Best AD&D/2nd edition module:
- slimykuotoan
- Greater Lore Drake
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Best AD&D/2nd edition module:
Pour moi, the Queen of Spiders series was up there...
And thou?
And thou?
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
I liked a lot of them. Top of the 1E list for me is I6 Ravenloft.
H2 and H3 of the Bloodstone Mines
Egg of the Phoenix
Lost Caverns of Tsojanth
Gauntlet and the Sentinel
Heck, it would be easier for me to say what I didn't like.
Temple of Elemental Evil, for example.
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H2 and H3 of the Bloodstone Mines
Egg of the Phoenix
Lost Caverns of Tsojanth
Gauntlet and the Sentinel
Heck, it would be easier for me to say what I didn't like.
Temple of Elemental Evil, for example.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Jyrdan Fairblade
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That's a tough call. I liked Queen of the Spiders and Temple of Elemental Evil, but I got the feeling from my players at the time that it was dragging for them (probably because I wasn't particularly good at running modules back then).
I'm going to go against the grain and pick something from 2e....
Ruins of Undermountain.
It had danger, wealth, devious traps, unique monsters, treasures, and spells. My PCs were scared of going into its depths, but they could resist. And it was a boxed set.
I'm going to go against the grain and pick something from 2e....
Ruins of Undermountain.
It had danger, wealth, devious traps, unique monsters, treasures, and spells. My PCs were scared of going into its depths, but they could resist. And it was a boxed set.
I second Undermountain. The gigantor-sized maps were just frikkin' COOL. My players got twitches when they caught a glimpse.
Ink
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- magehammer
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Ravenloft was probably our most memorable adventure from the old days.
We loved A1-A4.
Giant series kicked butt.
My group became the Llothbusters in the Queen of the Demonweb Pits. Ah, what fond memories.
My personal favorite was Undermountain. I managed to get a group into the 1st level through teleportation trickery, and only two of the six made it out.
I will always have a soft spot in my heart for Dear Old Undermountain.
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We loved A1-A4.
Giant series kicked butt.
My group became the Llothbusters in the Queen of the Demonweb Pits. Ah, what fond memories.
My personal favorite was Undermountain. I managed to get a group into the 1st level through teleportation trickery, and only two of the six made it out.
I will always have a soft spot in my heart for Dear Old Undermountain.
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Caverns of Thracia (Judges Guild, old version for AD&D)
My C&C campaign journal: Hard Times in Narsileon http://www.trolllord.com/forums/viewtop ... 22&t=11032
My OSRIC/1e campaign journal: Expedition to Arden Vul http://www.dragonsfoot.org/forums/viewt ... 26&t=59080
My OSRIC/1e campaign journal: Expedition to Arden Vul http://www.dragonsfoot.org/forums/viewt ... 26&t=59080
Geleg wrote:
Caverns of Thracia (Judges Guild, old version for AD&D)
Heck, the new version looks great. I've never run it. I sure want to, though.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Omote
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The Shattered Circle I was pretty fond of, but overall doesn't seem to be generally liked that much as a module. WG4 Forgotten Temple of Tharizdun is great too!
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I have another from 2e: The Rod of Seven Parts. A great long adventure with one hellacious final battle.
R-
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Tomb of Horrors was great. It's so devious and evil. The Rod of Seven Parts is the epic adventure that I remember. It took us a long time to get through it. Now those characters are so high level that we don't use them anymore. Mine had an exact replica (except for the powers) of the Rod made as a souvenir. Never was able to finish the Temple of Elemental Evil. Most of the party died in a single encounter on level 3.
Hmm, off the top of my head:
L1 Secret of Bone Hill
S4 Lost Caverns of Tsojcanth
G1-3 Giants series
I6 Ravenloft
Best or most favorite:
WG5 Mordenkainen's Fantastic Adventure!
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L1 Secret of Bone Hill
S4 Lost Caverns of Tsojcanth
G1-3 Giants series
I6 Ravenloft
Best or most favorite:
WG5 Mordenkainen's Fantastic Adventure!
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Lord Tadhg - Lejendary Keeper of Castle Ardmore
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
- Breakdaddy
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We had so much fun when I ran Night Below that I still have my original boxed set. That was an extremely fire adventure with very minor tweaks. Dragon Mountain was fun as well, as run by an old pal of mine. Actually I wouldnt mind running either or both of these in C&C.
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- Buttmonkey
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khartsfield wrote:
How this gets to Page 2 with no one mentioning 'White Plume Mountain' is beyond me. Its hands down my favorite AD&D module of all time. But I'm pretty sure all of our 'favorites' are subjective. I remember having so much fun playing WPM back in 1983.
I loved "White Plume Mountain." I also have a soft place in my heart for "To the Aid of Falx" since it was the module the DM was running the first time I played AD&D (my first RPG).
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
- Troll Lord
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B1 Descent into the Unknown....or was this not an ADD module....
steve
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steve
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Steve Chenault, President & CEO of Chenault & Gray Publishing, Troll Lord Games
Troll Lord wrote:
B1 Descent into the Unknown....or was this not an ADD module....
steve
Correct. In Search of the Unknown (B1) by Mike Carr was packaged in the Holmes Red Box as well as sold separately, so would be BD&D or just D&D. Definitely one of my favorite mods as it was the first one I DM'ed. Keying your own dungeon was fantastic, no? I still have my original notes on this*!
*Too bad, I'm not Mike Carr or anyone famous, then I could sell the notes on eBay!
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Lord Tadhg - Lejendary Keeper of Castle Ardmore
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Hmm, there's do denying the whole S series, A series, and G-D-Q epic!
But let me throw out a few less commonly chosen ones.
I'm kind of a softy for low-level adventures, and the setting and plot really make it for me, so my favorite module is U1 The Sinister Secret of Saltmarsh. (It also marked the start of the Greyhawk campaign I ran in high school. The other two modules of the U series were also pretty good, but not up to U1's standards...)
Other AD&D modules I particularly enjoyed included I3 Pharaoh, I8 The Ravager of Time, and GW1 Legion of Gold. Oh, wait, that last one is Gamma World.
P
But let me throw out a few less commonly chosen ones.
I'm kind of a softy for low-level adventures, and the setting and plot really make it for me, so my favorite module is U1 The Sinister Secret of Saltmarsh. (It also marked the start of the Greyhawk campaign I ran in high school. The other two modules of the U series were also pretty good, but not up to U1's standards...)
Other AD&D modules I particularly enjoyed included I3 Pharaoh, I8 The Ravager of Time, and GW1 Legion of Gold. Oh, wait, that last one is Gamma World.
P
- Breakdaddy
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For me? Hmm...
AD&D - Village of Hommlet/Tomb of Horrors
D&D - The Lost City/Keep on the Borderlands
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AD&D - Village of Hommlet/Tomb of Horrors
D&D - The Lost City/Keep on the Borderlands
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- Buttmonkey
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mordrene wrote:
am i the only one who liked dungeonland/land beyond the magic mirror?
Oh, man. "Land Beyond the Magic Mirror" has some weird, vague memories for me. I remember liking its bizarreness, but on the other hand, I experienced my first character death playing this module (a tough moment for a 10-12 year-old). We learned the grave error of splitting up the party when the players get pissy and can't agree on where to go. My monk's corpse is lying out there somewhere to this day. (Well, her bones are, anyway.)
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
mordrene wrote:
am i the only one who liked dungeonland/land beyond the magic mirror?
I liked the idea of it. The actual execution was just okay (IMO).
I used them later in life as inspirations for my section in our work MUD. I programmed a huge twisted Wonderland area that was a lot of fun to build, and from what I'm told, a lot of fun to play in as well.