Any Good Non Dungeon Modules?

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Joe
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Any Good Non Dungeon Modules?

Post by Joe »

I'm looking for a plot driven, or nontraditional adventures for mid level characters.

7-10th level sort of stuff.

Any suggestions?
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Buttmonkey
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Post by Buttmonkey »

For what system?
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voynich

Post by voynich »

there are some interesting modules, such as c4: to find a king and m4: five coins for a kingdom (this is much higher level than you requested, however.)
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Post by Omote »

Another vote for Five Coins for a Kingdom. Great mod.

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Joe
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Post by Joe »

The system is not so important as to the content. I can modify any mod to fit the system, but we are playing a D20 game at the moment.

Where can I find 5 Coins?
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Post by Omote »

I'm not sure where you can find it. It might be for sale as .pdf. It's a total epic quest that could probably be scaled down to lower level, but not much considering you are deeling with very large and fantasical elements.
http://home.flash.net/~brenfrow/dd/dd-m4.htm

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Post by Lord Dynel »

I've slways had a soft spot in my heart for X1 The Isle of Dread. That's a really great, old wilderness adventure.
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Post by Luther »

You want different, then go Dungeonland. It's leve' 9-12, so you could definately tweak it for your range.

I'll also second X1: THe Isle of Dread. It's one of my favourite Expert Adventures.

Finally, if you want something with a little more background and desert activity, the Desert Nomads series (Master of the Desert Nomads & Temple of Death) is right up there with the Isle of Dread for me, and it has the most interesting creatures like the Dusanu, Malfera and the truly bizarre Mujina...
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Joe
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Post by Joe »

5 Coins is for level 28-32?

Is that a joke or something?
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Post by DangerDwarf »

Noop, that's some OD&D.

BECMI levels can get pretty high.

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