Engineering Territories

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
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ssfsx17
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Engineering Territories

Post by ssfsx17 »

I wrote this to help myself come up with the things that surround castles and dungeons.

The purpose of this work is to reduce the amount of work required for creating environments for high-level adventurers to conquer as well as to reduce the amount of work for world building. The Castle Keeper should always consider the nature of the campaign, the ambitions of the characters, logic, and imagination when making territories. At most a few territories should be generated in a completely random manner, with the other territories having a number of things pre-determined based on their neighbors.

http://sites.google.com/site/ssfsx17srp ... erritories

Feedback is welcome, and there are sections which are obviously incomplete.
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home

Class-less D&D: https://github.com/ssfsx17/skill20

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ssfsx17
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Re: Engineering Territories

Post by ssfsx17 »

Thanks to input from a certain guy who used to be in the gemstone business, the page has been updated and is hopefully more complete and useable.
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home

Class-less D&D: https://github.com/ssfsx17/skill20

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ssfsx17
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Re: Engineering Territories

Post by ssfsx17 »

Here's a quick example of how to use this system: http://sites.google.com/site/ssfsx17srp ... iver-delta

Feel free to plug that place into your own campaign too!
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home

Class-less D&D: https://github.com/ssfsx17/skill20

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Lord Crimson
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Re: Engineering Territories

Post by Lord Crimson »

Interesting looking stuff, ssfsx17.

That's a lot of awesome-looking tables. :mrgreen:
-- Lord Crimson, Champion of Darkness

--> StarSIEGE fan? Come to the SS:EH Wiki for trappings, ideas, and more!

** As always, my suggestions/statements/ideas come with the caveats of YMMV and IMO. :D

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DeadReborn
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Re: Engineering Territories

Post by DeadReborn »

Very cool! I can definitely put that to some use. I've been working on a homebrew world off and on. I have a good chunk of land mapped out and populated, but this would really help once I start to expand outward.
"My simple card trick has turned you into an ice cream cone!
Which means...I AM A LEVEL TEN WIZARD!"-SpongeBob SquarePants

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ssfsx17
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Re: Engineering Territories

Post by ssfsx17 »

Thank you all for your replies! Feedback about more stuff to put into the tables, or anything that feels clunky, would be especially appreciated.

Test 2, a slightly more civilized place than Test 1: http://sites.google.com/site/ssfsx17srp ... nian-coast
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home

Class-less D&D: https://github.com/ssfsx17/skill20

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