Spells with "reverse" effects
Spells with "reverse" effects
If you choose a spell that has a reverse effect, such as "Cure Light Wounds" and "Cause Light Wounds", do you automatically get both effects, or do you have to choose them separately, as individual spells?
- Go0gleplex
- Greater Lore Drake
- Posts: 3723
- Joined: Fri May 30, 2008 7:00 am
- Location: Keizer, OR
Re: Spells with "reverse" effects
You need to do them as separate spells.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Re: Spells with "reverse" effects
Yes, separately...
...because when you put a spell in "reverse" it activates the back-up lights and that 'weet, weet, weet' sound-making thingy. Oh, and it also means the spell-caster needs two mirrors which he should check during the process...
...because when you put a spell in "reverse" it activates the back-up lights and that 'weet, weet, weet' sound-making thingy. Oh, and it also means the spell-caster needs two mirrors which he should check during the process...