Where to start?? editions..///
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sirraleigh
- Henchman
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Where to start?? editions..///
Hi I am relatively new to C&C but not to gaming in general. At any rate my main question revolves around what sourcebooks, modules, etc belong to which edition..I picked up a copy of C&C players guide and monsters and treasure secondhand...(both are hard cover and cream colored... 3rd ed???)
I like what I have read so far and am interested in picking up more sourcebooks but I dont know what or where to begin...
Is there a major change in rules/and setting between editions ?
Thanks!
I like what I have read so far and am interested in picking up more sourcebooks but I dont know what or where to begin...
Is there a major change in rules/and setting between editions ?
Thanks!
No.
All "editions" are just different printings of the same thing. The only exception is the 4th print PHB (not a cream cover) which changed some class abilities somewhat and added more spells.
Everything else is just a different printing... so, you can use any of it with any of it.
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Serl's Corner
All "editions" are just different printings of the same thing. The only exception is the 4th print PHB (not a cream cover) which changed some class abilities somewhat and added more spells.
Everything else is just a different printing... so, you can use any of it with any of it.
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Serl's Corner
- Go0gleplex
- Greater Lore Drake
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Biggest difference between the two is the Barbarian class. It was pretty well reworked in 4th printing...and the inclusion of multi-class rules. The rest is as Serl said. Pretty much the same.
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Only worry about the core books, get the 4th printing if you can.
Barbarian majorly rewritten, lots of new Illusionist spells, Grappling rules changes, and the multi classing rules addendum is pretty cool.
Plus they are printings, not editions. Only the 4th printing can be arguable called a new edition, since there are some class changes, Grapple rules are redone, and there are like 40 new spells for the Illusionist, including healing spells, plus the addendum added at the back giving us two versions of multi classing to choose from.
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Barbarian majorly rewritten, lots of new Illusionist spells, Grappling rules changes, and the multi classing rules addendum is pretty cool.
Plus they are printings, not editions. Only the 4th printing can be arguable called a new edition, since there are some class changes, Grapple rules are redone, and there are like 40 new spells for the Illusionist, including healing spells, plus the addendum added at the back giving us two versions of multi classing to choose from.
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The Ruby Lord, Earl of the Society
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- moriarty777
- Renegade Mage
- Posts: 3735
- Joined: Fri Jul 07, 2006 7:00 am
- Location: Montreal, Canada
Treebore wrote:
Only worry about the core books, get the 4th printing if you can.
Barbarian majorly rewritten, lots of new Illusionist spells, Grappling rules changes, and the multi classing rules addendum is pretty cool.
Plus they are printings, not editions. Only the 4th printing can be arguable called a new edition, since there are some class changes, Grapple rules are redone, and there are like 40 new spells for the Illusionist, including healing spells, plus the addendum added at the back giving us two versions of multi classing to choose from.
A few actually prefer some of the stuff in the 3rd printing over the 4th anyway. Grappling Rules were not 'broken' ... some of the new spells (all Illusionist) are unnecessary (and the notion of healing spells for illusionists very questionable). Barbarian is now more 'barbarian' and less 'berserker' and multiclassing purely optional. Plenty of options available freely if looking for some multiclass stuff.
I consider the 4th printing a lateral move as opposed to an improvement. The most important thing to keep in mind is that the system is really unchanged and everything is compatible.
M
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I believe there were also some slight changes to the Monk in the 4th printing... If you have the 3rd printing, I believe the Barbarian and Illusionist changes are available for free in the Errata section of the Troll's website.
I own both the 3rd and 4th printing, and aside from the changes that have been pointed out, there's little if any difference. Download the errata and you are good to go!
I own both the 3rd and 4th printing, and aside from the changes that have been pointed out, there's little if any difference. Download the errata and you are good to go!
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neuronphaser
- Skobbit
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Re: Where to start?? editions..///
sirraleigh wrote:
Hi I am relatively new to C&C but not to gaming in general. At any rate my main question revolves around what sourcebooks, modules, etc belong to which edition..I picked up a copy of C&C players guide and monsters and treasure secondhand...(both are hard cover and cream colored... 3rd ed???)
I like what I have read so far and am interested in picking up more sourcebooks but I dont know what or where to begin...
Is there a major change in rules/and setting between editions ?
Thanks!
As for sourcebooks, I found the Castellans Guide to Arms & Armor VERY good for some little add-on maneuvers and more weaponry, as well as making armor a little more in-depth.
Engineering Dungeons is great, but only if you actually are going to be building your own dungeons or adding on to existing ones...if you use all pre-generated material, it doesn't really have much for you.
The new Monsters & Treasure of Airdhe looks AWESOME, and Fields of Battle is great for mass combat...but if you don't plan on mass battles, it's not for you.
One of the best -- if not THE best -- things about C&C is that you can also pick up sourcebooks for earlier editions of D&D and they are usable with very little conversion (flip ACs, rejigger damage and maybe a spell or two). Hit up eBay to find some fantastic deals, and check out RPG.net or Dragonsfoot for reviews. Buy the products that seem interesting.
My list of non-C&C stuff that I use:
- 1e DMG: best DMG period (and probably won't be made obsolete by the CKG, which also looks good, but isn't out yet)
- AEG Toolbox
- GURPS Steampunk
- 4e DMG / 4e DMG2 (for Skill Challenges, terrain, and encounter building)
If you're interested in setting material, that's really up to you on what makes you happy. I absolutely love the Gygax-written stuff for C&C, but it's not always easy to find now, and if it doesn't jive with your setting of choice, it's a moot point.
http://www.trolllord.com/downloads/pdfs ... Errata.pdfThrorII wrote:
Point me in the right direction, as I can't find it.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Where to start?? editions..///
neuronphaser wrote:
As for sourcebooks, I found the Castellans Guide to Arms & Armor VERY good for some little add-on maneuvers and more weaponry, as well as making armor a little more in-depth.
Engineering Dungeons is great, but only if you actually are going to be building your own dungeons or adding on to existing ones...if you use all pre-generated material, it doesn't really have much for you.
The new Monsters & Treasure of Airdhe looks AWESOME, and Fields of Battle is great for mass combat...but if you don't plan on mass battles, it's not for you.
One of the best -- if not THE best -- things about C&C is that you can also pick up sourcebooks for earlier editions of D&D and they are usable with very little conversion (flip ACs, rejigger damage and maybe a spell or two). Hit up eBay to find some fantastic deals, and check out RPG.net or Dragonsfoot for reviews. Buy the products that seem interesting.
My list of non-C&C stuff that I use:
- 1e DMG: best DMG period (and probably won't be made obsolete by the CKG, which also looks good, but isn't out yet)
- AEG Toolbox
- GURPS Steampunk
- 4e DMG / 4e DMG2 (for Skill Challenges, terrain, and encounter building)
If you're interested in setting material, that's really up to you on what makes you happy. I absolutely love the Gygax-written stuff for C&C, but it's not always easy to find now, and if it doesn't jive with your setting of choice, it's a moot point.
I particularly like the encounter charts in the 1e DMG!
there is a lot of goodness in the AEG Toolbox as well.
Morgan
