I've decided to try my hand at CKing another PbP. It will be combat-heavy, since Table-Top style RP doesn't seem to translate well for PbP. I'm thinking 2-4 players with 4-6 characters.
I'd like to see at least one post a week, but can probably do as many as three, if everyone is current. Maybe I'll impose a three day waiting limit if everyone is okay with that, to keep it moving.
I figure I'll use the setting from my last one:: check out this thread,
viewtopic.php?f=23&t=8408&p=136675&hilit=vanilla
viewtopic.php?f=23&t=8408&p=136675&hili ... la#p136675
scroll down to near bottom of page 1, maybe the 16th or 14th post, dated 9/30/2009 ... it won't matter much, will be fairly dungeon-centric.
Setting summary... vague fantasy setting, akin to Forgotten realms, though less magical/more gritty, but not low magic. Yes that's vague, sorry... there are visitors from far off lands (monks and wu-jen)... I'm a stew kind of guy, so vikings may be found w/ romans... don't panic. Wu-Jen and Monks will both be considered mysterious foreigners from some weird, far-off land (which, again, won't matter much). (Of course, if you make up a background that your monk is really a western-style puglisist we can go with that too)
I'll leave this up to you all, but I'd prefer if the party are already assembled and know each other somehow rather than role play their initial meetings and such since that can take weeks in PbP. Backgrounds are fun but probably won't amount to roll bonuses... unless they're really really really cool backgrounds.
In General:
The goal is to have fun, so don't sweat ANYTHING. I won't, so you shouldn't either. It's a game, and games = FUN!
For PbP, I think it's ok for people to play 2 characters each, because when I played in a PbP, it worked well with 2 each, (and it was cool to have 1 regular and 1 magic).
But by all means, do feel free to play only one character, it's totally up to you. It's all good.
Choose whatever class(es) you like and if needed we'll "fix" party balance later with NPCs (see that not sweating anything in action?).
Whenever possible, go with the 4th printing versions. If you don't own the books however, no sweat the only real difference is in the Barbarian. If you want to try the 4th printing barbarian, I think the stats are posted in the Ir-Ada, and one of us will be able to forward it if you need. If you insist on playing a 3rd printing barbarian, go nuts.
Attributes:
Please roll 3d6 but re-roll all 1's. (If you still get a total of 6, reroll that too). Do so 7 times and take the 6 highest, arrange as desired.
Max HP at 1st level, each level re-roll any HP rolls that are less than or equal to half the die value (e.g. reroll 1, 2 or 3 on d6, or 1-5 on d10)
Natural 1 / Natural 20:
On any attack / siege roll: a natural 1 is a fail and a natural 20 is a success.
For attack rolls, 1 = botch/fumble and the character will be inconvenineced in some way (drop weapon, lose action, catch fire).
20 = critical hit, max of damage die + roll die + mods (STR etc). Same for monsters/NPCs!
Classes:
Please build characters with 22,005 XP
Class and a half rules from 4th print PHB are a GO.
Magic users must study/pray for only 1 hour each day to refresh/swap out spells.
Divine spell casters have access to their entire list (of levels they can cast), while arcane casters have in their spell books d4+6 0-level spells, d4+3 1st level spells, d3+2 2nd level spells, 1d2 3rd level spells... you pick 'em!
Fighters can use Combat Dominance w/ Bows.
The following Optional class is available, (but by no means required!):
Wu-Jen (Constitution): The Wu-Jen are magic users who transform their own life force into magical effects on themselves and others. They are in tune with the intricacies of their life force, their bodies and the life force of all nature surrounding them. This attunement and insight allows them to channel their life force to create magical effects, that is, cast spells.
Anyone interested, Post here! We can start as soon as next Tuesday.