Multi-classing question
Multi-classing question
A player from my A-series campaign is considering multi-classing. He's playing a 1st level Elf assassin. He's thinking adding illusionist. Would he still be able to wear armor, or would he lose that ability due to being an illusionist as well?
Re: Multi-classing question
Hi Tylermo,
I think that it really depends on how you handle multiclassing.
For instance, in the 4th printing PHB multiclassing rules you have to decide as you're creating your hero if you're going to play a single class, a multiclass, or even a class and half character: you can't gain level in different classes during your career, as in D&D 3.5 or in Pathfinder. Personally I follow those rules.
Anyway, with the Assassin / would be-illusionist, I would say that he can't cast spells while wearing any armor.
Maybe you could find useful checking the rules for multiclassing given in the PHB, pp. 140 - 142, for what it concerns armor & spells.
Hope that helps,
G.
I think that it really depends on how you handle multiclassing.
For instance, in the 4th printing PHB multiclassing rules you have to decide as you're creating your hero if you're going to play a single class, a multiclass, or even a class and half character: you can't gain level in different classes during your career, as in D&D 3.5 or in Pathfinder. Personally I follow those rules.
Anyway, with the Assassin / would be-illusionist, I would say that he can't cast spells while wearing any armor.
Maybe you could find useful checking the rules for multiclassing given in the PHB, pp. 140 - 142, for what it concerns armor & spells.
Hope that helps,
G.
Re: Multi-classing question
Ok, first, if you handle multi-classing as it is in the PHB, the 4th printing has some specific rules. First, as Galannor points out, that decision is made at the time of character creation, but since your players are new to C&C and still first level, you can allow a minor edit to grant that to the player. I will point out the armor restrictions below. If you want to use a 3rd. Ed. style of multi-classing, this can work, you can simply allow the character to switch to the new class, and raise it's XP instead of the original class. This can work in a couple of ways, the first is to say that any xp gained from more combat related rewards goes to the combat oriented class, while any spell casting awards go to the spell casting class, other awards are divided equally between them. Not a very practical solution, but it could work. Another way to do it is only allow the switch at the time the character levels, so once he reaches 2nd level of assassin, he can add the illusionist, and gain xp only as an illusionist, at the next level, he can switch back or stay the same. You still get to use the abilities of both (with restrictions as a standard multi-class as shown below) but only gain xp to one class at a time. (This is my least favorite option) Finally you could treat it in the same way as Original D&D did with the Elf. Each adventure the player decides to to have the character act either as an assassin or an illusionist. If during that adventure the character uses abilities from the other class, they gain only 1/2 xp for the adventure, or perhaps if you think this is to strict, do this per game session, if very generous, only for that encounter. To do this you will need to make a unified XP chart, I would take 100% of the XP from the chart that has a larger value, and 1/4 the xp of the other class. That said, I am not really a fan of any of these options, but they are all workable.
I would allow the edit of the character to include either the traditional multi-class, requiring that the character split XP between the two classes, and level each up separately, or the class and a half system. And really, the class and a half system would work seemlessly for the character right now, since at 1st level you do not have the abilities of the supporting class, it is considered level-0, you do gain some of the functions, armor and weapon selection for example, but you do not get BtH, spells, etc. (though you could allow a couple of cantrips, perhaps based on the Int. bonus for a spell casting supporting class at character level 1). Starting at 2nd level the character would be A-2/Ill-1, then gain a level as Illusionist at every even level thereafter.
Armor restrictions are listed as follows-
Thus, mechanically speaking, in traditional multi-class, no armor may be worn if you are casting spells. however, in class and a half, with this character being an assassin supported by an illusionist, he could cast spells while armored, but only spells that do not deal direct damage. Since most illusions do not this makes assassin/illusionist a very powerful combination, but spells that do cause direct damage like the various Dark Chaos, Dragon Bite, Dragon Breath, etc. would not be able to be cast. Note that I break both of these rules if Elven Chainmail is acquired and used, and with some, exceptionally rare, magic armors.
I would allow the edit of the character to include either the traditional multi-class, requiring that the character split XP between the two classes, and level each up separately, or the class and a half system. And really, the class and a half system would work seemlessly for the character right now, since at 1st level you do not have the abilities of the supporting class, it is considered level-0, you do gain some of the functions, armor and weapon selection for example, but you do not get BtH, spells, etc. (though you could allow a couple of cantrips, perhaps based on the Int. bonus for a spell casting supporting class at character level 1). Starting at 2nd level the character would be A-2/Ill-1, then gain a level as Illusionist at every even level thereafter.
Armor restrictions are listed as follows-
Code: Select all
Multi-class
Multi-class characters can use any armor from any of the combined classes’ armor allowed list at however, they still suffer any penalties mentioned for a class ability such as with the rogue’s pick pocket.Code: Select all
Class and a half
Wizard or illusionist supported by an armor proficient class may cast spells while armored, however, any spells which allow a save are granted a bonus to the save equal to the base AC bonus of the spell-caster’s armor. This
principle also applies to druids who wear metal armor. Wizard or illusionist supporting an armor proficient class cannot cast spells which directly cause damage, or allow a save, while wearing armor. This
principle applies to druids wearing metal armor.-
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Re: Multi-classing question
Assassin/Illusionists is an awesome combo, in my humble opinion. Sure they can't cast spells that cause damage (or even allow a save), but the utility it provides the main class is a big boost in my opinion. And with the low XP table that the assassin has, he won't really trail the other members of the party in levels, which is nice. 
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Re: Multi-classing question
however, any spells which allow a save are granted a bonus to the save equal to the base AC bonus of the spell-caster’s armor. Wizard or illusionist supporting an armor proficient class cannot cast spells which directly cause damage, or allow a save, while wearing armor.
?? So spells that allow a save are granted bonus to save. YET, you CAN'T cast spells that allow a save? Seems contradictory...
?? So spells that allow a save are granted bonus to save. YET, you CAN'T cast spells that allow a save? Seems contradictory...
Re: Multi-classing question
Looks like another botch for the errata.Arduin wrote:however, any spells which allow a save are granted a bonus to the save equal to the base AC bonus of the spell-caster’s armor. Wizard or illusionist supporting an armor proficient class cannot cast spells which directly cause damage, or allow a save, while wearing armor.
?? So spells that allow a save are granted bonus to save. YET, you CAN'T cast spells that allow a save? Seems contradictory...
If you separate the two rules you've glued together (the chunks you glued together are separated by more words and a paragraph break in my printing which makes the meaning pretty obvious), you'll note that one is related to wizard SUPPORTED BY an armored class and the other is related to a wizard SUPPORTING an armored class.
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Re: Multi-classing question
I'm not sure. I think the distinction is between wizards / illusionist supporting another class vs. wizard / illusionist supported by another class, as you point out.mbeacom wrote:Looks like another botch for the errata.Arduin wrote:however, any spells which allow a save are granted a bonus to the save equal to the base AC bonus of the spell-caster’s armor. Wizard or illusionist supporting an armor proficient class cannot cast spells which directly cause damage, or allow a save, while wearing armor.
?? So spells that allow a save are granted bonus to save. YET, you CAN'T cast spells that allow a save? Seems contradictory...![]()
In other words, if the main class is fighter and the half class is wizard, they can cast spells while wearing armor, with the mentioned penalty. If the main class is wizard and the half class is fighter, then they can't cast certain spells while wearing armor.
If that's right, then it could still use a bit of clarification, but I don't think it's an error per se.
Or maybe not ...
Re: Multi-classing question
Just took it off what was posted. Okay, so the main class is the lynch pin. I can see the distinction. Although, I wouldn't make it in my game.mbeacom wrote: If you separate the two rules you've glued together (the chunks you glued together are separated by more words and a paragraph break in my printing which makes the meaning pretty obvious), you'll note that one is related to wizard SUPPORTED BY an armored class and the other is related to a wizard SUPPORTING an armored class.
Thanks for the clarification.
BTW, my find on the SR thing has resulted in errata.
Re: Multi-classing question
kreider204 wrote:I'm not sure. I think the distinction is between wizards / illusionist supporting another class vs. wizard / illusionist supported by another class, as you point out.mbeacom wrote:Looks like another botch for the errata.Arduin wrote:however, any spells which allow a save are granted a bonus to the save equal to the base AC bonus of the spell-caster’s armor. Wizard or illusionist supporting an armor proficient class cannot cast spells which directly cause damage, or allow a save, while wearing armor.
?? So spells that allow a save are granted bonus to save. YET, you CAN'T cast spells that allow a save? Seems contradictory...![]()
In other words, if the main class is fighter and the half class is wizard, they can cast spells while wearing armor, with the mentioned penalty. If the main class is wizard and the half class is fighter, then they can't cast certain spells while wearing armor.
If that's right, then it could still use a bit of clarification, but I don't think it's an error per se.
Or maybe not ...
Sorry, was joking, thus the "wink" face. It's not botched. It's pretty clear. No further clarification needed. Was just poking Arduin about the previous rule that he was confused by and declared to be botched.
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Re: Multi-classing question
Ah, sorry - my irony radar is off this morning ... 
Re: Multi-classing question
Yes, you need to be careful in the reading of that rule, tripped me up at first as well.Arduin wrote:Just took it off what was posted. Okay, so the main class is the lynch pin. I can see the distinction. Although, I wouldn't make it in my game.mbeacom wrote: If you separate the two rules you've glued together (the chunks you glued together are separated by more words and a paragraph break in my printing which makes the meaning pretty obvious), you'll note that one is related to wizard SUPPORTED BY an armored class and the other is related to a wizard SUPPORTING an armored class.
Thanks for the clarification.
BTW, my find on the SR thing has resulted in errata.
Though when copying from other posts, don't eliminate the sections in between, but highlight the portions you question. That way everyone is looking at the original and can help with the points as it was noted by mbeacom. Though for my part, the big issue with the format was the copy/paste from the PDF, formatting was all mangled, sorry about that.