between a skill and a knack was. I replied that skills are what you learn and train to do, knack is a natural aptitude at something. Sort of like a prime, but impacting only one specific area instead of the entire range of a attribute. For instance, a high WIS score works for all types of perception-style checks, but a Knack can be an additional +3 to perception on urban streets or in caves. To cover that grey area between attribute and skill! GM (Knacking along) Mike
_________________ The Save for Half Podcast: Old School RPGs Reviewed http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind http://www.victoriousrpg.com
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Wed Dec 14, 2016 2:43 am |
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