Rethinking module design....

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Fiffergrund
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Re: Rethinking module design....

Post by Fiffergrund »

Bump.

My players are going through this now. It was never playtested, so I never submitted it.

8 years later, it's being unearthed. :)
Marshal Fiffergrund, Knight-Errant of the Castle and Crusade Society

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DMSamuel
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Re: Rethinking module design....

Post by DMSamuel »

Oh good - I'm interested to hear how it goes!
~DMSamuel
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Fiffergrund
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Re: Rethinking module design....

Post by Fiffergrund »

So far, they are all thinking they are in WAYYYYY over their heads. And they'd be right. But it's nothing they can't handle if they really apply themselves. :)
Marshal Fiffergrund, Knight-Errant of the Castle and Crusade Society

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Zudrak
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Re: Rethinking module design....

Post by Zudrak »

Glad to see you active here once more, Fiff. I hope to see more from you in future.

That goes for serleran, too, if/when he reads this comment.
Psalm 73:26

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax

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Fiffergrund
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Location: Toronto, Ontario

Re: Rethinking module design....

Post by Fiffergrund »

Thanks! Still trying to work on my motivation. I am pulled in many more directions than I used to be. All the same, it's really nice walking over some familiar ground.
Marshal Fiffergrund, Knight-Errant of the Castle and Crusade Society

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