mbeacom wrote:Lord Dynel wrote:Greyblade wrote:Hi all
Welcome to the Crusade, Greyblade!
redwullf wrote:Greyblade wrote:-Non-magical first aid: how do you manage non-magical first aid in your games, bandages and stuff. I am tempted to have my players roll a Wisdom check to stop HP loss, a bit like the First Aid spell works, but maybe you have better ideas?
This is explained on pg. 134 of the Player's Handbook. From -7 the character will lose 1 hp per round until -10 (so, dead in 3 rounds).
The rules only say that aid must be administerd, which takes a full round. In other words, another character taking a round to help a fallen comrade can stabalize them by simply saying so. The CKG has some expanded rules (optional) on dealing with negative hit points, but as written, no check is required.
The
first aid spell magically administers aid, with a touch from the cleric or druid (or illusionist

).
This replaces the need for the round of action a PC will have to spend administering aid.
But isn't this the same as a practical matter? The spell has a CT of 1 if I recall and the non magical action requires a full round. Isn't this functionally the same? Basically, the cleric/druid will use their turn to cast, or the non-cleric/druid will use their full turn to administer aid? Can either class move AND administer aid?
I'd say "not exactly," unless those bandages magically appear in your hand. But, let's talk it out!
On Round 4, Roland falls from his grievous wounds. Aleena the cleric and Fineous the rogue are both able to administer aid, either magically or naturally. Both are a movement away from Roland.
Round 5 - Aleena announces she's moving to Roland.
Round 6 - Aleena declares she's casting
first aid, and on her initiative count, assuming she's not struck, she casts the spell and stabilizes Roland.
- or -
Round 5 - Fineous announces and moves to Roland.
Round 6 - Fineous arrives at Roland and must retrieve his bandages. I would probably allow Fineous to move half the distance and also retrieve, but if Roland's farther than half his move away, that could be trouble.
Round 7 - Fineous administers first aid to Roland.
The differences between the two are minor. And yes, I would make it take time to retrieve the bandages. On the flip side, if Aleena is struck then she loses her spell. That could be disastrous of she only has it memorized once. I would allow Fineous to continue to aid Roland, even if he's being struck.
So, barring any interruption magic is quicker, but the natural way gets the job done, too.
