Metagame in game!

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GameOgre
Ulthal
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Joined: Sat Nov 10, 2007 8:00 am

Metagame in game!

Post by GameOgre »

Sound off with your Crazy Metagame npc,orginizations,plots and other things just not right about your games!

I'll start it off.

1- Plane of the Bathroom- This Demi-plane is made up of endless rows of stalls. It costs 1 GP to enter the stall and you leave after flushing and washing your hands. Note that anyone at any time agreed on by the Castle Keeper can go to the Plane of the Bathroom. While there you will not be missed,noticed as gone and the very fabric of reality will look away from the fact that you could not have been gone. After you return no one will ever notice or comment that you were not there. It will be in fact as if you were there! If everyone in the party recieved a key to the storage locker...you will indeed have one in your pocket. If a npc said to the group in a whisper that Neil is the killer....you will know that.

Note- At VERY rare times people in the Bathroom plane have been known to not return,Talk to each other,attack each other(often for the 1 gp needed to enter the stall). Once it is known that a entire party of adventurers got lost in the Bathroom plane and nevr returned.


2- Joe Smuckatellee and the Entire Smuckatellee clan are average peasants in every way. The Smuckatellee clan is known to be in almost every kindgom and nation. The Smuckatellee's often find themselves the center of any great trouble just because of pure chance and the fact that there are so many of them.

3- The Taxman- This unknown figure is the scourge of many a adventuring band. This strange fellow seems to always know just when a large treasure has been hauled up from the depths and will happen to be on hand with guardsman to make sure that the King and the Kingdom get there fair share. Known to be immune to most forms of attack he has not been seen in some time after one adventuring band used a Ring of Wish's to remove him from the world. He (and the Ring of Wish's he grabed on his way out) have not been seen since. However just the thought of him has caused adventurers far and wide to be more willing to pay taxes least he return.

4- The Fool- The most powerfull creature ever to be concieved the Fool created the world,Gods and Multiverse itself. Said to be a being seeking his own amusement he is known to alter reality itself on a whim and has in the past appeared before great beings of good or evil to award or save them because it amused him. After it was discovered that anyone or anything that he desired to go away would not only do so but to retroactivly never have been created far fewer beings name him The Fool.

5- The Leering Boot- This Inn is known to be cursed. It travels from city to city or world to world in the blink of a eye. It has been known to visit strange realities and return in time for patrons to be back for dinner. Others once they enter never return home. One Thumb the barkeep is a scared drunk who cant leave the bar for fear on death.

serleran
Mogrl
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Re: Metagame in game!

Post by serleran »

The half-orc barbarian in my game just allied himself with the entity known as Death and received hourglass eyes. Through them, everything he sees is red, but if he looks at a creature that is living, he gets little numbers. These numbers equate to the number of Hit Points left.

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GameOgre
Ulthal
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Re: Metagame in game!

Post by GameOgre »

It's strange that most people don't seem to have these things in game. Now I will say that there are times we play more (serious) and downplay the metagame aspect of playing rpg's but for the most part we are just friends trying to have a good time and do not take it all that serious.

The Blue Temple- This Temple to the God of Money acta as the largest and most safe bank in the world. The blue Temple keeps shrines or smaller Temples in almost every major city or town in the world so that with the magical accounting system you may withdraw your money from anywhere. Only one Thief has ever stolen from the Blue Temple and he did not make it out of the Temple itself. The Temple uses magic to enforce compliance with loans ect..

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Mark Hall
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Re: Metagame in game!

Post by Mark Hall »

GameOgre wrote:It's strange that most people don't seem to have these things in game. Now I will say that there are times we play more (serious) and downplay the metagame aspect of playing rpg's but for the most part we are just friends trying to have a good time and do not take it all that serious.

The Blue Temple- This Temple to the God of Money acta as the largest and most safe bank in the world. The blue Temple keeps shrines or smaller Temples in almost every major city or town in the world so that with the magical accounting system you may withdraw your money from anywhere. Only one Thief has ever stolen from the Blue Temple and he did not make it out of the Temple itself. The Temple uses magic to enforce compliance with loans ect..
Actually, I do something a bit more low tech in FR. The temples of Waukeen act as a clearing house for investment in business ventures, including enforcement of business deals put under their purview (i.e. If you pay the temple 5 gold, they will enforce a business deal). They also have banking services (deposit your cash and get a spell-marked note of deposit redeemable at other temples). I'm currently running the average ROI at about 90%, minus fees... this lets me roll 2d8*10 for a quick percentage on investments, and allows for some luck to influence finances.
I don't have to have everything perfect... just good enough that the seams don't show on the monkey suit. -Me
I like that. Not going to use it because I like mine better, but I do like that idea. -Treebore, summing up most home designers' philosophy

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clavis123
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Re: Metagame in game!

Post by clavis123 »

The Serpent People (disguised as human beings) are engaged in a secret war for control of history. Not just the recording of history, the actual history itself. They aren't doing it through time travel, because until the past is defined it doesn't actually exist as a singular entity that can be visited. Rather, the Serpent People are engaged in a process of manipulating human society and belief, so that only one past can be remembered, and only the artifacts of a single history can be found. Thus, the Serpent People intend to "collapse" the possible pasts into a singular one, resulting in a future where the Serpent People rise again as masters of the planet.

Players have never put all the pieces together as far I know, but the Serpent People's manipulations of history allow me to retcon features of the Campaign if I need to, and explain away plot inconsistencies as mysterious evidence of some manipulation of reality. We can also play out alternate timeliness of the Campaign world's past, where thing inconsistent with the accepted history happened.

A recurring feature in my Campaigns is a filthy waterfront inn/brothel called the Moist Mermaid, which is always the headquarters of the Thieves' Guild in the town where the PCs start play.
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Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
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