DCC RPG

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finarvyn
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Re: DCC RPG

Post by finarvyn »

Relaxo wrote:Fin, can I ask about the Fighter's Deed Die...
The starting sequence is pretty much as you outlined. Here's the chart from page 44 in the rulebook:

Level = Attack (Deed die)
1 = d3
2 = d4
3 = d5
4 = d6
5 = d7
6 = d8
7 = d10+1
8 = d10+2
9 = d10+3
20 = d10+4

The die modifies both attack and damage rolls.
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Relaxo
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Re: DCC RPG

Post by Relaxo »

Yeah, I know.
Ok, so that means the extra damage balances out the sometimes low to hit modifier, I get it.
Also, by level 8, your deed is always at least 3, so you really just need to see how well you succeed your deed, assuming a hit on the d20.
This deed rule is one of the slickest parts of DCC, IMO.

If anyone's on the fence, or turned off by the thickness of the book, it's really true, even in the beta rules, 1/2 of it is spells (each spell needs a table) so if you play no magic, it's slim and sleek (like my women, :D)
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TheMetal1
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Re: DCC RPG

Post by TheMetal1 »

Picked up the PDF yesterday and am giving it a read through. I've read the Beta rules, so it will be interesting to see what's changed and also to take a look at the errata. I might just wait until the 2nd printing to pick up a hard copy.

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GameOgre
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Re: DCC RPG

Post by GameOgre »

I have been playing this for a while now. About 3(8 hour) games a week since release. I am going to give the downside experiences of DCCRPG here but keep in mind we have played the crap out of this game system and had a great time doing it. We have played through every single adventure you can buy on rpgnow and I have made a ton.The game is a great game! I am stressing the downsides here in my perspective because there are indeed downsides and not many are talking about them and I was asked.

I am about to either set the game down and change to something else or suck it down and keep playing. Not sure yet what way I am going to jump.

It is NOT a rules lite game. There are tons of semi-complicated rules about dang near everything. If you are like me and love rules lite games the most...this game isn't going to thrill you with its rules. Take most of the C&C rules and add several orders of complexity to them.

A cleric doesn't just cast a spell but has to roll to cast it,with the wrong result more rolling is needed,charts need to be examined,consequences need to be addressed,notes made to the character sheet if the roll is failed(its harder to cast the next spell).If the roll is bad enough more rolls to see how pissed off his god is with him ect.. All that done? Ok NOW we get to turn to the spell page in the book and see what result you got on your spell casting. If its a heal then alignments needs to be examined ect..



It goes on and on. Don't think its just spell casters either.

Warriors get mighty Deeds every single attack. A Mighty Deed is every single feat or cool combat trick you ever heard of rolled into one. You can cleave,disarm,trip,go defensive ect..AS well as attack and do normal damage every single attack. Every single warrior in your group will do special tricks EVERY single attack. There is no reason not to.

Sounds cool eh? Well let me tell you it can be a pain in the arse that lengthens out combat to absurd amounts of time.


Want to piss off your players? Have them face off against a crap load of Goblin Warriors! Each one doing special combat tricks every attack!

The Funny dice it takes to play? A major pain in the ass. Want to get into s fight at your table? Tell the player rolling his attack that his nat 20 doesn't count because he only gets a D16 and you are not counting anything over a 16. Same with a D7 and someone rolls a 8. Just a headache!

This game is NOT rules lite in any form. Anyone who tells you that either doesn't understand rules lite or is trying to sell you something. All that said that game doesn't claim to be rules lite and so this pet peeve is mostly unfair. Can't fault a game for not being something else it never claimed to be. Would be like getting all upset with Chess because it wasn't Monopoly.

The Entire Funnel system was ok at first. After character death 75 my players started to bitch and moan though. Eventually we house ruled it away.


Race as class is a issue with my players but I just ignored the complaints because nobody ever rolled a non-human even once I said they could be any class they wanted. Guess people just like to complain.

You know,the entire game reminds me of some video games I have played in the past that claimed more fun because it was harder. Like Hard-mode where if you died once your character was auto deleted. Or games with player verse player built into everything so it was far harder to do anything because every minute six other people tried to jump you. HARDER IS BETTER! EARN THOSE LEVELS! NO CAREBEAR HERE!

The secret about those games are they are indeed a ton lot more fun IF YOU WIN. It rocks to say" I played this on hard-mode with PVP all the time and despite all that I made 50th level! I fooking ROCK!

I just never rock at those games. Nope,I suck.Getting killed over and over again sucks. I find it frustrating and hard on the Ol Ego if it goes on too long.

I don't need to play a game to fail and suck, I get that enough in real life already!

The whole casting spells is wild and dangerous sounds cool till it gets your wifes character killed through no fault of her own when it took her nine funnels to get one 0 level character to 1st level.

Clerics with a strong tie to there deity who have to work for there spells sounds cool till your cleric can't get off a heal and your entire party gets killed yet again by that wandering monster.(yeah yeah I get all monsters are MONSTERS in DCC but dude come on).

The game is the perfect game for many people im sure. Smarter people with more luck and kick arse Ego's and tons more self esteem! :lol:

I guess in the end it all comes down to my dislike for rules heavy games(also a my dislike for having my rpg balls smacked with a sledgehammer over and over). While there could be some debate on how heavy it actually is,there is no doubt it isn't rules lite or a game for the weaker of heart.

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Re: DCC RPG

Post by GameOgre »

In case someone thought I was kidding here is a PARTIAL list of our dead at least up to the point that I house rules funnels away.

The list of the Dead.

1-Arya-0-Killed by skeleton
2-Small John-0-Killed by Beastman Horde
3-Lily-0-Killed by Soulforger
4-Big Alan-0-Killed by Spear Trap
5-Farmer-0-Killed by Beastman
6-Marina-0-Killed by exploding fire statue
7-Galla-0-Killed by exploding fire statue
8-Garmish-0-Killed by exploding fire statue
7-Minnie-0-Killed by exploding fire statue
8-Mortisha-0-Killed by Beastman Army
9-Nianna-0-Killed by Soul Forge
10-Angela-0-Killed by exploding fire statue
11-Mille-0-Killed by Dart Trap
12-Penelope-0- Killed by Scythe Trap
13-Myra-0-Killed by Scythe Trap
14-Briana-0- Killed by Clay Soldier
15-Orih-0- Killed by clay Soldier
16-Lyanna-0- Killed by Clay Soldier
17-Bettric-0-Killed by Clay Soldier
18-Jayne-0-Killed by Clay Soldier
19-Gendry-0- Killed by Clay Soldier
20-Sikes-0- Killed by Rot Grub
21-Zahera-0-Killed by Dart Trap
22-Saveus-0-Killed by Beastman
23-Peter Parker-0- Killed by chest trap
24-Reaper-0- Killed by Tar Monster
25-Nerle-0-Killed by Dart Trap
26-Uther-0-Killed by Frozen to Death
27-Lugi-0-Killed by random arrow
28-Gwarf-0-Killed by killing a Flaming skeleton and having it blow up.
29-Nancy-0-Killedby Tar Monster
30-Geaorge Rathbone The Fourth-0- Killed by Chaos Lord
31-Jon-0-Killed by Rock trap
32-Magnus-0- Killed by Beastman champ
33-Small Paul-0-Killed by Beastman
34-Aaron-0-Killed by standing to close to a exploding PC.
35-George Rathbone The Third-0-Killed by Berserk Girlfriend Ellie
36-Rintar-0-Killed by Beastman
37-Johnny Chance-0- Killed by Tumbling block trap
38-Jack the Pack-0-Killed by Tumbling block trap
39-Mike-0- Killed by Tumbling block trap
40-Teddy-0- Killed by Tumbling block trap
41-Gambit-0- Killed by Tumbling block trap
42-Bob-0-Killed by the Well of Souls
43-Jerry-0-Killed by Exploding Lamp
44-Lucky-0-Killed by fire trap
45-Tony-0- killed by Tree
46-Fredrick-0- Killed by Tumbling block trap
47-Uther-0-Exploding Fire Trap
48-Falnor-0-Killed by Ape Mask
49-George-0-Killed by fire Trap
50-Fred-0- Killed by Friendly fire
51-Corb-0-Killed by Clay Soldier
52-Cedric-0-Killed by Savage Ape
53-Jones-0-Killed by Savage Ape
54-Dick-0-Killed by Savage Ape
55-Tom-0-Killed by savage Ape
56-Topaul-0-Killed by Strange Glow
57-Sam-0-Killed by Darkness
58-Bobby Jones-0-Killed by Villagers
59-Lance-0-Killed by Spear Pit
60-Abe-0-Killed by Angry Villager Washerwoman
61-Two Faced Tom-0-Killed by Town Drunk
62-WE WILL NOT SPEAK OF THIS
63-Longshanks-0-Killed by Wild Boar
64-Jimmy-0-Killed by Town Guard
65-Totan Kabol-1-Killed by Giant Frog
66-Iston-0- Killed by fellow party member for stealing.
67-Laura-0- Killed by Potbellied Orc
68-Farsee-0-Killed by Potbellied Orc Champ
69-Greg-0- Killed by Potbellied Orc Child
70-Marco-0- Killed by Merchant while trying to steal

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Re: DCC RPG

Post by GameOgre »

Is it wrong that my bitching about the game and listing our dead somehow makes it seem cooler to me? Ugg

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Re: DCC RPG

Post by finarvyn »

GameOgre wrote:Is it wrong that my bitching about the game and listing our dead somehow makes it seem cooler to me? Ugg
Nah. Sounds like you needed to blow off some steam. 8-)

That's quite an impressive list, by the way. I don't think I kept most of our dead character sheets. :oops:
Marv / Finarvyn
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Breakdaddy
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Re: DCC RPG

Post by Breakdaddy »

Wow, G.O., you cats have had a run of bad luck or that game is WAY freakin' hard! Even back in my WFRPG days when we played almost daily we didnt rack up those kind of numbers as quickly as you seem to have ;)

That kind of death toll for PC's does not stimulate my fun-gland. :(
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Re: DCC RPG

Post by Aramis »

GameOgre wrote:Is it wrong that my bitching about the game and listing our dead somehow makes it seem cooler to me? Ugg
Is it wrong that I started to giggle as I read the list of the dead? :lol: What would have made it funnier is if you has added a time signature to each entry. E.g.

6-Marina-0-Killed by exploding fire statue
7-Galla-0-Killed by exploding fire statue
8-Garmish-0-Killed by exploding fire statue
7-Minnie-0-Killed by exploding fire statue
8-Mortisha-0-Killed by Beastman Army
9-Nianna-0-Killed by Soul Forge
10-Angela-0-Killed by exploding fire statue

Now what would be funny is if Angela was killed by the same statue 5 minutes later. Maybe with a comment like "I am sure those other 4 (now dead) guys loosened the ruby eye, I think I am going to pry it out!"

Also, near the end the players probably ran out of names and started calling their PCs things that they saw laying around the game room like Stapler the dwarf, and Mountain Dew the elf priestess

Playing 3 x 8 hour sessions a week is an impressive # of hours. I am not sure too many games could stand up to that level of intense play.

Many of your issues are similar to my own questions about the game (which I own but have not played-although I still look forward to playing it)

1- I think the peasant funnel is a goofy idea that may be fun once, but is no way to start a campaign. It is antithetical to the roots of sword and sorcery that DCC is based on (i.e. the heroes of Appendix N are _not_ average men who become heroes, they are heroes (and often loners-not part of a 16 man collective) from the start. Elric was the King of Melnibone for crying out loud!). Also it forces people to play something other than their preference possibly for a full campaign that lasts for years. "Well, I wanted to play a wizard, but only my dwarf survived the funnel so I have played a dwarf for the past 36 months".

The justification seems to be twofold. a) that it prevents munchkinization, which I guess was a big issue in 3e but I play C&C and we don't really have that issue, and I don't remember it much in 1e either. And b) old school gaming was only for hard-as-nails gamers who walked to school uphill, in the snow, BOTH WAYS! Damn kids and your optimized tiefling arcane paladins. I worked a magic user up to 5th level one time, and he only had 7 hit points. It was the best darn character I ever had. Etc. etc.

But, the book does say you can skip all that, so I think your group (and mine) would be best to do that

2- I was expecting the variable outcomes stuff would have a few simple tables. I.e. all spells would roll and get say:

Fumble-bad thing to caster
Failure-affects party member
Marginal Failure-no effect
Marginal success-half power
Full Success-full effect
Critical-full effect + special

Or whatever. But instead each spell has its own specific table, each with effects that require a DM adjudication each time it goes off. Most are pretty straightforward to figure out, of course, but even in C&C there can be discussions about things like invisibility, and protection circles, and flying, and so on. These tables mutiply that aspect (for good and bad). Wonderful gonzo variability but as you note, it can bog down the game.

3- Your point about players not liking 13 goblins "mighty deed"-ing them was funny. I think the mighty deeds thing is very cool, but I did worry it would bog down combat and make it more like 3e. Sounds like you find it does. The thing about a table heavy game like DCC isn't the time spent flipping back and forth to the tables, it's the time spent head scratching and dialoguing that goes along with each variable effect.


Having said all that, I still look forward to it. It seems to have a lot of the flavour I want in a game, and flavour goes a long way with me. If the mechanics don't work for me, I have no hesitation to "C&C" the parts I don't like/that slow down the game

I think you guys might enjoy it more if you switched to 2nd or 3rd level characters with some heft to them, get back to playing for fun and doing extraordinary things, rather than just grinding to survive. Once PCs are just grinding to survive, and dropping left and right to fire trapped statues and the like, it can feel a bit like the beaches of Normandy

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Re: DCC RPG

Post by Relaxo »

GameOgre wrote:Is it wrong that my bitching about the game and listing our dead somehow makes it seem cooler to me? Ugg
You DID say you're having mixed feelings....

Having never played the game, I too find the idea of the character funnel fun once or twice, or for pick up games of no consequence, but I've always had more satisfaction, even with pregens, doling them out like, "who wants to be a wizard? who wants to be a ranger? a dwarf?" that kind of thing.

Aramis, I think you make a point too.. does each spell need a table really? (I can see Cantrip having an "easy" table, like only 1-6 is a fail, but maybe only a 19+ is very special too, it's just cantrips).

But again, I've never played, so what the hell do I know? :D The only reason I haven't bought it is it's out of stock! Damn my hesitation (blame a failed initiative check). From everything I've heard, it still sounds like a blast.


Game Ogre, have you tried Crypts and Things? It's more Appendix N-ish than regular Swords and Wizardry, and as a S&W variant, I suppose it qualifies as rules lite.

If you're interested, here's a review http://willyoueatthemeatloaf.blogspot.c ... hings.html
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Coleston the Cavalier
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Re: DCC RPG

Post by Coleston the Cavalier »

0 level adventuring is hard.

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Sir Ironside
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Re: DCC RPG

Post by Sir Ironside »

I was on the fence about this and really I've only read/watched people raving about it and sliding "negatives" that sounded more like, "Hey this is different but don't let that turn you off, its such a cool game!"

$50+ dollars for a game that your not sure about and have a fantasy game you already like just this has turned me off. Rules heavy. I don't recall OD&D rules heavy and it is kind of a bait and switch if you ask me. Even with all the "reviews" and the opening statement in the actual book never really says that it is rules heavy but proudly boasts that this is for old school hard-core gamer's. I could live with less rules and massive charts, but asking me to have rules heavy AND massive charts is too much.
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Re: DCC RPG

Post by Volomyre »

Sir Ironside wrote:I was on the fence about this and really I've only read/watched people raving about it and sliding "negatives" that sounded more like, "Hey this is different but don't let that turn you off, its such a cool game!"

$50+ dollars for a game that your not sure about and have a fantasy game you already like just this has turned me off. Rules heavy. I don't recall OD&D rules heavy and it is kind of a bait and switch if you ask me. Even with all the "reviews" and the opening statement in the actual book never really says that it is rules heavy but proudly boasts that this is for old school hard-core gamer's. I could live with less rules and massive charts, but asking me to have rules heavy AND massive charts is too much.

I am with you.
Been himhawing about this one and I have decided to pass.
Though there have been lots of positive reviews...I don't want a game where I have to look at tables constantly to cast spells, and that seems like the case with this game.
Hell, I don't want to look at tables at all if I can get away with it!

Volo.

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Re: DCC RPG

Post by finarvyn »

1. I don't think it's rules heavy. I hate rules heavy games. I think that DCC is similar to C&C in terms of rules. (I didn't jump in at the earlier "rules heavy" comment because I really don't want to start an argument, but now that others who haven't played are chiming in I guess I should have said something.)

2. There is a free "reference sheet" download that contains many of the key tables. I printed some off and gave 'em to my players. Also, as they learn spells I just print off those tables for them to access. It doesn't slow down the action at all and the players get to "ham it up" a little and play out the spell effects.
Marv / Finarvyn
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Re: DCC RPG

Post by Relaxo »

Good points, Fin!
since no one makes it to level 1, it's all a moot point anyway. :D

No seriously, if you have only 4 or 8 spells, it's not hard to copy the pages, or put post it's on them.
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Re: DCC RPG

Post by finarvyn »

Relaxo wrote:if you have only 4 or 8 spells, it's not hard to copy the pages, or put post it's on them.
I've seen folks suggest that each wizard character assemble his own spellbook customized to his own character. Instead of having to carry around a whole player's book to get the spells, he just needs his own notebook.

I picked up some "parchment" paper for this purpose and use the Beta version of the rules to print from, since they are mostly one-spell-per-page layout. Even though a few spells have changed a little, it seems to work pretty well for me. 8-)
Marv / Finarvyn
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Re: DCC RPG

Post by Relaxo »

That's pretty cool, actually.
stupid question: The "Manisfestation" rule: do you roll each time you cast the spell, or once when a wizard learns it, and that's how it manifests for them? And this is on top of the fickle magic table roll also, right?
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Re: DCC RPG

Post by GameOgre »

I don't want to argue with Fin because he is one of my favorite people on the net!

Also because I guess what qualifies as rules heavy probably varies from person to person.

While I wouldn't say DCCRPG is as bad as Pathfinder, to my tastes it isn't too far off.

Heck C&C hardly fits anymore if you throw in the CKG and Deities book.

Rules lite (to me) is total rules equaling about the C&C players handbook,Savage Worlds or Basic D&D first two books.

Rules Heavy is a little more grey but ANY rpg than I need to constantly turn to pages to roll on charts every single players turn is heavy.

Like I said at the start I like DCCRPG. I would have loved it if they had just come up with simple rules and skipped all the chart madness. At least in Pathfinder if someone wants to disarm once you learn the complicated rule you don't have to keep going back to check a chart every time!

Ok,I'm done,had my say and expressed my opinion.


Have a good-un!

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Re: DCC RPG

Post by GameOgre »

That's pretty cool, actually.
stupid question: The "Manisfestation" rule: do you roll each time you cast the spell, or once when a wizard learns it, and that's how it manifests for them? And this is on top of the fickle magic table roll also, right?


When a wizard first learns the spell he rolls on the table and forever more he has that side effect when casting that spell. So just once at the start. You might house rule some change that a spell could be unlearned and relearned at some point if you are feeling really really nice. I say this because some effects might make a spell mostly unusable to the wizard,at least in the way it was intended.

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Re: DCC RPG

Post by finarvyn »

GameOgre wrote:I don't want to argue with Fin because he is one of my favorite people on the net!
Back at you. My intent was not to start an argument, but simply to counter the fact that some others suddenly had turned on the game. A little counter-point to go with your point. 8-)

And honestly, there are a few rules I don't really use. For example, I got tired of Murcurial Magic because it was an extra layer of complexity that I didn't need. I also don't bother to do Heroic Deeds for basic monsters, but save them for Big Baddun types. If it seems too complex, I often skim through it. ;)
Marv / Finarvyn
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Re: DCC RPG

Post by Treebore »

A friend of mine wants to get an online game of this going for the month of October only, on Saturdays, using Roll 20. If this is of interest to anyone let me know and I will get you connected.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: DCC RPG

Post by Relaxo »

finarvyn wrote: And honestly, there are a few rules I don't really use. For example, I got tired of Murcurial Magic because it was an extra layer of complexity that I didn't need. I also don't bother to do Heroic Deeds for basic monsters, but save them for Big Baddun types. If it seems too complex, I often skim through it. ;)
That's how I ran 2nd ed!
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Re: DCC RPG

Post by TheMetal1 »

Well, I picked up the DCC 2nd Printing several weeks ago. Index is added which is nice. Haven't played a game yet, but enjoyed reading the rules. I stumbled across something that might streamline the rules heavy approach of DCC...

Image

It's the Crawler's Companion by Purple Sorcerer Games. It is an App for the Andriod and Apple systems with all the following

■Funky Dice Roller: d3-d100 and everything in between
■Critical Hit Charts: All player and monster charts!
■Failure Charts: Fumbles, corruptions, misfires, deity disapproval!
■Rules Reference: Many topics available for quick reference.
■Spell Reference and Resolution: Yep, they’re all there!

Here is the link for it:

http://purplesorcerer.com/news/?page_id=215

They have another program called the 0-Level Party Generator. It randomly generates four 0-Level Characters with four to a page in a PDF.
Here is the link:

http://purplesorcerer.com/create.htm

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Re: DCC RPG

Post by Treebore »

Is there an app for running apps on normal computers?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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TheMetal1
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Re: DCC RPG

Post by TheMetal1 »

Yeah there are multiple links to try it out on the PC at various sizes, but for reference here they are:

You can try out the program at various screen sizes:
micro: http://purplesorcerer.com/crawler/crawler_320.htm
small: http://purplesorcerer.com/crawler/crawler_550.htm
medium: http://purplesorcerer.com/crawler/crawler_650.htm
large: http://purplesorcerer.com/crawler/crawler_750.htm
larger: http://purplesorcerer.com/crawler/crawler_850.htm

On another note, there is a cool fanzine that is out there called Crawl! which is worth checking out for DCC as well here is the link:

http://crawlfanzine.blogspot.com/

Christina Stiles
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Re: DCC RPG

Post by Christina Stiles »

Are any of you still playing this?

Treebore
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Re: DCC RPG

Post by Treebore »

Christina Stiles wrote:Are any of you still playing this?

I have yet to even get to play this.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

PeelSeel2
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Re: DCC RPG

Post by PeelSeel2 »

My group played two modules. Everyone had a blast. But, in our opinion as a group, a one-shot adventure type system. I personally think it would be a lot of extra work to run a campaign.

tylermo
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Re: DCC RPG

Post by tylermo »

I'm trying to remember when I got a chance to briefly peruse this. Gary Con 2012? Wherever it was, I was drawn to all of the old school art (Rosloff, etc.), and those Doug Kovacs covers. I'm divorced, and my dollar is limited. C&C, Savage Worlds, Doc Who, and a few odds and rpg products, as well as a few board games is about all I can swing. That said, I used to pick up the occasional DCC 3.5 module, and all five of the ones converted to C&C. i remember talking to Joe Goodman at one of the GC's, asking him to do more of them for C&C. Incidentally, I joined Stephen and Todd for dinner after a day of selling product at GenCon. Hal Greenberg, Aldo Ghiozzi? (spelling lol), and a few other guys. Joe G. was there, as well. A really nice guy. Talked about DCC, and what not. As for the game itself, I still have my on it.

Christina Stiles
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Re: DCC RPG

Post by Christina Stiles »

I got a license from Joe Goodman to create for the system. I was just trying to gauge who is playing. I have a Savage Worlds license, too.

Btw, is Brave Halfling still doing C&C material? I noted John was doing some DCC stuff now, but I hadn't heard anything else about his C&C stuff.

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