Non-C&C books you use (or intend to use) for your C&C games
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treant_on_fire
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Non-C&C books you use (or intend to use) for your C&C games
One of those 'just for fun' threads...
- Book of Iron Might (In this case I think I'll just take it out when a player mentions something too specific for the default rules and tell them what the drawbacks are on his turn/attack instead of letting them 'shop for moves')
- The Wurst of Grimtooth's Traps. (One of my favorite OGL books actually. I received some advice on my 'XP for Traps' thread that I'll make use of for this.)
- Book of Iron Might (In this case I think I'll just take it out when a player mentions something too specific for the default rules and tell them what the drawbacks are on his turn/attack instead of letting them 'shop for moves')
- The Wurst of Grimtooth's Traps. (One of my favorite OGL books actually. I received some advice on my 'XP for Traps' thread that I'll make use of for this.)
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alcyone
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Re: Non-C&C books you use (or intend to use) for your C&C ga
I use AD&D 1e DMG and D&D Rules Cyclopedia when there is a gap in the rules.
My C&C stuff: www.rpggrognard.com
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treant_on_fire
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Re: Non-C&C books you use (or intend to use) for your C&C ga
Such as?Aergraith wrote:I use AD&D 1e DMG and D&D Rules Cyclopedia when there is a gap in the rules.
- Omote
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Re: Non-C&C books you use (or intend to use) for your C&C ga
Just setting books pretty much. We have used 2nd edtion Greyhawk stuff from Greyhawk Players Handbook, and The Adventure Begins.
~O
~O
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
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- Dead Horse
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Re: Non-C&C books you use (or intend to use) for your C&C ga
i use
AD&D, all of the books. Some monsters some spells couple weapons
HackMaster, all of the books.. i ported my campaign from HM to C&C.
I also on occasion use 3 party supliments. like Role-Aids.
Some basic D&D stuff. monsters mostly
Classes, races and the like off the web..
Basicly i use what i like from alot of sources.
AD&D, all of the books. Some monsters some spells couple weapons
HackMaster, all of the books.. i ported my campaign from HM to C&C.
I also on occasion use 3 party supliments. like Role-Aids.
Some basic D&D stuff. monsters mostly
Classes, races and the like off the web..
Basicly i use what i like from alot of sources.
Please don't beat me.
Not Worth Any Experiance Points Alive http://nwaepa.blogspot.com/
Not Worth Any Experiance Points Alive http://nwaepa.blogspot.com/
Re: Non-C&C books you use (or intend to use) for your C&C ga
AD&D for items & monsters. Arduin trilogy for all kinds of ideas.
Re: Non-C&C books you use (or intend to use) for your C&C ga
Dead Horse wrote:i use
AD&D, all of the books. Some monsters some spells couple weapons
...
I also on occasion use 3 party supliments. like Role-Aids.
Some basic D&D stuff. monsters mostly
Classes, races and the like off the web..
Basicly i use what i like from alot of sources.
Me too, and I'll add some of the stuff from the FFG supplements
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
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alcyone
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Re: Non-C&C books you use (or intend to use) for your C&C ga
Previous to CKG, hirelings, for example. I still find the spell explanation section useful. I use Appendix P to help make high level characters. In Rules Cyclopedia, usually the spells section; having different versions of the spell descriptions available is often helpful, but it's packed with information on all aspects of play. More than once I have looked across a timeline of spell descriptions to get to the bottom of how it was "supposed" to have worked.treant_on_fire wrote:Such as?Aergraith wrote:I use AD&D 1e DMG and D&D Rules Cyclopedia when there is a gap in the rules.
I've probably used all of my AD&D 1e books to clarify something or use one of the many fine tables at some point. Dungeoneer and Wilderness Survival guides are particularly handy.
My C&C stuff: www.rpggrognard.com
Re: Non-C&C books you use (or intend to use) for your C&C ga
Of course Gary's 1e DMG...which I thought was the ultimate RPG
book until the CKG (I'd put them on a par, myself)...
and Fiend Folio and MM...and my two
Judges Guild booklets from way back: 'Castles' and 'Villages' which
have pre-mapped castles and villages on Xeroxable pages that can
be modified to suit. Hmm...and all my 1e modules I'm looking
forward to running again...Mwahh-Hah-Haa!
book until the CKG (I'd put them on a par, myself)...
and Fiend Folio and MM...and my two
Judges Guild booklets from way back: 'Castles' and 'Villages' which
have pre-mapped castles and villages on Xeroxable pages that can
be modified to suit. Hmm...and all my 1e modules I'm looking
forward to running again...Mwahh-Hah-Haa!
- finarvyn
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Re: Non-C&C books you use (or intend to use) for your C&C ga
In addition to my C&C books, I usually have the D&D Rules Cyclopedia, my old Judges Guild Ready Ref sheets book and GM screen, and my copy of Dave Arenson's First Fantasy Campaign. When I grab monsters or treasure I often just use whichever book is most convenient.
Marv / Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
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Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Re: Non-C&C books you use (or intend to use) for your C&C ga
AD&D PH, DMG, MM, FF, and MMII. Occasionally, the 2E Monstrous Manual.

Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
- DeadReborn
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Re: Non-C&C books you use (or intend to use) for your C&C ga
1e, 2e, and 3.5 DMGs, any monster source, anything Ravenloft, just about any adventure module and other various stuff. One of my recent favorites is the AD&D Dungeon Master's Design Kit. That thing is awesome.
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- Dead Horse
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Re: Non-C&C books you use (or intend to use) for your C&C ga
I completely forgot to add i use the whole Fantasy World series by Troll Lords.
World builder et all...
World builder et all...
Please don't beat me.
Not Worth Any Experiance Points Alive http://nwaepa.blogspot.com/
Not Worth Any Experiance Points Alive http://nwaepa.blogspot.com/
Re: Non-C&C books you use (or intend to use) for your C&C ga
3.5/Pathfinder for monsters and questions related to monsters, such as "what exactly is an aberrant?"
Lots of real-world history for all sorts of things to spice up typical fantasy settings. Sometimes truth is stranger than fiction!
People I've met, for evil NPCs
Shadowrun, for ideas on how other planes work as well as for summoned creatures
Games made by Yasumi Matsuno (most famous for Final Fantasy XII and Tactics Ogre), for more ideas on how to spice up typical fantasy settings or otherwise use fantasy elements that people take for granted in a totally different direction
Strategy games made by Paradox Interactive and KOEI for ideas on what's going on in the world while the party is off adventuring
The Oregon Trail 5, for ideas on what can happen to the party while they're travelling in the wilderness
AD&D 2nd edition, for when you really need to know the average price of a chicken in D&D-style currency
The Riddle of Steel roleplaying game, which has been a huge influence on how I think about fantasy gaming
Non-fiction instructional books, to get ideas on what could possibly go wrong with all sorts of things
And countless other unsubtle influences in all the monsters written up so far
Lots of real-world history for all sorts of things to spice up typical fantasy settings. Sometimes truth is stranger than fiction!
People I've met, for evil NPCs
Shadowrun, for ideas on how other planes work as well as for summoned creatures
Games made by Yasumi Matsuno (most famous for Final Fantasy XII and Tactics Ogre), for more ideas on how to spice up typical fantasy settings or otherwise use fantasy elements that people take for granted in a totally different direction
Strategy games made by Paradox Interactive and KOEI for ideas on what's going on in the world while the party is off adventuring
The Oregon Trail 5, for ideas on what can happen to the party while they're travelling in the wilderness
AD&D 2nd edition, for when you really need to know the average price of a chicken in D&D-style currency
The Riddle of Steel roleplaying game, which has been a huge influence on how I think about fantasy gaming
Non-fiction instructional books, to get ideas on what could possibly go wrong with all sorts of things
And countless other unsubtle influences in all the monsters written up so far
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
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Lord Dynel
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Re: Non-C&C books you use (or intend to use) for your C&C ga
I recently picked up the Swords & Wizardry version of the Tome of Horrors Complete (pdf) and I'll definitely be using that for my monsters in the future.
For some reason, I love using the Forgotten Realms Grey Box (1e) and the 1st Edition AD&D Forgoten Realms supplements (FR1 through FR6) with C&C. No Time of Troubles, no Cyric or Bhaalspawn, no dead and wild magic, no "every piece of world explored" BS. I ran a game based in Arabel, and it ran really good. Plus, knights make really good Purple Dragons of Cormyr!
Aside from those, I sometimes pull out the 1e DMG for the awesome miscellenia it possesses. I sometimes use Aurora's Whole Realms Catalogue, too, if the players want some more odd equipment. I also like the 1st Edition Manual of the Planes, for cosmology explanation. I like the Rogues Gallery (1st and 2nd Ed. AD&D) for some quick, on-the-fly, fleshed out NPCs. Other than that, I mostly stick to the C&C products.
For some reason, I love using the Forgotten Realms Grey Box (1e) and the 1st Edition AD&D Forgoten Realms supplements (FR1 through FR6) with C&C. No Time of Troubles, no Cyric or Bhaalspawn, no dead and wild magic, no "every piece of world explored" BS. I ran a game based in Arabel, and it ran really good. Plus, knights make really good Purple Dragons of Cormyr!
Aside from those, I sometimes pull out the 1e DMG for the awesome miscellenia it possesses. I sometimes use Aurora's Whole Realms Catalogue, too, if the players want some more odd equipment. I also like the 1st Edition Manual of the Planes, for cosmology explanation. I like the Rogues Gallery (1st and 2nd Ed. AD&D) for some quick, on-the-fly, fleshed out NPCs. Other than that, I mostly stick to the C&C products.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
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SaveVsFail
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Re: Non-C&C books you use (or intend to use) for your C&C ga
All the AD&D hardback monster books to flesh out all my encounter tables.
The Arcanum rpg for all the nifty alchemy bits.
Various web resources for inspiration.
The Arcanum rpg for all the nifty alchemy bits.
Various web resources for inspiration.
Heroes aren't born. They're cornered.
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"We aren't pirates... We're pro-active salvage enthusiasts." Lord-Captain Horatio Aloysius Drax
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- Snoring Rock
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Re: Non-C&C books you use (or intend to use) for your C&C ga
I use the 1e DMG, MM, Fiend Folio, and MM II for rules and monsters. I use Necromancer Games version (3.5e) Wilderland of High Fantasy for the setting and all of the JG books like cities, temples, vilages, and Sea Steeds and Wave Riders. I also use just about any edition adventures; 1e, 2e, 3.5, Pathfinder, JG, TSR, Fat Dragon, Necromancer Games....
- Omote
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Re: Non-C&C books you use (or intend to use) for your C&C ga
Just thought of some other books I used for C&C. Literally "castles" and "crusades" play big parts in my games. I use the Osprey Publishing, Fortress series to give the players (and myself) ideas on how various castles look during the Crusader periods, and for the Teutonic knights, and various Cathar castles.
~O
~O
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
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>> Omote's Advanced C&C stuff <<
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>> Omote's Advanced C&C stuff <<
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cuchulainkevin
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Re: Non-C&C books you use (or intend to use) for your C&C ga
Birthright for a setting (with tweeks of course)
Wheel of Time for the magic system
MERP for the demi-human races, npc's ans epic feel
How to make that work? Damned if I know...
Wheel of Time for the magic system
MERP for the demi-human races, npc's ans epic feel
How to make that work? Damned if I know...
Ah room zoom zoom, ah room zoom zoom. gilly gilly gilly gilly, gilly ah sa sa. Come through the magic door with me and see the things you never dreamed you'll see.
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cuchulainkevin
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Re: Non-C&C books you use (or intend to use) for your C&C ga
The Osprey books (especially illustrated by McBride) are full of awesome. Great for details on armor and weaponry.Omote wrote:Just thought of some other books I used for C&C. Literally "castles" and "crusades" play big parts in my games. I use the Osprey Publishing, Fortress series to give the players (and myself) ideas on how various castles look during the Crusader periods, and for the Teutonic knights, and various Cathar castles.
~O
Ah room zoom zoom, ah room zoom zoom. gilly gilly gilly gilly, gilly ah sa sa. Come through the magic door with me and see the things you never dreamed you'll see.
- old school gamer
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Re: Non-C&C books you use (or intend to use) for your C&C ga
I use the excellent random encounter tables from the 1st Edition AD&D DMG. Sometimes I use the 2nd edition Monstrous Manual as well. I have been getting useful information from purpleworm.org since it has the complete book of dwarves for my all dwarf C&C game.
- Frost
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Re: Non-C&C books you use (or intend to use) for your C&C ga
A ton, actually.
- Vornhiem
- AEG's Toolbox
- Wilderlands of High Fantasy and other Wilderlands stuff
- Goods & Gear from Kenzer
- various AD&D books
- Vornhiem
- AEG's Toolbox
- Wilderlands of High Fantasy and other Wilderlands stuff
- Goods & Gear from Kenzer
- various AD&D books