Playtesters wanted to live on the edge, Bluffside that is

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Hal G
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Playtesters wanted to live on the edge, Bluffside that is

Post by Hal G »

We are in the final stages of Bluffside: City on the Edge conversion and are looking for a few more playtest groups, we would like 6-8 meets from Nov-Jan 1, to help us make sure the city is ready for all of the other C&C players.

If you do playtest and give us feedback we will credit your whole group on the main page!

PM me here with your email and the names of everyone in your group, or email me at greenhal at gmail dot com!

Thanks

serleran
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by serleran »

Sorry, the "holiday season" is the absolute worst time for my group to even consider doing anything. We'd be lucky to get in half a game session over the next three months. Otherwise, I'd give it a whirl. I happen to know a thing or three about C&C.

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Treebore »

PM sent. My groups meet pretty regularly, even over the "holiday season".
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Hal G
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

serleran wrote:Sorry, the "holiday season" is the absolute worst time for my group to even consider doing anything. We'd be lucky to get in half a game session over the next three months. Otherwise, I'd give it a whirl. I happen to know a thing or three about C&C.
Totally understand, looking for volunteers so I knew those pesky holidays would be in the way, which is why I said 6-8 weeks of play. ;)

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Hal G
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

Treebore wrote:PM sent. My groups meet pretty regularly, even over the "holiday season".

Yes Tree, you are in!

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

Any other interested parties?

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Julian Grimm »

Let me see if my group in interested in this. I should know something by tomorrow or Saturday.
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Snoring Rock »

My group would like a crack at it.

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Julian Grimm »

Got hold of them early. PM Sent.
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Hal G
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

Julian Grimm wrote:Got hold of them early. PM Sent.
Your in, expect a word doc of the book within the week.

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Julian Grimm »

Thanks, Hal. Talked to my group today and they are all excited.
Lord Skystorm

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Hal G
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

Playtesters, please check your inbox! 8-)

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Julian Grimm »

Reading through mine now. 8-)
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Dungeoneer »

I'll take mine through over Thanksgiving Break. PM sent.

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Hal G
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

Dungeoneer wrote:I'll take mine through over Thanksgiving Break. PM sent.
Email sent....

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Treebore »

I've got nothing.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Hal G
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

Treebore wrote:I've got nothing.

hrmmm OK let me resend then.

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Treebore »

Hal G wrote:
Treebore wrote:I've got nothing.

hrmmm OK let me resend then.
Got it this time.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Ronin77 »

Sorry I didn't respond right away, Got it...planning this weeks game with it. =)
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Hal G
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

Ronin77 wrote:Sorry I didn't respond right away, Got it...planning this weeks game with it. =)
Fantastic, any feedback will be appreciated.

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Relaxo »

HAPPY DAY!
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http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Treebore »

Started reading the material last night. First its a good thing you gave us a polished version along with the play test doc, because I had to read the polished version to figure out a couple of sentences so far. Second, I think I have some errata for you, but won't know for sure until I get into the NPC's and other actual rules towards the end.

Third, its a good thing you made it possible to break Bluffside up into several towns all on their own. The Palace area itself can have an impact on a setting, but the mining district can totally change the whole face of a campaign world, depending on how realistic a given CK wants to be about it. I can see Bluffside becoming a battle ground for every power group there is in a campaign world, from guilds, to powerful groups and individuals, all the way up to nations.

The new races could have an impact too, but keeping them rare should prevent that from happening.

Plus using Bluffside as written means I cannot put it just anywhere. First, it has to be on a coast line, or much of what is written becomes useless. Second, if I don't want to use the Palace area or the Mining district, much more of what is written becomes useless. Things that may make people disbelieve your blurb about using it in any campaign. A product becomes a lot less useful if you have to throw much of it out because you don't want to change your campaign in those ways. If you use the Adamantine in any kind of realistic way, that will alter all kinds of assumptions of any given setting, published or not. I am not the kind of GM who would have Bluffside operating in its own little bubble, and have the rest of my world go on as if Bluffside really isn't there.

So I would likely get rid of Bluffside being a source for huge amounts of Adamantine. I'd likely change it to copper, with a much smaller percentage of silver and gold being recoverable. That way the mining district is still viable, and all the power groups throughout my campaign world won't be so interested in dominating Bluffside.

I'd likely use the palace area, but that is because I like the possibilities opened up by ancient archeological digs, especially in the current setting I am using, The Wilderlands. Perfect opportunity to touch on the fact that The Wilderlands once interacted with many other races and empires on a interstellar scale. I can also see easy connections for any CK who uses material from Planescape and Spelljammer. Not to mention simply bring ancient history of any setting back into the light of its current era.

Anyways, those are my biggest thoughts after reading the first 30 or so pages. More to come.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Hal G
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

Treebore wrote:Started reading the material last night. First its a good thing you gave us a polished version along with the play test doc, because I had to read the polished version to figure out a couple of sentences so far. Second, I think I have some errata for you, but won't know for sure until I get into the NPC's and other actual rules towards the end.

Third, its a good thing you made it possible to break Bluffside up into several towns all on their own. The Palace area itself can have an impact on a setting, but the mining district can totally change the whole face of a campaign world, depending on how realistic a given CK wants to be about it. I can see Bluffside becoming a battle ground for every power group there is in a campaign world, from guilds, to powerful groups and individuals, all the way up to nations.

The new races could have an impact too, but keeping them rare should prevent that from happening.

Plus using Bluffside as written means I cannot put it just anywhere. First, it has to be on a coast line, or much of what is written becomes useless. Second, if I don't want to use the Palace area or the Mining district, much more of what is written becomes useless. Things that may make people disbelieve your blurb about using it in any campaign. A product becomes a lot less useful if you have to throw much of it out because you don't want to change your campaign in those ways. If you use the Adamantine in any kind of realistic way, that will alter all kinds of assumptions of any given setting, published or not. I am not the kind of GM who would have Bluffside operating in its own little bubble, and have the rest of my world go on as if Bluffside really isn't there.

So I would likely get rid of Bluffside being a source for huge amounts of Adamantine. I'd likely change it to copper, with a much smaller percentage of silver and gold being recoverable. That way the mining district is still viable, and all the power groups throughout my campaign world won't be so interested in dominating Bluffside.

I'd likely use the palace area, but that is because I like the possibilities opened up by ancient archeological digs, especially in the current setting I am using, The Wilderlands. Perfect opportunity to touch on the fact that The Wilderlands once interacted with many other races and empires on a interstellar scale. I can also see easy connections for any CK who uses material from Planescape and Spelljammer. Not to mention simply bring ancient history of any setting back into the light of its current era.

Anyways, those are my biggest thoughts after reading the first 30 or so pages. More to come.
Thanks for the feedback, when you find some errors just drop me an e-mail. I believe TLG will be removing adamantine from what I have been told so your copper may happen :D .

Yes we knew it was big so we broke it up to make it easier to be used as you want not as we wanted. Yes we are making a final grammar and editing pass BEFORE their editor gets it so we hope to make this as error free as possible.

Also the official C&C setting has Bluffside placed already.

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by serleran »

I would say it depends on the quantity of adamant that is being salvaged... some is a good opportunity for some interesting plots and adventures, with dwarfs and more wanting to cut in / out the action or retake it for their purposes whereas too much (like tonnage) would just be silly. Maybe 1 - 3 pounds of useful material per month / quarter and that's not completely unbelievable (potentially, anyway).

I've had a mithril mine in my game without too much trouble, but it only produces about 2 ingots a year, the rest being typical stuff like gems and various metals.

Still, any mine is a potential source of great power and conflict and that can be fun on its own.

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Treebore »

serleran wrote:I would say it depends on the quantity of adamant that is being salvaged... some is a good opportunity for some interesting plots and adventures, with dwarfs and more wanting to cut in / out the action or retake it for their purposes whereas too much (like tonnage) would just be silly. Maybe 1 - 3 pounds of useful material per month / quarter and that's not completely unbelievable (potentially, anyway).

I've had a mithril mine in my game without too much trouble, but it only produces about 2 ingots a year, the rest being typical stuff like gems and various metals.

Still, any mine is a potential source of great power and conflict and that can be fun on its own.

Yeah, the adamantite was from a pure meteor that struck there long ago. So huge amounts of it. So yeah, I agree its a good idea to get rid of such huge amounts. Nothing saying there aren't some ingots hidden away in the Palace area some where. But huge amounts to mine is a bit disruptive.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Julian Grimm
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Julian Grimm »

Hal, I got some bad news yesterday. With the upcoming holidays our play schedule has been disrupted. We won't be able to playtest Bluffside beyond maybe one session. I hate to do this to you but there is no avoiding it. What do I need to do with what you sent?
Lord Skystorm

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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Hal G »

Julian Grimm wrote:Hal, I got some bad news yesterday. With the upcoming holidays our play schedule has been disrupted. We won't be able to playtest Bluffside beyond maybe one session. I hate to do this to you but there is no avoiding it. What do I need to do with what you sent?
Do nothing, read it over see what ya think any feedback would be helpful.

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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Julian Grimm »

Thanks.
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Re: Playtesters wanted to live on the edge, Bluffside that i

Post by Troll Root »

I lived on the edge once. I kept falling off!!

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