Rhuvein wrote:Session III (Part 2) - Wheel of Fortune.
After learning that there are humans in the hexagonal south tower, you decide to go there before entering the castle to see if you can gather any more information about the castle itself and some of the other smaller wall towers around the courtyard. At the door, you are greeted and welcomed by Marie and Karl – 2 gypsies that invite you in. They tell you they have been expecting you.
The party enters the parlor and everyone sits down to enjoy some ale, butterbeers and fireamber. At this time,
Iuliana comes down the staircase followed by 2 other women. All are lovely, graceful and have an air of a upper class upbringing.
Iuliana tells you she and her twin sisters (
Stefania and
Violetta) are the daughters of
Count Vladimir Tepescu and the
Countess Simone de Bouvoir. They are from the city of Brasov at the foot of the Carpathian Mountains in Transylvania. The Count is an ambassador from his country of Romanian. The family have taken residence here, so the Count can visit Ascalon to meet the
Empress Prizmyra and then travel to Yggsburgh to meet the Lord Mayor.
At first, some of the party members are hesitant and perhaps suspicious of this family and think of vampires and garlic, but soon they realize that these lovely women are bored and happy to have a visit from a brave adventuring party. Further discussions ensue and the party is invited to stay for dinner and drinks.
The group accepts the invitation and all get ready for dinner. Each of the girls takes a sit with the adventurers sitting on either sides of them. Karl, Marie and her mother
Ezmina join you as well as Marie’s son and daughter – Pieter and Sonja.
After dinner ~ brandy, cigars and pastries are served at couches and comfy chairs near the fireplace. Iuliana asks if anyone would be interested in a fate/fortune card session with the lady Ezmina who is a mystic and fortune teller.
All are interested and cards are drawn and special abilities are conferred by Ezmina after communing with the mystic spirits and she touches each adventurer and they are imbued with said powers.
Ezmina then pulls out a polyhedral dice that is 20 sided and asks each adventurer to roll it one time. The young ladies watch each roll with excitement. Much laughter and frivolity ensue and everyone is enjoying the impromptu dinner party.
Since it is late into the evening the party decides to spend the night in the tower as guests of the Count’s family rather than attempting to cross the courtyard and head back to the faerie glade.
A pleasant evening and night is had by all and the party arises early the next morning for breakfast and to give thanks and say goodbye to the lovely girls.
