We're in the middle of the A0 Rising Knight. First question. A player was reduced to -3 hp, he has been raised to 0 now. Can magical healing bring him up(such as lay on hands, cure light potion)after the 1d6 hours of unconsciousness?
Another player made a fighting disengagment. Hasty disengagement says opponents get free attacks, but do they get that option with "fighting dis" as well? Thanks.
Questions about healing and disengagement
Re: Questions about healing and disengagement
Don't have book in front of me to give quote but, yes magical healing bypasses wait times strictures that natural healing has.tylermo wrote:We're in the middle of the A0 Rising Knight. First question. A player was reduced to -3 hp, he has been raised to 0 now. Can magical healing bring him up(such as lay on hands, cure light potion)after the 1d6 hours of unconsciousness?
Re: Questions about healing and disengagement
Hi tylermo:
1) Yes, I think that magical healing would definetely help to quickly bring back the character from the brink of unconsciousness.
2) No, if a PC, or a monster, use the fighting disengagement maneuver I usually don't allow a free attack against, but he/she/it must find a way to get free from their enemies, who can choose if they want to follow him/her/it and keep on fighting or not.
Hope that helps, have a nice day,
G.
1) Yes, I think that magical healing would definetely help to quickly bring back the character from the brink of unconsciousness.
2) No, if a PC, or a monster, use the fighting disengagement maneuver I usually don't allow a free attack against, but he/she/it must find a way to get free from their enemies, who can choose if they want to follow him/her/it and keep on fighting or not.
Hope that helps, have a nice day,
G.
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Re: Questions about healing and disengagement
Once a character has been brought up to zero HP, magical healing works normally from that point forward. If the player was a -3 HP and has a healing spell cast on him that restored 10 HP, the recipient would only be brought back to zero HP. From that point on, all healing works as normal.
With a "Hasty Disengagement" the PC can be attacked as he withdraws. A "Fighting Disengagement" prevents these free attacks but only allows the PC to move 1/2 of his move distance.
~O
With a "Hasty Disengagement" the PC can be attacked as he withdraws. A "Fighting Disengagement" prevents these free attacks but only allows the PC to move 1/2 of his move distance.
~O
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