I have a lot of expetations for Rune Lore, but, beside having some short adventures in it, it seems to me more a companion than a simple adventure module.
There will be anyway more books like this? For other aspects not touched by the core rulebook for an exemple?
Rule Lore: why promoted like an adventure on the Anvil?
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CKDad
- Master of the Kobold Raiders
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Re: Rule Lore: why promoted like an adventure on the Anvil?
Probably because the original product that "Rune Lore" is based on, "Winter Runes", was marketed as an adventure for D20/3.x. And from things Steve said back when he started working on the C&C conversion, that was the original intent: an adventure, with material that expanded part of the setting, and a new set of spells & magic items for players.
But as he worked on it, what the product became changed somewhat: the scope became much bigger. The label it's being promoted under didn't change with the expansion of scope.
Note that I'm not part of TLG, just a fan who has been following the development of this product eagerly.
But as he worked on it, what the product became changed somewhat: the scope became much bigger. The label it's being promoted under didn't change with the expansion of scope.
Note that I'm not part of TLG, just a fan who has been following the development of this product eagerly.
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."