Has anyone ever toyed around with an idea like this:
Make FIGHTING a skill/ability, and make it Prime / Secondary based on class like the ability scores?
It would use the same d20 Siege check for each and every roll; saves, attacks, skills/siege checks.
Example: FIGHTER, Fighting is Prime (duh), so CB 12 + AC = CC. Roll CC or higher on d20 + level + modifiers.
Perhaps, is this vein, AC should be BtB minus 10 (or its mathematically impossible to hit at 1st level). And/or make the CB lower.
Maybe:
Fighter CB = 6
Other warriors = 8
Cleric/Druid/Rouge (Bard?) = 12
Wizard/Illusionist = 14
Im sure its not worth bothering to playtest, since this is basically what the BtH progression is already (I think). But I was thinking the attack roll is unique in a game where every roll is the same
Actually, for an attack roll, the AC IS the CC isnt it?
But am I making sense?
(Fighting as an ability/skill? Maybe too much Marvel Superheros RPG in my formative years )
Thinking out loud
Thinking out loud
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
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Author of StarSIEGE: Event Horizon
Author of StarSIEGE: Event Horizon
The combat maneuvers were approached as if they were a SIEGE check, using BtH instead of level (except for fighters who always use level.) I could see it working, but I'd rather not have a "one rule" system. Some things act and perform differently and I'd rather have a different way to handle that.
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Serl's Corner
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AHA!
I don't have SS (yet) so that's funny I guess you had the same idea.
Serl, I agree, actually, it's really like the same thing.
I once thoguht to go the other way, use the BTH progressoins as skill progressions.
like, FTR = Level = "expert"
warrior (level -1) = "skilled"
cleric = "good"
etc
so you do, STR expert
WIS skilled
INT untrained (as wiz) and roll from that.
No reason, I just think too much.
I don't have SS (yet) so that's funny I guess you had the same idea.
Serl, I agree, actually, it's really like the same thing.
I once thoguht to go the other way, use the BTH progressoins as skill progressions.
like, FTR = Level = "expert"
warrior (level -1) = "skilled"
cleric = "good"
etc
so you do, STR expert
WIS skilled
INT untrained (as wiz) and roll from that.
No reason, I just think too much.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Relaxo - I've had the exact same thought, also influenced heavily by what was shown in StarSIEGE. I tried to write up a system that was heavily influenced by both StarSIEGE and Warhammer Fantasy Roleplaying, but abandoned the effort due to Steam and Amazon having massive sales for 25% off or more.
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C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20