Hit points and Con Bonus

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Relaxo
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Hit points and Con Bonus

Post by Relaxo »

Maybe I'm just not seeing it, but I can't find this codified anywhere (or maybe it's vague on purpose for house ruling)

Do you add the CON bonus to hit points at all levels? Even after level 10 when it's just a straight number of HP instead of a die roll? Or so you only add it to levels 1 - 10?

THANKS!
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KaiserKris
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Re: Hit points and Con Bonus

Post by KaiserKris »

I let them add their Con bonus to hit point rolls. Partly because the monsters presumably still get full hit die rolls and because with a lot of the high-level monsters I've got, they'll need every hit point they can get.

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Go0gleplex
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Re: Hit points and Con Bonus

Post by Go0gleplex »

I've always allowed them to add the CON bonus to the set number.
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serleran
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Re: Hit points and Con Bonus

Post by serleran »

The official answer is that Constitution modifiers apply to every level.

My personal rule is that they apply only to levels where an actual die is being rolled. My reasoning is that, once a party has hit the point where they no longer roll hit points, they players are smart, skilled, and aware enough to use tactics and run if necessary. Also, at high levels, many of the better (more nasty) effects don't care about HP anyway...

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Re: Hit points and Con Bonus

Post by Treebore »

Page 133 of the 4th printing:

"Hit points for the classes are acquired by level. At each level, the hit die
type is rolled and added to the previous levels total. The constitution
modifier is added or subtracted from this roll.
At 10th
level and above, all
classes acquire hit points at a specified rate
. Constitution modifiers are
added to or subtracted from this
. In all cases, a character gains at least 1
hit point for each level advanced."

So it is pretty clearly stated.
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Relaxo
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Re: Hit points and Con Bonus

Post by Relaxo »

thanks all! just plain over looked it
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http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781

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finarvyn
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Re: Hit points and Con Bonus

Post by finarvyn »

serleran wrote:The official answer is that Constitution modifiers apply to every level.

My personal rule is that they apply only to levels where an actual die is being rolled.
I only add them only to levels where actual dice are rolled, but I run high-level games so infrequently that basically either answer would work for me. :P
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Keolander
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Re: Hit points and Con Bonus

Post by Keolander »

I suppose I'm weird, but I separate Hit Points (which is a PCs Constitution Score) from Wound Points (Hit Dice + Con Bonus). Sure, it means overall that players have a bigger base of points, but I think there are plenty of ways in which PCs go *SQUISH* that don't involve anything other than a Saving Throw and incredible luck. Besides, its alot easier on bookkeeping if the Monsters have max points anyway (why make things easy?).
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Mark Hall
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Re: Hit points and Con Bonus

Post by Mark Hall »

If I were gonna do that, Keolander, I'd make criticals go straight to HP... scare the bejeezus out of players when you throw a 20.
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Keolander
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Re: Hit points and Con Bonus

Post by Keolander »

Mark Hall wrote:If I were gonna do that, Keolander, I'd make criticals go straight to HP... scare the bejeezus out of players when you throw a 20.
Yep, that's what I do. It favours the melee classes and makes the power curve slightly shallow since you could proverbially drop a 12th lvl Wizard as a 1st lvl Fighter. The only PC races I have that do not have Hit Points are Warforged/Golems and Forsaken/Revenants, since they don't have Constitution scores. Instead they get double Wound Points at Max for 1st lvl.
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