Wizard spells: too many per day?
Wizard spells: too many per day?
I've been looking at the C&C PHB for awhile now and it just struck me as of that a level 1 wizard gets more spells at level 1 than a wizard in 3.5. I figured it'd be less, more akin to AD&D. Seems to kill the "super weak and vulnerable early on" feel no?
- Lord Crimson
- Ungern
- Posts: 82
- Joined: Wed Dec 15, 2010 8:36 pm
- Location: Vallejo, CA
Re: Wizard spells: too many per day?
I don't think getting 1 extra spell per day really makes the wizard that much more useful.
If anything, it allows him/her to be useful in more than just one fight/situation rather than the classic "one-and-done" problem and left useless for the remainder of the day.
Considering that the C&C spell list is radically more constrained than 3.X, there isn't as much "uber-wizard" problem to worry about later on, so making the 1st level wizard a bit more functional doesn't really throw things off too badly.
My opinion, anyway.
If anything, it allows him/her to be useful in more than just one fight/situation rather than the classic "one-and-done" problem and left useless for the remainder of the day.
Considering that the C&C spell list is radically more constrained than 3.X, there isn't as much "uber-wizard" problem to worry about later on, so making the 1st level wizard a bit more functional doesn't really throw things off too badly.
My opinion, anyway.
-- Lord Crimson, Champion of Darkness
--> StarSIEGE fan? Come to the SS:EH Wiki for trappings, ideas, and more!
** As always, my suggestions/statements/ideas come with the caveats of YMMV and IMO.
--> StarSIEGE fan? Come to the SS:EH Wiki for trappings, ideas, and more!
** As always, my suggestions/statements/ideas come with the caveats of YMMV and IMO.
Re: Wizard spells: too many per day?
3.5 = 3 0 level 1 1stOzreth wrote:I've been looking at the C&C PHB for awhile now and it just struck me as of that a level 1 wizard gets more spells at level 1 than a wizard in 3.5. I figured it'd be less, more akin to AD&D. Seems to kill the "super weak and vulnerable early on" feel no?
C&C = 4 0 level 2 1st.
Not much difference in the grand scheme of things.
- Dead Horse
- Red Cap
- Posts: 296
- Joined: Mon Dec 13, 2010 9:23 pm
- Location: Lurking in Omaha NE
Re: Wizard spells: too many per day?
Heck i houserule unlimited cantrips (within reason)
I think Hackmaster 4th gave level 1 wizards 3 spellsat 1st.
I think its a good balance.
I think Hackmaster 4th gave level 1 wizards 3 spellsat 1st.
I think its a good balance.
Please don't beat me.
Not Worth Any Experiance Points Alive http://nwaepa.blogspot.com/
Not Worth Any Experiance Points Alive http://nwaepa.blogspot.com/
Re: Wizard spells: too many per day?
I do the same with utility ones. (1/turn) It allows a wizard to BE a wizard, 24/7. It's a flavor thing for me.Dead Horse wrote:Heck i houserule unlimited cantrips (within reason)
Re: Wizard spells: too many per day?
Meh, I guess I was just hoping for the 1 spell of AD&D : p
Re: Wizard spells: too many per day?
Yes, any spell that can be reliably cast, without suffering any backlash, is too many. I have therefore made all spellcasting (for "arcane bent characters") require some sort of check or make them take some negative for its use, including that of the most pathetic of things like remote rope control.
At least, for the current game where magic is supposed to be the realm of the fey-folk and those not of that ilk are dabblers ill-advised to try.
Divine spellcasters are non-existent.
At least, for the current game where magic is supposed to be the realm of the fey-folk and those not of that ilk are dabblers ill-advised to try.
Divine spellcasters are non-existent.
Re: Wizard spells: too many per day?
Ozreth wrote:Meh, I guess I was just hoping for the 1 spell of AD&D : p
Then, make it so... It's your game.
- mgtremaine
- Ulthal
- Posts: 488
- Joined: Tue Dec 16, 2008 8:00 am
- Location: San Diego, Ca
- Contact:
Re: Wizard spells: too many per day?
Then play that way. Use the cleric chart is all spell-casters and do away with stat bonus spells. There you have 3 1 ....Ozreth wrote:Meh, I guess I was just hoping for the 1 spell of AD&D : p
Honestly all that ever seems to do is make the party retreat or rest more often. But everyone is entitled to run their game, their way.
-Mike
Re: Wizard spells: too many per day?
Nothing wrong with using the old 1E XP tables, and class ability descriptions in C&C!! It still works just fine. For instance, I don't like how C&C removed open locks from assassin, however the game is easy enough to modify using the 1E Assassin as written or some house rule that assassins gain open lock at a later level and do so at a reduced efficiency than thieves. If you're a stickler for detail the Crusader's Companion down load even has a structured template for building your own class.
I plan to use the old 1E PH and UA spell lists for Magic Users anyway.
I plan to use the old 1E PH and UA spell lists for Magic Users anyway.
- gideon_thorne
- Maukling
- Posts: 6176
- Joined: Thu Mar 30, 2006 8:00 am
- Contact:
Re: Wizard spells: too many per day?
As I recall, it was intentional. More survivability for the class and all that. 
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach