In this entry:
NIGHTMARE
NO. ENCOUNTERED: 1–4
SIZE: Large
HD: 7 (d8)
MOVE: 40ft., 90ft. (fly, good)
And the Yeth Hound, there is the "Good" qualifier after the Fly designation. I couldn't find a rule about this. Anyone know what it means rule wise?
Thanks.
M&T "Fly" movement question
Re: M&T "Fly" movement question
I wonder if that designation snuck its way in from the d20 SRD? From the Pathfinder core rulebook I also found this:Arduin wrote:In this entry:
NIGHTMARE
NO. ENCOUNTERED: 1–4
SIZE: Large
HD: 7 (d8)
MOVE: 40ft., 90ft. (fly, good)
And the Yeth Hound, there is the "Good" qualifier after the Fly designation. I couldn't find a rule about this. Anyone know what it means rule wise?
Thanks.
I'm not sure if C&C mentions flight "maneuverability" anywhere...Pathfinder Core Rulebook, pg. 96 wrote:Creatures with a f ly speed treat the Fly skill as a class skill. A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability: Clumsy –8, Poor –4, Average +0, Good +4, Perfect +8. Creatures without a listed maneuverability rating are assumed to have average maneuverability.

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Re: M&T "Fly" movement question
CKG, page 147. Though, the rules for aerial combat/movement have evolved in the CKG.redwullf wrote:I'm not sure if C&C mentions flight "maneuverability" anywhere...
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Re: M&T "Fly" movement question
At one time, those were errata since there were no rules regarding flying movement classes. If you don't have the CKG, ignore the flying movement class.
Re: M&T "Fly" movement question
I think you nailed it. In an earlier version of M&T there was one entry with "Perfect". It is an artifact from the SRD. Thanks.redwullf wrote: I wonder if that designation snuck its way in from the d20 SRD? From the Pathfinder core rulebook I also found this:
I'm not sure if C&C mentions flight "maneuverability" anywhere...Pathfinder Core Rulebook, pg. 96 wrote:Creatures with a f ly speed treat the Fly skill as a class skill. A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability: Clumsy –8, Poor –4, Average +0, Good +4, Perfect +8. Creatures without a listed maneuverability rating are assumed to have average maneuverability.
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Re: M&T "Fly" movement question
Ok, I have to weigh in on this. I love C&C but this is one of things that loses me debates with my group, which just will not switch to C&C.
There are currently only 2 monsters in the M&T that have the fly class listed; that is that I can find. These are without a doubt, left overs from the SRD. If not, we could have classes listed for all flying creatures.
Using them with those listed in the CKG is useless. The system in the CKG does not use the same terms and is much more complicated than it needs to be. I think it could have been made either prime or not and then go from there. Use the siege engine for flight. A monster either is or is not prime on flight. Then use HD (+) and size (-) wings (+) etc. for modifiers.
It aggrivates me that this was not cleared up and fleshed out from the get go. It has been said that C&C is a bit disjointed by some here. It is this that makes me agree at times.
There are currently only 2 monsters in the M&T that have the fly class listed; that is that I can find. These are without a doubt, left overs from the SRD. If not, we could have classes listed for all flying creatures.
Using them with those listed in the CKG is useless. The system in the CKG does not use the same terms and is much more complicated than it needs to be. I think it could have been made either prime or not and then go from there. Use the siege engine for flight. A monster either is or is not prime on flight. Then use HD (+) and size (-) wings (+) etc. for modifiers.
It aggrivates me that this was not cleared up and fleshed out from the get go. It has been said that C&C is a bit disjointed by some here. It is this that makes me agree at times.