The Darkness of the Heart-PbP-Cast of Characters
The Darkness of the Heart-PbP-Cast of Characters
Post your Characters here
Rhuvein's Character - Ysberyl/Elf rogue
Ysberyl Owlswing - Elf rogue
Chaotic good
Age - 277
Eyes - green
Hair - dark blonde
Hgt - 5'11"
Wgt - 170 lbs
Level 3
STR 9 (0)
DEX 17 (+2) PRIME
CON 11 (0)
INT 14 (+1) PRIME 2
WIS 13 (+1)
CHA 9 (0)
AC = 15 [10 + 2(armor) +1 (buckler) +2 (DEX modifier)]
HD = 1D6
HPs = 10
Weapons/Armor:
Leather armor
Buckler
Leather coif
Short Bow - 1D6 (BtH = +3) 60ft.
Large Mace - 1D10 (BtH = +1)
Dagger X3 - 1D4 (BtH = +1) 10ft.
Racial abilities:
Enhanced senses - +2 to listen checks
Twilight vision - 1 mile
Move silently
Spell Resistance
Spot Hidden doors
Weapon training - +1 BtH shortbow
Class abilities:
Wear leather armor w/no penalty
Back attack at +4 w/successful move silently check
Speak in cant
Climb any surface (dex)
Decipher script/language/code (int)
Conceal themselves from others (dex)
Listen up to 30 ft. (wis)
Move silently indoors/outdoors (dex)
Open locks (dex)
Pick pockets (dex)
Find, disable & set traps (int)
Sneak attack (4th lvl)
Equipment:
Bedroll/blanket
Waterskin
Cloak
Soft boots
Rations
Rogue's tools
Backpack
Torches/flint & steel
Arrows (20)
Tobacco/pipe
Flask of fireamber
Background:
Ysberyl was born and raised in the Gnarley Forest by his druid mother and rogue father. He also spent time apprenticing with his uncle in the Free City of Greyhawk, where he not only learned his craft, but also about the many other races in his world. As such, he is able to get along with most everyone, including dwarves. He has not though, lost his hatred of goblins and orcs or any creature who would despoil the forest.
He is patient and friendly, as well as fearless in combat and springing traps. He has nerves of steel, combined with great dexterity when approaching the task at hand.
His outlook on being a rogue is one that's less about stealing and getting rich as it is about using his skills to combat evil forces, whether they are in dungeons, castles or mountain complexes. He has become an adventuring spirit looking to enhance the common good and rid the world of evil.
Favored Deities/Gods:
Beory
Ehlonna
Obad-Hai
Wenta
Zagyg
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Chaotic good
Age - 277
Eyes - green
Hair - dark blonde
Hgt - 5'11"
Wgt - 170 lbs
Level 3
STR 9 (0)
DEX 17 (+2) PRIME
CON 11 (0)
INT 14 (+1) PRIME 2
WIS 13 (+1)
CHA 9 (0)
AC = 15 [10 + 2(armor) +1 (buckler) +2 (DEX modifier)]
HD = 1D6
HPs = 10
Weapons/Armor:
Leather armor
Buckler
Leather coif
Short Bow - 1D6 (BtH = +3) 60ft.
Large Mace - 1D10 (BtH = +1)
Dagger X3 - 1D4 (BtH = +1) 10ft.
Racial abilities:
Enhanced senses - +2 to listen checks
Twilight vision - 1 mile
Move silently
Spell Resistance
Spot Hidden doors
Weapon training - +1 BtH shortbow
Class abilities:
Wear leather armor w/no penalty
Back attack at +4 w/successful move silently check
Speak in cant
Climb any surface (dex)
Decipher script/language/code (int)
Conceal themselves from others (dex)
Listen up to 30 ft. (wis)
Move silently indoors/outdoors (dex)
Open locks (dex)
Pick pockets (dex)
Find, disable & set traps (int)
Sneak attack (4th lvl)
Equipment:
Bedroll/blanket
Waterskin
Cloak
Soft boots
Rations
Rogue's tools
Backpack
Torches/flint & steel
Arrows (20)
Tobacco/pipe
Flask of fireamber
Background:
Ysberyl was born and raised in the Gnarley Forest by his druid mother and rogue father. He also spent time apprenticing with his uncle in the Free City of Greyhawk, where he not only learned his craft, but also about the many other races in his world. As such, he is able to get along with most everyone, including dwarves. He has not though, lost his hatred of goblins and orcs or any creature who would despoil the forest.
He is patient and friendly, as well as fearless in combat and springing traps. He has nerves of steel, combined with great dexterity when approaching the task at hand.
His outlook on being a rogue is one that's less about stealing and getting rich as it is about using his skills to combat evil forces, whether they are in dungeons, castles or mountain complexes. He has become an adventuring spirit looking to enhance the common good and rid the world of evil.
Favored Deities/Gods:
Beory
Ehlonna
Obad-Hai
Wenta
Zagyg
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
-
Robocoastie
- Ungern
- Posts: 91
- Joined: Sun Sep 17, 2006 7:00 am
Varnick of the Talviaks.
Varnick Talviak - Human Wizard (Lvl2)
Religion: agnostic Nationality: Ygsburgh Alignment: that's for me to know and you to find out isn't it? But he's good natured yet distrustful of governments believing nature's ways are best and all attempts to do anything different are futile.
STR 11
INT 16 (+2) P
WIS 11 P
DEX 15 (+1)
CON 14 (+1)
CHA 14 (+1) P
AC=11 HD:d4 HP: 8
Languages: Vulgate (common), Elven, Dwarvish
Staff 1d6, Dagger 1d4
Spells/day: Level 0=4 Level 1=3
0: Prestidigitation, Open/Close, Ghost Sound, Detect Magic,
1: Change Self, Identify, Magic missile, Read magic
Supplies:
backpack, bandages, large belt pouch, spell component pouch, canteen, case:map or scroll, chalk, fishing gear, ink, hooded lantern, flask of oil, marbles, tobacco & pipe, parchment (10 sheets), sealing wax, sewing kit, vellum (10 sheets) vial, signet ring, tunic, trousers, vest, robe, gloves, boots.
remaining $$: 11gold 8 silver
Varnick was chosen as a Talviak adventurer when in his teens and placed into the hands of the magi guild. This order is one of destined adventurers who do the bidding of the Talviak grandmasters, mysterious sages who show up when a mission is needed to do. Talviak adventurers wear the Kenaz rune (<) somewhere on them such as a shield or signet ring. Varnick studied under the wizards at the Yggsburgh magi guild and now awaits orders from the guild, the Talviak order or whatever task comes along. (Note there's no tangible advantage to being of the Talviaks it simply serves as a reason for the madness while adventuring I've used over the years).
_________________
thank you,
Rob
Visit Robbie's Hobbies
Religion: agnostic Nationality: Ygsburgh Alignment: that's for me to know and you to find out isn't it? But he's good natured yet distrustful of governments believing nature's ways are best and all attempts to do anything different are futile.
STR 11
INT 16 (+2) P
WIS 11 P
DEX 15 (+1)
CON 14 (+1)
CHA 14 (+1) P
AC=11 HD:d4 HP: 8
Languages: Vulgate (common), Elven, Dwarvish
Staff 1d6, Dagger 1d4
Spells/day: Level 0=4 Level 1=3
0: Prestidigitation, Open/Close, Ghost Sound, Detect Magic,
1: Change Self, Identify, Magic missile, Read magic
Supplies:
backpack, bandages, large belt pouch, spell component pouch, canteen, case:map or scroll, chalk, fishing gear, ink, hooded lantern, flask of oil, marbles, tobacco & pipe, parchment (10 sheets), sealing wax, sewing kit, vellum (10 sheets) vial, signet ring, tunic, trousers, vest, robe, gloves, boots.
remaining $$: 11gold 8 silver
Varnick was chosen as a Talviak adventurer when in his teens and placed into the hands of the magi guild. This order is one of destined adventurers who do the bidding of the Talviak grandmasters, mysterious sages who show up when a mission is needed to do. Talviak adventurers wear the Kenaz rune (<) somewhere on them such as a shield or signet ring. Varnick studied under the wizards at the Yggsburgh magi guild and now awaits orders from the guild, the Talviak order or whatever task comes along. (Note there's no tangible advantage to being of the Talviaks it simply serves as a reason for the madness while adventuring I've used over the years).
_________________
thank you,
Rob
Visit Robbie's Hobbies
Rolin Atyar
Acolyte of St. Cuthbert
Located at Grand Temple and Monastery at the intersection of Grand Ave., Citadel Ave., and Temple St.
Rolin has been at the Temple since being a young lad and has always been attracted to the doctrine of St. Cuthbert. As he received his education and learned more and more of the clergy he decided that he wanted to be a priest as well. He wanted to be a teacher and to be able to care and heal others. Like they did for him. So he took his oath of dedication at the age of 1 4 and spent years studying the doctrine and scriptures of St. Cuthbert. He also learned the physical techniques of wrestling, wearing armor, and wielding the weapons favored by the priesthood.
Now that he has been ordained into the priesthood and is now having prayers granted to him by St. Cuthbert Rolin is ready to go out and prove himself worthy of the honor. He has been provided with the basic tools of spreading the teachings where ever he goes. He has even been on a few church missions to route out goblin and bandit problems, and is now looking to continue his service in the time honored fashion of finding an adventuring group.
So he is now keeping his eyes open for such people with whom he can find those in need of instruction, healing, and protection from the evils of the world called Greyhawk.
Lawful good Human
Age - 18
Eyes - Blue
Hair - Straw blonde
Hgt - 6'
Wgt - 175 lbs
Level 2
STR: 1 4 (+1)
DEX: 1 5 (+1)
CON: 9
INT:9 Prime
WIS 1 6 (+2) Prime
CHA :1 5 (+1) Prime
AC = (16) =10 + 4(Scale Mail armor) +1 (shield) +1 (DEX modifier)]
HD = 1D8
HPs = 1 4
Weapons/Armor:
Scale Mail
Steel Shield, Med
Hvy Crossbow - 1D10 (BtH = +2) 120ft.
HVY Flail - 1D10+1 (BtH = +2)
*BtH includes stat bonuses
Class abilities:
Turn or destroy undead 1d20+4, 1d12+1 Common Undead, 1d6 Ext. Undead, 2 unique undead
Equipment:
Silver Holy Symbol
Bedroll/blanket
Waterskin
Cloak
Rations (1 week)
Backpack
10 torches/flint & steel
Bolts (24)
Quarrel
HVY Boots
Med. Tent
Gold: 30
Silver: 4
Acolyte of St. Cuthbert
Located at Grand Temple and Monastery at the intersection of Grand Ave., Citadel Ave., and Temple St.
Rolin has been at the Temple since being a young lad and has always been attracted to the doctrine of St. Cuthbert. As he received his education and learned more and more of the clergy he decided that he wanted to be a priest as well. He wanted to be a teacher and to be able to care and heal others. Like they did for him. So he took his oath of dedication at the age of 1 4 and spent years studying the doctrine and scriptures of St. Cuthbert. He also learned the physical techniques of wrestling, wearing armor, and wielding the weapons favored by the priesthood.
Now that he has been ordained into the priesthood and is now having prayers granted to him by St. Cuthbert Rolin is ready to go out and prove himself worthy of the honor. He has been provided with the basic tools of spreading the teachings where ever he goes. He has even been on a few church missions to route out goblin and bandit problems, and is now looking to continue his service in the time honored fashion of finding an adventuring group.
So he is now keeping his eyes open for such people with whom he can find those in need of instruction, healing, and protection from the evils of the world called Greyhawk.
Lawful good Human
Age - 18
Eyes - Blue
Hair - Straw blonde
Hgt - 6'
Wgt - 175 lbs
Level 2
STR: 1 4 (+1)
DEX: 1 5 (+1)
CON: 9
INT:9 Prime
WIS 1 6 (+2) Prime
CHA :1 5 (+1) Prime
AC = (16) =10 + 4(Scale Mail armor) +1 (shield) +1 (DEX modifier)]
HD = 1D8
HPs = 1 4
Weapons/Armor:
Scale Mail
Steel Shield, Med
Hvy Crossbow - 1D10 (BtH = +2) 120ft.
HVY Flail - 1D10+1 (BtH = +2)
*BtH includes stat bonuses
Class abilities:
Turn or destroy undead 1d20+4, 1d12+1 Common Undead, 1d6 Ext. Undead, 2 unique undead
Equipment:
Silver Holy Symbol
Bedroll/blanket
Waterskin
Cloak
Rations (1 week)
Backpack
10 torches/flint & steel
Bolts (24)
Quarrel
HVY Boots
Med. Tent
Gold: 30
Silver: 4
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Kelvan Ironfist
Dwarf Fighter 2
Neutral Good
Str 18 (+3)*
Int 10
Wis 15 (+1)
Dex 9
Con 18 (+3)*
Cha 10
AC 16
Armor: coat of plates, medium steel shield, normal helm. (EV=6)
HD: d10
HP 17
Weapons (EV=7)
warhammer (+6 to hit, 1d8+4 damage)
shortbow (+2 to hit, 1d6 damage)
dagger (+5 to hit, 1d4+3 damage)
Racial & Class Abilities:
Animosity (elves) -2 cha checks
Deepvision
Determine Depth & Direction
Enmity (goblins/orcs) -4 cha checks
Defensive Expertise (giants/ogres) +4 AC
Resistant to Arcane magic +3
Resistant to Fear +2
Resistant to Poison +2
Stonecraft (Wisdom)
Weapon Specialization: warhammer
Languages: Common, Dwarvish, Halfling, Elvish, Gnome, Goblinoid, Ogrish, Giant, Troll
Size: small
Move: 20'
ER: 17
Encumbrance: 23 (Light)
Equipment: (Total EV= 10)
Backpack (back)
large belt pouch (belt)
flint and steel (belt pouch)
1 week rations (backpack)
canteen (belt)
quiver, dozen (back)
20 arrows (quiver)
hammer (backpack)
spikes (5) (backpack)
tunic
trousers
belt
cloak
boots, heavy
17gp
7sp
Dwarf Fighter 2
Neutral Good
Str 18 (+3)*
Int 10
Wis 15 (+1)
Dex 9
Con 18 (+3)*
Cha 10
AC 16
Armor: coat of plates, medium steel shield, normal helm. (EV=6)
HD: d10
HP 17
Weapons (EV=7)
warhammer (+6 to hit, 1d8+4 damage)
shortbow (+2 to hit, 1d6 damage)
dagger (+5 to hit, 1d4+3 damage)
Racial & Class Abilities:
Animosity (elves) -2 cha checks
Deepvision
Determine Depth & Direction
Enmity (goblins/orcs) -4 cha checks
Defensive Expertise (giants/ogres) +4 AC
Resistant to Arcane magic +3
Resistant to Fear +2
Resistant to Poison +2
Stonecraft (Wisdom)
Weapon Specialization: warhammer
Languages: Common, Dwarvish, Halfling, Elvish, Gnome, Goblinoid, Ogrish, Giant, Troll
Size: small
Move: 20'
ER: 17
Encumbrance: 23 (Light)
Equipment: (Total EV= 10)
Backpack (back)
large belt pouch (belt)
flint and steel (belt pouch)
1 week rations (backpack)
canteen (belt)
quiver, dozen (back)
20 arrows (quiver)
hammer (backpack)
spikes (5) (backpack)
tunic
trousers
belt
cloak
boots, heavy
17gp
7sp
Olladahn Hawkmoon Level 1/1 Ranger/Druid 1375 xp/1375 xp
Neutral Good
Str 11
Dex 18*
Con 11
Int 12
WIS 17*
CHA 7
Broadsword 2H 2d4 dmg +1 to hit
Shortbow 2H 1d6 dmg +4 to hit
Walking Staff 2H 1d6 dmg +1 to hit
Hin (halfling) Abilities: Fearless (+2 fear saves)
Hide (Dex)
Move Silently (Dex)
Ranger Abilities:
Combat Marauder +1dmg vs giants & humanoids
Move Silently (Dex) +2 Hin Bonus (+5 total)
Conceal (Dex) +2 Hin Bonus (+5 total)
Scale (rocks & trees)
Spot Trap (Wis) (+3 total)
Survive
Track (Wis) (+3 total)
Druid Abilities
Speak Druidic
Nature Lore
Spells/Day
0th x3
1st x2 (Animal Friendship, Goodberry)
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.
Neutral Good
Str 11
Dex 18*
Con 11
Int 12
WIS 17*
CHA 7
Broadsword 2H 2d4 dmg +1 to hit
Shortbow 2H 1d6 dmg +4 to hit
Walking Staff 2H 1d6 dmg +1 to hit
Hin (halfling) Abilities: Fearless (+2 fear saves)
Hide (Dex)
Move Silently (Dex)
Ranger Abilities:
Combat Marauder +1dmg vs giants & humanoids
Move Silently (Dex) +2 Hin Bonus (+5 total)
Conceal (Dex) +2 Hin Bonus (+5 total)
Scale (rocks & trees)
Spot Trap (Wis) (+3 total)
Survive
Track (Wis) (+3 total)
Druid Abilities
Speak Druidic
Nature Lore
Spells/Day
0th x3
1st x2 (Animal Friendship, Goodberry)
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.