Wizard spells: too many per day?

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Ozreth
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Wizard spells: too many per day?

Post by Ozreth »

I've been looking at the C&C PHB for awhile now and it just struck me as of that a level 1 wizard gets more spells at level 1 than a wizard in 3.5. I figured it'd be less, more akin to AD&D. Seems to kill the "super weak and vulnerable early on" feel no?

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Lord Crimson
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Re: Wizard spells: too many per day?

Post by Lord Crimson »

I don't think getting 1 extra spell per day really makes the wizard that much more useful.

If anything, it allows him/her to be useful in more than just one fight/situation rather than the classic "one-and-done" problem and left useless for the remainder of the day.

Considering that the C&C spell list is radically more constrained than 3.X, there isn't as much "uber-wizard" problem to worry about later on, so making the 1st level wizard a bit more functional doesn't really throw things off too badly.

My opinion, anyway.
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Arduin
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Re: Wizard spells: too many per day?

Post by Arduin »

Ozreth wrote:I've been looking at the C&C PHB for awhile now and it just struck me as of that a level 1 wizard gets more spells at level 1 than a wizard in 3.5. I figured it'd be less, more akin to AD&D. Seems to kill the "super weak and vulnerable early on" feel no?
3.5 = 3 0 level 1 1st
C&C = 4 0 level 2 1st.

Not much difference in the grand scheme of things.
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Dead Horse
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Re: Wizard spells: too many per day?

Post by Dead Horse »

Heck i houserule unlimited cantrips (within reason)

I think Hackmaster 4th gave level 1 wizards 3 spellsat 1st.

I think its a good balance.
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Arduin
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Re: Wizard spells: too many per day?

Post by Arduin »

Dead Horse wrote:Heck i houserule unlimited cantrips (within reason)
I do the same with utility ones. (1/turn) It allows a wizard to BE a wizard, 24/7. It's a flavor thing for me.
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Ozreth
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Re: Wizard spells: too many per day?

Post by Ozreth »

Meh, I guess I was just hoping for the 1 spell of AD&D : p

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Re: Wizard spells: too many per day?

Post by serleran »

Yes, any spell that can be reliably cast, without suffering any backlash, is too many. I have therefore made all spellcasting (for "arcane bent characters") require some sort of check or make them take some negative for its use, including that of the most pathetic of things like remote rope control.

At least, for the current game where magic is supposed to be the realm of the fey-folk and those not of that ilk are dabblers ill-advised to try.

Divine spellcasters are non-existent.

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Arduin
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Re: Wizard spells: too many per day?

Post by Arduin »

Ozreth wrote:Meh, I guess I was just hoping for the 1 spell of AD&D : p

Then, make it so... It's your game.
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mgtremaine
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Re: Wizard spells: too many per day?

Post by mgtremaine »

Ozreth wrote:Meh, I guess I was just hoping for the 1 spell of AD&D : p
Then play that way. Use the cleric chart is all spell-casters and do away with stat bonus spells. There you have 3 1 ....

Honestly all that ever seems to do is make the party retreat or rest more often. But everyone is entitled to run their game, their way. :) Enjoy!

-Mike

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Gundoggy
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Re: Wizard spells: too many per day?

Post by Gundoggy »

Nothing wrong with using the old 1E XP tables, and class ability descriptions in C&C!! It still works just fine. For instance, I don't like how C&C removed open locks from assassin, however the game is easy enough to modify using the 1E Assassin as written or some house rule that assassins gain open lock at a later level and do so at a reduced efficiency than thieves. If you're a stickler for detail the Crusader's Companion down load even has a structured template for building your own class.

I plan to use the old 1E PH and UA spell lists for Magic Users anyway.

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gideon_thorne
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Re: Wizard spells: too many per day?

Post by gideon_thorne »

As I recall, it was intentional. More survivability for the class and all that. :)
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