class combos

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kreider204
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class combos

Post by kreider204 »

I'm thinking about what multi-class / class-and-a-half combos I want to allow, assuming I ever get a chance actually to CK C&C ... I'm interested in feedback, questions, criticisms, and general discussion.

First, a few things:

1) This is for a Greyhawk campaign, where I consider eclecticism the norm. :)

2) I have no race-class restrictions (hate 'em).

3) I'm assuming all the usual multi-class / class-and-a-half rules as per the PHB.

4) For (human) three class combos, I allow any three of the following: fighter, rogue, wizard, cleric.

5) For two class combos, I allow any of the following as per the attached chart.

6) I left knight, paladin, and bard off the list, as I'm not inclined to allow them to multi-class (they seem too specialized for that).

Seem reasonable? Too restrictive? Too permissive? Any problems I'm not anticipating?

Thanks in advance for your thoughts.
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Lord Dynel
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Re: class combos

Post by Lord Dynel »

I like the list!

I would allow Fighter-Druid and Fighter-Druid, were it me. I know this one's a stretch, and unless you have a god of trickery or illusion it wouldn't be plausible (Garl Glittergold, Olidammara, and also some minor deities) and that's the Cleric-Illusionist. Again, I know that's a stretch. Rogue-Druid sounds like it might work for Rhenee, but I don't know for sure. Just some thoughts.
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Arduin
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Re: class combos

Post by Arduin »

Barbarian/Rogue is an archetype in fantasy lit. You may want to allow it.
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serleran
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Re: class combos

Post by serleran »

I tend to not allow/disallow any specific class combination, but when it is something unusual, I like to call it something else, perhaps even granting added abilities (and therefore, a higher XP chart). For example, and yes it is a silly name... a rogue-wizard would be a Spellthief. Perhaps they can "feel magic" like a permanent detect magic effect, but cannot determine type, or strength... merely presence.

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Re: class combos

Post by mgtremaine »

No Bard in your game? I like Class-and-a-half Bard/Druid Bard/Wizard Bard/Illusionist as solid options for people who want their Bard's to have more spell power.

-Mike

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Re: class combos

Post by MormonYoYoMan »

In the campaign of Greathonk, we'd have - not class combinations - but alignment combinations. Just try and play a lawful good/evil paladin! (Hm..that alignment might explain some of the versions of DC's Spectre a few years back.)
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Re: class combos

Post by kreider204 »

mgtremaine wrote:No Bard in your game? I like Class-and-a-half Bard/Druid Bard/Wizard Bard/Illusionist as solid options for people who want their Bard's to have more spell power.

-Mike
Oops, I should have put a note about that. [Edit: There it is now!] I left knight, paladin, and bard off the list, as I'm not inclined to allow them to multi-class at all. I hear what you're saying though - that combo is closer to the old AD&D Bard. Hmm, I'll ponder that a bit ...

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kreider204
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Re: class combos

Post by kreider204 »

Arduin wrote:Barbarian/Rogue is an archetype in fantasy lit. You may want to allow it.
Hmm, good point. I may just do that.

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kreider204
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Re: class combos

Post by kreider204 »

Lord Dynel wrote: I would allow Fighter-Druid and Fighter-Druid, were it me.
I was thinking Barbarian or Ranger were a better fit for Druid. On the other hand, fighter is such a straightforward class that it might fit with just about anything. I'll think on that a bit.
Lord Dynel wrote: I know this one's a stretch, and unless you have a god of trickery or illusion it wouldn't be plausible (Garl Glittergold, Olidammara, and also some minor deities) and that's the Cleric-Illusionist. Again, I know that's a stretch.
Interesting ...
Lord Dynel wrote: Rogue-Druid sounds like it might work for Rhenee, but I don't know for sure. Just some thoughts.
I like that. That's likely to be added to the list.

Thanks!

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Re: class combos

Post by Lord Dynel »

kreider204 wrote:
Lord Dynel wrote: I would allow Fighter-Druid and Fighter-Druid, were it me.
I was thinking Barbarian or Ranger were a better fit for Druid. On the other hand, fighter is such a straightforward class that it might fit with just about anything. I'll think on that a bit.
Lord Dynel wrote: I know this one's a stretch, and unless you have a god of trickery or illusion it wouldn't be plausible (Garl Glittergold, Olidammara, and also some minor deities) and that's the Cleric-Illusionist. Again, I know that's a stretch.
Interesting ...
Lord Dynel wrote: Rogue-Druid sounds like it might work for Rhenee, but I don't know for sure. Just some thoughts.
I like that. That's likely to be added to the list.

Thanks!
Glad I could help!
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kreider204
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Re: class combos

Post by kreider204 »

Updated my chart to include a few things. Still pondering a couple of the other suggestions.

What about a barbarian-ranger? They both seem kinda outdoorsy ...

Lord Dynel
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Re: class combos

Post by Lord Dynel »

I thought about that one. I'm up in the air on that one, to be honest. I think it would work just fine. I could almost see Aragorn being a Ranger-Barbarian. At least in my opinion. :)
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Re: class combos

Post by Arduin »

kreider204 wrote:Updated my chart to include a few things. Still pondering a couple of the other suggestions.

What about a barbarian-ranger? They both seem kinda outdoorsy ...
Well, Rangers are there to protect "civilization" from the "wilds". So, I could see a Barbarian who encounters a "civilized" culture that he likes/becomes part of, and thus takes up this responsibility. Could be interesting.
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MormonYoYoMan
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Re: class combos

Post by MormonYoYoMan »

Who is there to defend the wilds from civilization? That's what I thought rangers did. At least, elven rangers.
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Arduin
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Re: class combos

Post by Arduin »

MormonYoYoMan wrote:Who is there to defend the wilds from civilization? That's what I thought rangers did. At least, elven rangers.

You have elves confused with trolls. :shock:
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Re: class combos

Post by serleran »

There is one combination I have always wanted to play but have not yet done so... druid-assassin.

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Re: class combos

Post by Lord Crimson »

I think Ranger-Assassin could make for a good "bounty hunter" combo.
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kreider204
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Re: class combos

Post by kreider204 »

Lord Crimson wrote:I think Ranger-Assassin could make for a good "bounty hunter" combo.
That would be cool, except I'm leaning toward a good alignment requirement for rangers - otherwise, some of their class abilities seem weird to me, especially the combat bonuses against humanoids. Of course, I could remove the alignment restrictions for assassins (no, I won't start that debate here! :) ), or come up with an "anti-ranger" (maybe those combat bonuses could be against humans and demi-humans instead of orcs, hobgoblins, etc.). Anyhoo, interesting suggestion - thanks!

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Re: class combos

Post by CKDad »

My daughter is playing a class-and-a-half cleric/bard in our current campaign, and it's working pretty well. Her character is something of a field archivist, gathering stories and lore as she goes, while also bashing heads (or kneecaps, as she's a gnome) in the name of her deity.
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