First real run of C&C today...

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SaveVsFail
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First real run of C&C today...

Post by SaveVsFail »

Worked out great!

I had done a test run with part of my group in preparation for re-booting my sandbox game with C&C from Fantasycraft. FC was just way too crunchy, most of my group has next to zero tabletop experience, too many dials and knobs put them off a bit.

The game went pretty amazingly, including a round or two of combat at the climax of the game that I dont think could have worked out better if I had scripted it.

The party decided to cash in on a posted bounty by hunting down some bandits @ a ruined watch tower a couple days out of town. Didnt hit any encounters and didnt get lost on the way so that went well for them. 2 rangers, a cleric and an NPC fighter/henchman.

One ranger turned into wilderness NINJA with his stealth rolls, the other one not so much, so after getting shot by a bandit sentry, he decided to play his bagpipes as the party stormed the hill, causing one bandit to flee into the night, cause really... bagpipes @ midnight from the darkness, who knows what the hell that could be right? (he bought bagpipes with surplus gold I figured I'd throw him a bone for actually using them...) Later on in the combat he decides to dash into the open area of the tower proper to kill the crossbowman who has been trying to pick off the party members. He succeeds, and then proceeds to get dropped to -3 hp by the bandit leader and his 2 bodyguards.

This is where it gets AWESOME!

2 rounds later, a few more bandits down, the rest of the party still standing, the bandit leader grabs the downed ranger, holds a knife to his throat and demands the party surrender and drop their weapons.

After a brief discussion on whether or not to shoot the hostage, and I quote "Cause then he will know we mean business..." The other ranger decides to charge the bandit leader, and misses. Now I am using fate points, so he burned to to reroll the missed attack and rolls a crit, brilliant! Then draws a card from the crit deck (using the paizo crit and fumble decks) and gets a bleed attack that applies a DoT equal to the damage dealt from the hit and just guts the bandit leader. So good. They mop up the bandits, heal their downed piper and head back to town. They even gave their henchman a bonus for a job well done.

I'm pretty impressed with C&C overall, its quick, it lets me do stuff on the fly and it solves alot of the bass ackwardness of old aD&D while still having all that source material easily useable. I think I've found my fantasy game of choice for the forseeable future.

Cheers to the Trolls, you've definitely got a convert in me, and it seems my players as well, they have picked it up fairly quickly and it seems to be sticking much more than FC or 4E did.
Heroes aren't born. They're cornered.
"We aren't pirates... We're pro-active salvage enthusiasts." Lord-Captain Horatio Aloysius Drax
http://www.savevsfail.com/

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Go0gleplex
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Re: First real run of C&C today...

Post by Go0gleplex »

Tastes Great! Less crunch!

Welcome to the party!
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Demiurge
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Re: First real run of C&C today...

Post by Demiurge »

Another Crusader. Woot! I'm glad your group enjoyed C&C.

Oh, and welcome to the boards. 8-)
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Omote
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Re: First real run of C&C today...

Post by Omote »

Good news. Glad you kids had fun.

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AGNKim
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Re: First real run of C&C today...

Post by AGNKim »

SaveVsFail wrote:... heal their downed piper ...
Image

Welcome aboard!

Treebore
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Re: First real run of C&C today...

Post by Treebore »

SaveVsFail wrote:I'm pretty impressed with C&C overall, its quick, it lets me do stuff on the fly and it solves alot of the bass ackwardness of old aD&D while still having all that source material easily useable. I think I've found my fantasy game of choice for the forseeable future.

Cheers to the Trolls, you've definitely got a convert in me, and it seems my players as well, they have picked it up fairly quickly and it seems to be sticking much more than FC or 4E did.
Welcome to the Crusade! I am sure you have many AMAZING games to come!

Running C&C where you allow your players to try anything is what I think makes this system stand out, along with the fact you can so easily add on your favorite rules. Which you can do in radically different ways, like some people around here use feats, I use "feat like actions" that require SIEGE checks, etc... Its a great game that you can tailor make into your perfect RPG.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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SaveVsFail
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Re: First real run of C&C today...

Post by SaveVsFail »

Cheers folks, It's been awhile since I had fun running a game. It felt good to be running the sandbox as I intended, with other systems I just felt like I had too many balls in the air and eventually something was going to come crashing down.

Having a group of almost total n00bs is a blessing and a hindrance, on one hand they don't know anything about 3.X and feats and meta spells and all of that so they don't miss it, on the other hand I need to keep reminding myself they don't have 20+ years of monster manual and game knowledge in the back of their heads like my friends back in the states did, it's a very weird balancing act.

They were a bit bummed to get such a low xp reward for the fight, but when I pointed out that the bandits they had killed with the exception of the leader weren't really much more than a bunch of peasants with pointy sticks, they were ok with it, plus the loot they found made them happy.
Heroes aren't born. They're cornered.
"We aren't pirates... We're pro-active salvage enthusiasts." Lord-Captain Horatio Aloysius Drax
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Breakdaddy
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Re: First real run of C&C today...

Post by Breakdaddy »

Congratulations on what sounds like a great session! I look forward to hearing how it goes in the future
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Breakdaddy
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Re: First real run of C&C today...

Post by Breakdaddy »

AGNKim wrote:
SaveVsFail wrote:... heal their downed piper ...
Image

Welcome aboard!
This made me lol
"If you had not committed great sins, God would not have sent a punishment like me upon you."
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anglefish
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Re: First real run of C&C today...

Post by anglefish »

Welcome to the Crusade.

I tend to lean towards Fate/Luck points myself. I find that a lot of players like it when all of your rolls are on the table, it adds to the excitement. The Fate points give both GM and players a safety net to let the bad rolls slide out of an anti-climatic moment.

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Tadhg
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Re: First real run of C&C today...

Post by Tadhg »

Excellent and Welcome!!

Glad to have you with us.

Enjoy the game,

Rhu. :D
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finarvyn
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Re: First real run of C&C today...

Post by finarvyn »

I love the fact that once you figure out the way C&C works you hardly ever have to refer to a rulebook!

Welcome to the Crusade!
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