Alternate saves

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Ronin77
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Alternate saves

Post by Ronin77 »

While I understand why the trolls stuck to a more original style in saving throws, Giving each attribute a set of saves making every attribute equally important for saves. I also really do like the way 3rd edition broke the saves into the three basic saves.

My idea is to create a single save category for each attribute. For Strength there is a might save. For Dexterity there is a reflex save. For Constitution there is a fortitude save. For Intelligence there is a reasoning save. For Wisdom there is a perception save. And for Charisma there is a willpower save.

Strength: Might save.
Dexterity: Reflex save.
Constitution: Fortitude save.
Intelligence: Reasoning save.
Wisdom: Perception save.
Charisma: Willpower save.

I do not mean to pigeon hold attributes to only these saves. After all these attributes represent more than just a single aspect of the character. For other rolls attribute rolls are still valid.

Some example save bonuses could be:
Elf: Willpower+1, Reception+2, Reflex+1.
Dwarf: Might+1, Fortitude+2, Willpower+1.

Just as with standard C&C a save is made against a difficulty set by primary or secondary. With a the appropriate attribute bonus and save bonus added to the roll.
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I had another idea of separating the saves from attributes as far as which are prime and secondary. And assign new priorities based on race or other factors rather than save bonuses. This would add a whole new level of customization. But could add a level of complication I don't want.

For example:
A dwarf could start with Fortitude and Might or Willpower as prime saves. And an elf could start with Perception and Willpower or Reflex as primary saves.

Going to have to give it a try and see how it pans out.
Joey Mullins AkA GamingRonin
My Gaming Blog http://gamingronin.blogspot.com/

Gritty6 (epic6)

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Arduin
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Re: Alternate saves

Post by Arduin »

Ronin77 wrote:While I understand why the trolls stuck to a more original style in saving throws, Giving each attribute a set of saves making every attribute equally important for saves. I also really do like the way 3rd edition broke the saves into the three basic saves.
C&C doesn't use anything close to the original saving throw style of D&D. It is far closer to 3rd Ed than 1st Ed.

That being said, looks interesting but don't see how this would work with spells and such. Maybe some side by side examples would help.
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Ronin77
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Re: Alternate saves

Post by Ronin77 »

Oh I was not real clear on that. I mean having the description of the old saves. VS staff, wand, and breath weapon for example from first edition. I understand that really its an attribute save and those are just examples of each category. The more I think about it I think I just like keeping to attribute saves.

But Like my second Idea that Save primes may not be the same as Attribute primes to represent racial ability and add another level of customization.

Using the Idea that charisma is used for willpower saves as I often do.
An Elf ranger could have attribute primes of Str and DEX. But have save primes of Dex and CHA. Showing that although strong and agile he is also very resistant to being influenced by others.
Joey Mullins AkA GamingRonin
My Gaming Blog http://gamingronin.blogspot.com/

Gritty6 (epic6)

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Arduin
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Re: Alternate saves

Post by Arduin »

Ronin77 wrote:Using the Idea that charisma is used for willpower saves as I often do.
An Elf ranger could have attribute primes of Str and DEX. But have save primes of Dex and CHA. Showing that although strong and agile he is also very resistant to being influenced by others.
I get it now. Makes sense now that I see the example. I'd be careful about unbalancing races/classes with this change to the foundation of C&C engine.
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