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D&D 5th Edition Discussion 
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Mogrl

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Post Re: D&D 5th Edition Discussion
I miss Dungeon Magazine far more than I miss Dragon.

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Wed Sep 23, 2015 9:33 pm
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Greater Lore Drake
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Post Re: D&D 5th Edition Discussion
Treebore wrote:
I miss Dungeon Magazine far more than I miss Dragon.


THIS!

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Wed Sep 23, 2015 9:37 pm
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Lore Drake
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Post Re: D&D 5th Edition Discussion
Michael Montalto wrote:
I'm not certain if I simply enjoy forums more than social media due to being old school or not, but I can say this, Twitter is NOT a great alternative to a forum. I completely agree that Twitter is best for broadcasting rather than conversation. As much as I liked it when I first started using it, I go there now more for the ability to scan for news than I do anything else. In fact, I can't remember the last time I had a conversation on that medium that lasted longer than 5 tweets.

I rather enjoy forums for the sense of community and focus that they bring.

-mM

I concur. Twitter is like vocal conversation. It does not work like these fora or those of ENWorld, Dragonsfoot, and the like do, because one cannot really go back on Twitter and track down things that were suggested, ideas that were offered or tried at a gaming table, or the ins and outs of the histories and glossographies of the various settings like I do at DF when I want to look up Greyhawk talk or here when I want to look up Aihrde or Haunted Highlands talk. Twitter is almost like a vapor after so much time elapses and Facebook is becoming more of the same. Who wants a hassle when they can use the good ol' forum "Search" button?

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Thu Sep 24, 2015 4:59 pm
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Post Re: D&D 5th Edition Discussion
finarvyn wrote:
Jyrdan Fairblade wrote:
I thought cancelling Dragon magazine made no sense either.
Agreed. Dragon magazine was the last of the big time RPG magazines devoted to the games I like. I'm not counting the Crusader because its publication has been so random, and Gygax mag hasn't been around long enough for me to have a good feel for its content. Even as it moved on to 3E content, I still subscribed to Dragon and enjoyed reading it. (I also know that White Dwarf is still out there, but it hasn't been a general RPG magazine for a very long time.)


Arduin wrote:
Treebore wrote:
I miss Dungeon Magazine far more than I miss Dragon.


THIS!


While I do miss Dungeon more than Dragon, I would say I miss the Dragon era of the 60s through the early 100s as much as I miss Dungeon.

/splitting hairs post

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"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
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Thu Sep 24, 2015 5:06 pm
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Post Re: D&D 5th Edition Discussion
Twitter has been a good source of info for me (road conditions, etc) but what amazed me is what a great platform for gaming it was. Forces people to be concise, there's a die roller, it works. Other than that what I like about twitter is that I can post stuff and no one cares unlike those facebook people who keep liking and commenting.

I prefer forums, but they are slowly becoming a thing people 'used' to use. That said, there are many gamers out there absolutely unwilling to use more modern social media, and kudos to them! Everyone is too busy with Pokemon Go to do anything else anyway, like watching for traffic.

I regret getting the PH for 5e, but I'm glad to have the boxed set.

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Mon Aug 01, 2016 5:36 pm
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Greater Lore Drake
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Post Re: D&D 5th Edition Discussion
Thread necromancy alert.

So, got my 5e DMG and MM today (had the PHB already in anticipation of the game Nwelte1 plans to run.)

My reaction is mostly positive. I still have to play it before I can make any real decision about it: 3.5e looked easy on the surface but the rigidity and expectations of the rules manifested in play with demanding and informed players in a way that doesn't really happen in C&C (for me.)

The PHB still looks a bit heavy to me. Players get a lot of stuff. Multiclassing is still awkward. The short/long rest bug me. Advantage/disadvantage looks usable.
I like the tone of the DMG: useful information given in a non-authoritative way, assumes that you will shape the information given to your campaign and game, and helps you define your setting.
The MM doesn't require a lot of cross-referencing: what the monster can do is usually all in the description. It has a good list of animals, and some NPC types so you can have your baddies be monsters instead of fully statted NPCs.

Of course, you get 10s of thousands of potential players instead of 10s with 5e (but you only need a few.) so that's a consideration. Roll20 support is much better than it is for games other than Pathfinder, with support for their Compendium of OGL rules and a Roll20-supported sheet with all the bells and whistles.

That is also the drawback of 5e: no official PDF of the rules. They have some kind of app coming out, but if it doesn't run on all of my desktops and laptops it's not much good.

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Sat Apr 08, 2017 4:12 pm
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Mogrl

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Post Re: D&D 5th Edition Discussion
Pretty sure the Monday group is going to give it a try too. Just a question of when.

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Sat Apr 08, 2017 6:39 pm
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Post Re: D&D 5th Edition Discussion
Aergraith wrote:
*snip*

That is also the drawback of 5e: no official PDF of the rules. They have some kind of app coming out, but if it doesn't run on all of my desktops and laptops it's not much good.


I came across this PDF the other day from wizards:

http://media.wizards.com/2016/downloads ... lesV03.pdf

from here where it mentions d&d, but not 5e:

https://dnd.wizards.com/articles/features/basicrules

Do these rules match your PHB?

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Wed Apr 12, 2017 12:54 am
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Post Re: D&D 5th Edition Discussion
Rhuvein wrote:
Aergraith wrote:
*snip*

That is also the drawback of 5e: no official PDF of the rules. They have some kind of app coming out, but if it doesn't run on all of my desktops and laptops it's not much good.


I came across this PDF the other day from wizards:

http://media.wizards.com/2016/downloads ... lesV03.pdf

from here where it mentions d&d, but not 5e:

https://dnd.wizards.com/articles/features/basicrules

Do these rules match your PHB?

Those are the free "basic" rules pdfs that Wizards released a while ago. They only include some of the things in the PHB/DMG/MM, but are compatible with the main books. A useful tool to get people into the hobby, but if you want more in depth character choices, you have to get a physical book.

R-

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Wed Apr 12, 2017 3:03 am
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Post Re: D&D 5th Edition Discussion
Rigon wrote:
Rhuvein wrote:
Aergraith wrote:
*snip*

That is also the drawback of 5e: no official PDF of the rules. They have some kind of app coming out, but if it doesn't run on all of my desktops and laptops it's not much good.


I came across this PDF the other day from wizards:

http://media.wizards.com/2016/downloads ... lesV03.pdf

from here where it mentions d&d, but not 5e:

https://dnd.wizards.com/articles/features/basicrules

Do these rules match your PHB?

Those are the free "basic" rules pdfs that Wizards released a while ago. They only include some of the things in the PHB/DMG/MM, but are compatible with the main books. A useful tool to get people into the hobby, but if you want more in depth character choices, you have to get a physical book.

R-


Thanks, Rig.

Good to know. No in depth interest, yet. Just want to give 5e a look and then decide whether or not to get the PHB. For the most part, it doesn't grab me. Looks pretty darn boring. But then, a good CK - oops a good DM might be able to run a descent game outta this.

Pretty much like any D&D, rules may matter from game to game -- but the good CK/GM can make a crap ruleset great by how he/she presents same!

No wat eye mean?

:P

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Wed Apr 12, 2017 3:42 am
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Post Re: D&D 5th Edition Discussion
I know what you mean, Rhu. I have physical copies of the PHB/DMG/MM for 5e and am interested in either playing (which I will when Nate finishes his current game) or running one of my own. Just to try it out and see how it plays over the long haul (I ran a one shot over the summer for my friends on vacation). But I expect to like it less than C&C. Just something about the way it reads. It's a bit fiddly for me tastes anymore.

R-

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Post Re: D&D 5th Edition Discussion
Looking around at 5e forums and subforums, and seeing the same old character optimization crap I used to see for 3.5e. I guess nothing can be done to keep people from playing that way but I thought maybe since it had fewer books and was a little more stripped down, it wouldn't attract that type of player.

I am naive though, CO is as old as D&D, and a little of it is good play and contributes to an effective party. It's just exasperating as a DM having people piecing together characters based on bonuses gathered willy nilly from different sources solely to gain some kind of mechanical advantage.

The worst was in 3.5 when some prestige class would have some flavor tying it to a setting and role but the optimizer would just use it for the attribute bonuses and ignore any of the reasons the class might exist.

Anyway, I am not knocking people who have fun playing that way, but it's not what I want in my game. I wonder if it's the expectation with the existing player base and part of the philosophy of the system though and by not embracing it you are playing "wrong".

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Fri Apr 28, 2017 8:05 pm
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Mogrl

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Post Re: D&D 5th Edition Discussion
Aergraith wrote:
Looking around at 5e forums and subforums, and seeing the same old character optimization crap I used to see for 3.5e. I guess nothing can be done to keep people from playing that way but I thought maybe since it had fewer books and was a little more stripped down, it wouldn't attract that type of player.

I am naive though, CO is as old as D&D, and a little of it is good play and contributes to an effective party. It's just exasperating as a DM having people piecing together characters based on bonuses gathered willy nilly from different sources solely to gain some kind of mechanical advantage.

The worst was in 3.5 when some prestige class would have some flavor tying it to a setting and role but the optimizer would just use it for the attribute bonuses and ignore any of the reasons the class might exist.

Anyway, I am not knocking people who have fun playing that way, but it's not what I want in my game. I wonder if it's the expectation with the existing player base and part of the philosophy of the system though and by not embracing it you are playing "wrong".



Kind of surprised. Are they taking bits and pieces from each path to do this? Because btb you follow one path. You don't get to mix and match.

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Sat Apr 29, 2017 4:40 pm
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Post Re: D&D 5th Edition Discussion
No, it's more subtle than that. It's more the spirit of the discussions than anything else. Level dipping is still a thing if you allow multiclassing, and this Unearthed Arcana stuff from the Wizards site makes it more worth it than what is in the core books.

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Sat Apr 29, 2017 6:29 pm
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Post Re: D&D 5th Edition Discussion
So, as some of you know, I ran Lost Mine of Phandelver this past weekend on a long weekend away. It was supposed to be a test run for 5e to see if I liked it or not. Here are my thoughts.

Playability: Everyone that was playing or running was new to 5e, me included. They have experience with BD&D thru to 3e. The game plays quite smoothly for the most part. There was some slow down as we all became accustomed to the rules, but other than that, it played nicely.

Power level: 1st level characters are extremely powerful. They deal out some serious damage and have multiple avenues to deliver it.

Saves: Weak and a non-issue. In 2 10-12 sessions, with several saving throws, the party only failed to save 2 or 3 times. With Save DCs in the low teens and most characters gaining a +2 to +6 bonus, they hardly failed. It made saves mostly useless. I would estimate that the PCs made around 90% of their saves.

Bounded Accuracy: What a crock of dung. "We want to keep the number inflation to a minimum, so we are going to limit bonuses and AC. But to make up for easier to hit enemies, we are going to artificially inflate HP (Zombies with an AC of 8 and 22 HP)." One of the guys playing said, it seems more exciting because we are hitting so much, but its just an illusion.

Things I thought worked well: As has been stated previously, the Advantage/Disadvantage system was nice and the players seemed to like it.

Things I didn't like: Some of the rules seemed incomplete while others seemed over-defined. Example: Background stuff seems overly defined while some combat manuevers where literaly just a definition of the term with out any indication of how it was supposed to work in play.

Other things I didn't like: It lends itself to power gaming, much like 3e did. And my buddies are subperb power gamers. They pretty much broke everything they could break in 3 or 4 levels.

Another thing I didn't like: The class features are all oriented for combat situations. There is nothing to differentiate the class from each other, other than their combat abilities. Take Rogue for example. The traditional rogue abilities of finding and removing traps can be done by anyone with the right background and skills. Hell, find trap is an Investigate check and disarming traps is a straight Dex check. There is not corresponding skill for it.

Final thoughts: I would definitely play 5e and I might be tempted to run it again (just not for the same guys). I found that as I was running the game, it kept popping into my head that C&C would handle the situation better.

R-

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Tue May 08, 2018 6:12 pm
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Mogrl

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Post Re: D&D 5th Edition Discussion
Rigon wrote:
I found that as I was running the game, it kept popping into my head that C&C would handle the situation better.

R-



This sums up my thoughts from the 4 or 5 month campaign I played in when it first came out. I still want to give it a go with a GM that I could actually describe as being a good GM, or run it myself, but right now all 5E has is some decent ideas I may one day adapt for use in my C&C games.

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Tue May 08, 2018 7:57 pm
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Post Re: D&D 5th Edition Discussion
Treebore wrote:
Rigon wrote:
I found that as I was running the game, it kept popping into my head that C&C would handle the situation better.

R-



This sums up my thoughts from the 4 or 5 month campaign I played in when it first came out. I still want to give it a go with a GM that I could actually describe as being a good GM, or run it myself, but right now all 5E has is some decent ideas I may one day adapt for use in my C&C games.

I may give it another go with you all. My one buddy only ever tries to derail any game I run. Which is frustrating, since he doesn't do that for our other buddy when he runs games. It may play completely different with people who are interested in roleplaying and not power gaming. We shall see when the Kalamar campaign wraps up.

R-

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Wed May 09, 2018 2:35 am
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Post Re: D&D 5th Edition Discussion
I think that WotC is trying to avoid some of the power creep, and you might check out the "Adventurer's League" rules to see how things are done in standard play rather than using all of the options in the rulebooks.

For example, the AL uses point-buy for attributes to avoid having gaudy stats at the onset. They also don't roll hit points, but instead have a formula to calculate how many a character has. My "old school" roots rebelled at this stuff at first, but I realize now that it takes a lot of the shady dice rolls out of character advancement.

Also, characters can be built only on the "PH plus one" rule, so you can't totally cherry-pick stuff from any book you like but instead are limited to the PH plus any one book you like. So, for example, a wizard can't take a character build option from the SWORD COAST book and mix it with spells from the ELEMENTAL EVIL book. Seems like a small thing, but it does limit the powergamers somewhat.

Having said that, in my home campaign I'm tempted to limit options to the PH only. I find that some of the options in SWORD COAST, such as the swashbuckler and sun monk, are much cooler than the regular PH options and that nowadays everyone wants to be one of the newer classes instead of the older ones. Folks still find basic fighters and basic wizards boring and don't play them, so they aren't amped up enough compared to other classes. Barbarian's 2x hit point advantage while raging is unbalanced in comparrison, warlocks get spells back after a short rest, and other rules twists make the standard classes less fun than the flashy ones much of the time. (Having said that, I'll confess that I ususally play fighters and wizards becasue I like them.)

Another thing (and this is a personal thing, not a game thing) but I've decided that I'm tired of using CHA as a dump stat. In the books, heroes are usually charismatic and I've decided that from now on all of my new characters will be built with at least a +1 modifier. I know that it will screw me over a little, point-build-wise, but I don't care. Heroes ought to be charsimatic! :D

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Wed May 16, 2018 10:41 am
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Post Re: D&D 5th Edition Discussion
Marv, I was running the Lost Mines of Phandelver from the Starter Set and I only allowed extras from the Sword Coast Adventurer's Guide. Only one guy picked anything out of it and I think it was a background. My experience had more to do with my friend being a huge arse. I am tempted to give it another go with the Monday Night Reprobates after my Kalamar campaign wraps up. Those guys care as much about the story as they do about all the kewl shat that they can do.

Also, most of the things that the system does, is handled more elegantly in C&C and I just have a problem with saves. Even at low levels (1-2), the PCs were making 75-80% of their saves and had a 45% or better chance of passing any given save. The base 8+Prof mod+ability bonus makes saves too easy, IMO. If I was running 5e long term or consistantly, I would house rule it to be base 10. That way saves become a little more challenging.

R-

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Wed May 16, 2018 1:28 pm
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