And no one can pick a lock just by observing a locksmith.

I agree. I would not allow these either. I used that analogy only to illustrate two points. 1: the flaw in the premise that "anyone can attempt anything". 2: that permitting some classes to use thiefly abilities is inherently unfair.
Ha! Exactly. Applies to all abilities.
If you are talking about pick pockets, disarm traps and pick locks, I agree.
Remember that the Climb ability specifially says that it allows the character to climb things that others would find impossible. That means others can't do it.
For the same reason that you don't let a thief try to cast a wizard spell, or turn undead, or have an extra attack. Those are impossible tasks to other classes. And Climb (etc) is an ability that is likewise impossible to others.
It's really disingenuous to compare supernatural abilities like spellcasting or turning undead to physical abilities like climbing a wall. The fact that the DEX fighter can't add his level to a Climb attempt means it probably won't work. But if a player wants to try it, I wouldn't stop it. Roll the dice.. read em and weep.Fizz wrote: ↑Sun Mar 19, 2023 3:54 amFor the same reason that you don't let a thief try to cast a wizard spell, or turn undead, or have an extra attack. Those are impossible tasks to other classes. And Climb (etc) is an ability that is likewise impossible to others.You still let everybody try. Why not?
At low levels where the effect of primes is dominant over level the reasoning becomes very noticable. If a fighter with Dex prime can attempt any thief skill then there is not much point to the thief at lower levels. If anyone can attempt it, then why even mention it as a class ability? Abilities are meant to be things that not anyone can do. That's why the default rule in the PH is to not allow it. Let each class shine in their own domain.
-Fizz
It's not disingenuous at all. If anyone can do it, why is it an ability? Again, read what Climb says: lets the character climb things others would find impossible. Impossible is in the very description of the ability. That's why i have said it should have been named "Climb Sheer Walls" rather than just Climb. (These distinctions were much more clear in pre-3e editions.)paladinn wrote: ↑Sun Mar 19, 2023 4:15 amIt's really disingenuous to compare supernatural abilities like spellcasting or turning undead to physical abilities like climbing a wall. The fact that the DEX fighter can't add his level to a Climb attempt means it probably won't work. But if a player wants to try it, I wouldn't stop it. Roll the dice.. read em and weep.
You're again confusing normal tasks with special abilities. First, "fighting" is not a fighter's class ability. No where is the class description is an ability called "fighting". We're talking about class abilities, and "fighting" isn't one.If you take your approach to the conclusion, fighting is a fighter's class ability. That's probably why their BtH equals their level. But by your logic, no one should be able to fight, especially melee, but a fighter. And yet all classes can do so, with differing chances of success.
Not really an apple-to-apple comparison when it comes practical physical skills like climbing. Most folks can climb a tree. Some folks could do a decent job of climbing a wall that has a lot of craggy handholds if they're dextrous enough. Not great, but decent. It's the "sheer wall" thing where it crosses the line. As for extra attacks, if they want to argue about "why can't I?', I'll absolutely let them try, Enjoy that -6 I'm throwing on you!
This isn't about climbing a tree. That is an apples to to road apples comparison.
It's something that others can't do, regardless of whether it is magical in nature or not. Extraordinary abilities can bend the laws of physics, just like magic can, even if it's not perceived as magic in the setting. If X can attempt Y abilities, but Y cannot attempt X abilities, that's inherently unfair to Y, and effectively removes the raison d'etre of Y, especially at low levels.JShan101 wrote: ↑Sun Mar 19, 2023 12:34 pmNot really an apple-to-apple comparison when it comes practical physical skills like climbing. Most folks can climb a tree. Some folks could do a decent job of climbing a wall that has a lot of craggy handholds if they're dextrous enough. Not great, but decent. It's the "sheer wall" thing where it crosses the line. As for extra attacks, if they want to argue about "why can't I?', I'll absolutely let them try, Enjoy that -6 I'm throwing on you!
Indeed. I've come to think that 3e skills may be the worst thing ever done to "The Game". I am fine with skill systems, but what 3e did was take unique abilities and make them ordinary. In 3e, a smart party could do nearly everything a rogue could do with equal competence, without actually having a rogue in the group. I should also note this line of thinking was not just a thief-rogue issue; it also hurt rangers hard (due to tracking and outdoorsy-related skills).
Only 3e rogues were decent in a straight up fight. They had an attack bonus equivalent to the cleric (bonus equal to 3/4 level), and Sneak Attack applied to any flank attack, meaning they could nearly always get the bonus damage. It actually encouraged them to get into melee.paladinn wrote: ↑Sun Mar 19, 2023 6:39 pm"Rogue" actually suits the current renditions of the class better than "thief." Rogues are no longer the puny d4-HD thieves of old. With their expanded weapons allowed, and with both backstab And sneak attack, they are very capable combatants. And I typically add some houserules to make them even moreso, especially weapon finesse.
"Thieves" would typically avoid conflict. Rogues are more careful and precise about it. And they make pretty good swashbucklers, or "Rakes" from BECMI.
Weapon finesse is one of those things that makes sense, but only if universally applied. That is to say, it doesn't make sense as a feat or special ability. Do we really think that everyone uses light weapons through brute force (Strength) unless they have special training?
Do you apply the DEX bonus to damage or just to attack?Fizz wrote: ↑Sun Mar 19, 2023 10:32 pmWeapon finesse is one of those things that makes sense, but only if universally applied. That is to say, it doesn't make sense as a feat or special ability. Do we really think that everyone uses light weapons through brute force (Strength) unless they have special training?
One of my house rules is that all light weapons use dexterity, and heavy weapons use strength, regardless of character class. So if you want a swashbuckling fighter, you don't need high strength, just high dexterity and the appropriate weapon. It immediately creates different styles of combat without requiring a bunch of extra feats / abilities, etc.
-Fizz
I agree here.
By all means, your game is your game. I happen to like that the Trolls have some guidelines for allowing other characters to be at least slightly good at skills that will never rise to the level of class abilities. But that's me.Captain_K wrote: ↑Wed Mar 29, 2023 1:31 pmI have an prime INT and have seen magic missile cast many times and i rolled a natural 20! Why can't I cast MM?
DM:. Because you are a fighter!
If the spell caster abilities are protected, do the same for the thief please.
I wrote up a nice bit on skills, abilities etc. Anyone want it send me a PM.
This is a nice succinct summary.
Except you continue to mischaracterize what the Trolls have said. Checks that "intrude in the realm" of another class should generally not be allowed. And if the CK does permit, it is inferior to the class ability. The Trolls explicitely say that a fighter can never move silently, only quietly, and detectable even if the check is successful. That is not "slightly good", it is vastly inferior to the class ability. Effectively, intrusion is only allowed for mundane efforts, not the extraordinary.
That is almost exactly "my method" as you say. And I have said much the same thing multiple times.Fizz wrote: ↑Wed Mar 29, 2023 5:38 pmAnd if the CK does permit, it is inferior to the class ability. The Trolls explicitely say that a fighter can never move silently, only quietly, and detectable even if the check is successful. That is not "slightly good", it is vastly inferior to the class ability.
Well that is not what you have indicated in previous posts, per statements like "anyone can try anything" and being "slightly good" with others' class skills in your last message.
You're treating class abilities as things that anyone can do. Instead try thinking of them as extraordinary abilities, not magical per se, but beyond the normal laws of physics for normal folk. For example climb for example specifically says "climb things others would find impossible". That means no one else can do it. If anyone can do it, it's not worth of being a class ability. A class ability means much more than just adding level.
The PH discusses swimming, and it's essentially determined by the character's background. It's not a class-specific ability. I could see adding Swimming as a secondary skill (to gain "some bonus" as you say). I've no problem with that, but that is a different topic altogether. Conflating secondary skills with class abilities is the issue here.If someone can swim, for example, it's definitely a skill and should be able to gain some bonus, but it won't add one's level unless the character's class has swimming as a class ability; maybe a pirate?
If you treat class abilities as things others can't do, then that problem goes away. If you had Swim as a class ability, then it shouldn't be what you or i could learn; it should turn the character into a virtual-dolphin, heh. It should be something beyond the normal that makes you say "how the hell is that possible?".I think it adds some variety, customization and detail that doesn't lessen class abilities. And what happens if someone is skilled in swimming, again, and a new class is created that has swimming as a class ability. Does the previous character lose whatever swimming ability s/he might have because it's not a "class ability" for his/her class?
I'm not sure what you mean by "attack the possibility". You had said "Trolls have some guidelines for allowing other characters to be at least slightly good at skills that will never rise to the level of class abilities." And that's not what the rules say at all. Whether you choose to ignore it is another matter. Heh.I don't think it's right to attack even the possibility when, by your own admission, you use a variety of house rules. But your game is yours. Someone else might feel differently.
OK, so what?paladinn wrote: ↑Thu Mar 30, 2023 2:29 am"If a skill mimics a class ability, it provides the skill bonus, but the PC doesn’t get to add their level, unless they’re a member of the class with the ability" - Players' Guide to Aihrde 5e, Appendix F: "Adding 5e to C&C", page 156.
That is the guideline from TLG. It's all optional. If someone wants to use it in their game, it's their game.
Stop mischaracterizing. I have made no judgement on PGA. And nothing in the above "guideline" contradicts what i've said throughout.If you don't want to, that's your choice. But stop pooping on a concept/option that was published by the people who published the game.