Inserting B4 and X2 into Umbrage Saga?

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Harlock
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Inserting B4 and X2 into Umbrage Saga?

Post by Harlock »

Hi folks! I have the Winter's Dark folio on order and the order is processing, but I am starting my campaign Saturday. If you were a Castle Keeper and needed to insert Module B4 The Lost City (it takes place in a desert area) around the Umbrage Saga happenings, where would you place it? How about X2. It just needs to be a castle, but if it helps, the folks in the module have French names. Thanks in advance!
~~~~~R.I.P~~~~~
Tom Moldvay
Nov. 5, 1948 – March 9, 2007
B/X, B4, X2 - You were D&D to me

CKDad
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Re: Inserting B4 and X2 into Umbrage Saga?

Post by CKDad »

Well, there's no deserts in that part of Aihrde, so placing B4 could be a problem. It's fairly wild country but very much in the mold of medieval Germany and the Danube valley. (Reading Patrick Fermor's A Time of Gifts has given me a new vision for what that part of the world should look like.)

X2 would be Chateau d'Amberville, would it not? I don't recall enough about the module to suggest a good locale, but I've got a copy of it and will see if something strikes me.
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."

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Harlock
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Re: Inserting B4 and X2 into Umbrage Saga?

Post by Harlock »

Correct! I forgot to add the title. Both are Moldvay classics and I'd enjoy putting them in somewhere.
~~~~~R.I.P~~~~~
Tom Moldvay
Nov. 5, 1948 – March 9, 2007
B/X, B4, X2 - You were D&D to me

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TheMetal1
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Re: Inserting B4 and X2 into Umbrage Saga?

Post by TheMetal1 »

You could always have it pop up as a magical wasteland turning part of the the Forest or Black Took Ridge into desert, which up on completion of the adventure returns everything back to Old Growth Forest. The other option is to ditch the desert theme altogether and just make a lost city. Here is the blurb from Wikipedia on the adventure (original here:
http://en.wikipedia.org/wiki/The_Lost_C ... 6_Dragons) ) but changed to match the Black Tooth Ridge

The adventure follows a city buried in an avalanche; the city is torn between two warring factions.[1] Much of the adventure takes place within a huge step pyramid.[1] Other areas of the city are merely outlined, with suggestions provided for the DM to provide detail.[1]

At the beginning of the adventure the characters become lost in a hurricane or fog or something and stumble upon the entrance to a pyramid. The pyramid and the underground city beneath it are located on the site of the ancient ruined city of Cynidicea and inhabited by the descendants of the city's people. These Cynidiceans, now regressed to a subterranean species, are addicted to narcotics and spend most of their time in drug-induced reveries, wandering around in costumes and masks.

As the adventure progresses, the characters discover that a monster known as Zargon was responsible for the downfall of Cynidicea, and was a minion of Unklar. The monster still lives, and a cult of evil human priests and various other monsters has grown up around it. Besides the priests of Zargon, there also exist three other factions of relatively normal Cynidiceans. They worship the city's ancient Gods (which you can change to Ahirde pantheon) and are dedicated to the overthrow of the priests of Zargon and the restoration of Cynidicea's lost glory, but their diverging faiths have disallowed them from working together against their common enemy.

Although only the upper half of the pyramid is detailed, enough information on the lower half and the underground city is provided for the DM to expand the adventure. After clearing the upper pyramid the players can become involved in the struggle for Cynidicea and, if they grow powerful enough, confront Zargon in his lair and destroy him.

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