My experience shows that well oiled machines where everyone knows their roles and niches in an adventuring party are few and far between. It is more common to have a crazy scene of everyone pursuing various different (oftentimes conflicting) agendas at the same time.
It makes for an evenings entertainment but not for efficient dungeon delving by any means.
What do you suggest to encourage active teamwork?
I'm not looking to write a chapter that ends up being a lecture on how to work together and support a common goal...though that may be required.
I'm more looking for actual ways to reward folks in game and also give them consequences for NOT working together.
Example: A trap that requires the fighter to hold a stone block up while the thief works on the controls to disarm the trap all the while the mage is needed to keep the guardian creature charmed.
If they manage to work together they are rewarded by the treasure beyond.
If they fail the block crushes the thief, the fighter gets the full brunt of the trap while the mage gets eaten by the guardian!
But also looking for your ideas on how to insert elements into the mechanics and "feel" of a game.
