X-Plorers!

TLG d20, Necromancer Games and general. Discuss any game not covered in another forum.
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redwullf
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Re: X-Plorers!

Post by redwullf »

A couple of weeks ago we had an "off night" from our regular weekly PF campaign (due to a couple of players out that night). We decided to run Cleopatra Station as a one-nighter. Everyone took about 10 to 15 minutes to put their characters together and we were off. Everyone had a complete blast. My favorite player quote at the end of the night, "That was the most fun role playing I think I've ever had."

There is a LOT to be said for rules light gaming, and experienced players, especially grognards, embrace this. X-plorers, for my group, proved how enjoyable an RPG session can be when you remove the 400+ page rulebooks from the table, put away the minis, and just *have fun!*
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"The worthy GM never purposely kills players' PCs. He presents opportunities
for the rash and unthinking players to do that all on their own.” -- E. G. G.

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Coleston the Cavalier
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Re: X-Plorers!

Post by Coleston the Cavalier »

redwullf wrote:A couple of weeks ago we had an "off night" from our regular weekly PF campaign (due to a couple of players out that night). We decided to run Cleopatra Station as a one-nighter. Everyone took about 10 to 15 minutes to put their characters together and we were off. Everyone had a complete blast. My favorite player quote at the end of the night, "That was the most fun role playing I think I've ever had."

There is a LOT to be said for rules light gaming, and experienced players, especially grognards, embrace this. X-plorers, for my group, proved how enjoyable an RPG session can be when you remove the 400+ page rulebooks from the table, put away the minis, and just *have fun!*

SWEET!!!

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redwullf
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Re: X-Plorers!

Post by redwullf »

Coleston the Cavalier wrote:SWEET!!!
It really was sweet, and my players are bugging me to run another session. So...if we can put a rush on The Deadly Dawn, my players would much appreciate it. ;)

But, seriously, the rules-light ambiguity of the character classes (and simple multi-classing mechanic) allowed my players to come up with all manner of curious back stories. Case in point, our "Scientist" was a dishonorably-discharged Fleet doctor who turned to a life of drug dealing (and drug *crafting*) and pimping after leaving the service. Yes, he was a "doctor," but his worldview was anything but. He even dressed the part and lamented upon having to remove his animal-print pimp hat in order to get into an enviro-suit.

Good times, good times.
Image
"The worthy GM never purposely kills players' PCs. He presents opportunities
for the rash and unthinking players to do that all on their own.” -- E. G. G.

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Relaxo
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Re: X-Plorers!

Post by Relaxo »

Red, I wanna play at your table some day!
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781

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